Search found 78 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 8
Search found 78 matches Page 1 of 8
by HeadClot
Sat Oct 06, 2018 1:43 am
Forum: Roadmap
Topic: The Roadmap
Replies: 16
Views: 6537
Any plans for GL ES2 and Android + small boards like OrangePI? Looks really cool T3D progresses, Thanks a lot for your time Jeff! Hey I am not JeffR but I know that there are plans for Vulkan, Metal 2, and Dx11 and Dx12 via ConfettiFX. However that is planned for 4.2. :) With the roadmap for versio...
by HeadClot
Wed Sep 26, 2018 4:11 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69300
Ok just got around to reading this. Really looking forward to better light mapping. :)
by HeadClot
Thu Aug 30, 2018 7:44 am
Forum: Roadmap
Topic: The Roadmap
Replies: 16
Views: 6537
Just a suggestion but - When stuff is done can we get a strike through on that particular thing?
by HeadClot
Mon Jun 25, 2018 6:05 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69300
Hey @JeffR Have a few questions / Suggestions for the clean core, Terrain, other bits of T3D and beyond. 1. Will Torque 3.11 include the new PBR lighting system and E/C work you have been doing? I am waiting for the PBR and EC system to make it into a binary version of T3D. 2. Are there any plans to...
by HeadClot
Thu Mar 29, 2018 9:39 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69300
Hey guys, it's taking a bit because I wanna get all the info sorted before the next update, but it'll come in the next few days :)
No problem Jeff take your time :)
by HeadClot
Wed Feb 28, 2018 6:20 am
Forum: General
Topic: Biggest Tease - Trench
Replies: 6
Views: 1586
It is strange they are completely separate. Just watching the terrain deform from those incredible explosions, crazy. It does seem dead, sadly. The engine changes must be large. The game is still in development, there is a video about inventory system https://twitter.com/GALLICAGAMES We should tota...
by HeadClot
Tue Feb 20, 2018 12:40 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69300
Awesome work as always. Got a question though - I currently want to try out 4.0 even though it is currently undergoing allot of work. What version of Visual Studio should I use and are there any guides to compiling the engine? Visual studio 2015 or 2017 work perfectly ok (both 32 & 64bit). Check th...
by HeadClot
Tue Feb 20, 2018 2:03 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69300
Awesome work as always. Got a question though - I currently want to try out 4.0 even though it is currently undergoing allot of work. What version of Visual Studio should I use and are there any guides to compiling the engine?
by HeadClot
Sun Jan 14, 2018 3:32 am
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 3654
It's an interesting time to start something new with T3D because as you said, 4.0 is going to change how we use the engine in some really significant ways but it's still months away so we're stuck in this strange limbo between versions. My recommendation, assuming you're wanting to start a project ...
by HeadClot
Sat Jan 13, 2018 4:43 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69300
Hey Jeff, Thank you so much for the clarification on the all those things. As for the MMO bit - I am aiming for the zones and instances approach across multiple Virtual Machines not a one massive "lolwtf" server. The hard part for me is to make the right servers work together when a player or player...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 8
Search found 78 matches Page 1 of 8