Search found 23 matches

Search found 23 matches Page 1 of 3
by brother_david
Wed Dec 18, 2019 2:26 pm
Forum: Rendering
Topic: PostFx library zip (garagegames file)
Replies: 9
Views: 2599
if you ever need anything john has curated a list of torque resources thats where i got the link to the backup of the big hole resource https://github.com/John3/awesome-torque3d Thank you for sharing! Ive come across john page before but wasnt as into all this back then. Do you know if anyone ever ...
by brother_david
Wed Dec 18, 2019 8:48 am
Forum: Rendering
Topic: PostFx library zip (garagegames file)
Replies: 9
Views: 2599
Dude, just dropped my jaw :o
by brother_david
Tue Dec 17, 2019 3:21 pm
Forum: Rendering
Topic: PostFx library zip (garagegames file)
Replies: 9
Views: 2599
Can you give me keywords or a Link to a website to know what to search for? PS: The link to the old backup was http://abighole.hngamers.com/ but it is down now. Have you heard anything about integrating SSAO2 in 4.0? Im trying to get the shader working in BeamNG but im doing something wrong. Replac...
by brother_david
Mon Nov 04, 2019 1:55 pm
Forum: Rendering
Topic: PostFx library zip (garagegames file)
Replies: 9
Views: 2599
Can you give me keywords or a Link to a website to know what to search for? PS: The link to the old backup was http://abighole.hngamers.com/ but it is down now. I realised it might not have been released, its mentioned here: https://forums.torque3d.org/viewtopic.php?t=280 Also, the link you sent ca...
by brother_david
Mon Nov 04, 2019 1:41 pm
Forum: Rendering
Topic: Basic clouds effected by sun/sky?
Replies: 3
Views: 2338
That's an unusual way of doing it, that idea never came to me. What is the supposed benefit to that, since you cannot have it moving, or it would become obviously ugly? Have you tried cloud layer that is affected by daylight? Otherwise I would just make another for night, like Torque3D does now wit...
by brother_david
Mon Nov 04, 2019 8:59 am
Forum: Rendering
Topic: Basic clouds effected by sun/sky?
Replies: 3
Views: 2338
Ive done some testing with using Basic Clouds along with scatter sky and Cloud Layer, in order to get the clouds gathering at the horizon. That way i get a nice cloudy horizon while also getting moving clouds, check the image attached. Im using a circular sky texture, check link attached for the tex...
by brother_david
Sun Nov 03, 2019 5:20 pm
Forum: Rendering
Topic: PostFx library zip (garagegames file)
Replies: 9
Views: 2599
Don't worry I have backups of many of those things, just ask me and I will check. There was also some guy recently who hosted a backup collection of the resources from Garagegames thats where I got most of my backups of the resources from as well, no idea if it is still up. You wouldnt happen to ha...
by brother_david
Sat Nov 02, 2019 4:03 pm
Forum: Rendering
Topic: PostFx library zip (garagegames file)
Replies: 9
Views: 2599
Ive cried my eyes out that the link for the PostFx library in this post: http://www.garagegames.com/community/resources/view/21224 So what effects have we got then? www.eikon-games.com/andy/gg/postEffects.jpg Pixelation Blurred Vision Dream View Cross Stitch Posterisation Night Vision Chromatic Aber...
by brother_david
Mon Oct 21, 2019 3:21 pm
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 56
Views: 28270
Enjoying each release! Found that PostFx Tonemapping isnt available in the latest release, even removed from the PostFx window/menu/app, it does still exist in the shader files though. Any reason behind that? I found that the tonemapping code is the same non-working Uncharted 2 style version as the ...
by brother_david
Thu Jun 20, 2019 12:48 pm
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 56
Views: 28270
I installed the dll so got it working that way. Also tried the build4 release, now works for me afaik :)

One thing i do want to point out is that Tonemapping in PostFx is not working, would you know why?
Search found 23 matches Page 1 of 3