Search found 14 matches

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Search found 14 matches Page 1 of 2
by brother_david
Thu Jun 20, 2019 12:48 pm
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 29
Views: 2779
I installed the dll so got it working that way. Also tried the build4 release, now works for me afaik :)

One thing i do want to point out is that Tonemapping in PostFx is not working, would you know why?
by brother_david
Tue Jun 11, 2019 2:59 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 390
Views: 107336
Sounds awesome!
by brother_david
Tue Jun 11, 2019 9:00 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 29
Views: 2779
Build 2 for windows crash on Windows 7, it says a dll is missing "api-ms-win-core-libraryloader-l1-2-0.dll"
Same here.
by brother_david
Wed May 22, 2019 7:23 am
Forum: Rendering
Topic: Tonemapping not working
Replies: 15
Views: 1933
Got tonemapping working! To not say too much before i talk to the devs; i have made changes to hdr.cs, the postfxmanager files BUT also another file which is the one i think did the trick. Im not gonna state which one it is cause theres some code in it that looks like WIP or was left when it didnt f...
by brother_david
Tue May 21, 2019 12:01 pm
Forum: Rendering
Topic: Tonemapping not working
Replies: 15
Views: 1933
Some sort of status report, i keep on digging here. The HDR Enable tick box didnt work before, got it working after comparing Beamngs postFXManager.gui files to the latest T3d files. Also think i got something more working. Found one oddity, in Beamngs HDR.cs which seems to relate to Gamma. This cod...
by brother_david
Thu Apr 04, 2019 10:20 am
Forum: Rendering
Topic: Tonemapping not working
Replies: 15
Views: 1933
I agree, sounds abit off to me but i do not have enough insight to actually say anything about it. Just trying to make the most out of BeamNGs gfx cause overlay programs arent going to be as good working with the game gfx as the in engine postfx.
by brother_david
Tue Apr 02, 2019 7:22 am
Forum: Rendering
Topic: Tonemapping not working
Replies: 15
Views: 1933
Got my answer, doesnt really sound promising but figured it was something along these lines: "Yep is a know issue :p HDR was broken some years ago, but no one realized until was a bit too late. Fix it will make all the content look different and is something i want to avoid as artists invest a lot o...
by brother_david
Thu Mar 28, 2019 3:11 pm
Forum: Rendering
Topic: Tonemapping not working
Replies: 15
Views: 1933
Just tell them to update their engine, I don't know what they broke, but it is probably no big deal to fix it. I have a thread running at their forums but have yet to get an answer from a dev. They usually respond and kind of quickly so ill hang in a while more and meanwhile try to find a solution ...
by brother_david
Thu Mar 28, 2019 2:07 pm
Forum: Rendering
Topic: Tonemapping not working
Replies: 15
Views: 1933
Torque3D also has DirectX11 support for a while now. Their techdemo is probably very old. If you cannot find the difference, the causing change is probably in the engine source code. But I don't really know what you are trying to do here. Im trying to get Tonemapping to work in BeamNG again. Im a n...
by brother_david
Thu Mar 28, 2019 12:47 pm
Forum: Rendering
Topic: Tonemapping not working
Replies: 15
Views: 1933
That one always worked for me and probably always worked in Torque, maybe BeamNG broke something or whatever version you are using. Im guessing this too and it has probably something to do with adding support for directx. Therefore im trying to find what is needed to get post that works with direct...
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Search found 14 matches Page 1 of 2