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by Nils
Tue Nov 24, 2020 10:32 am
Forum: TorqueScript
Topic: gotoWebPage broke?
Replies: 10
Views: 6390
Solution works fine for me. Thanks Az

Advised to add a fullscreen toggle when the canvas is full screen, for practical reasons
by Nils
Wed Nov 18, 2020 2:30 am
Forum: General
Topic: Online TorqueScript evaluation site.
Replies: 2
Views: 339
Awesome, thanks @ LukasPJ

I see a future there... Let's start build websites with Torquescript instead of PHP :P
by Nils
Tue Nov 17, 2020 10:16 am
Forum: Blogs
Topic: The ManFisher - WIP Oct & Nov 2020 (screens & vid)
Replies: 4
Views: 772
In case you missed the boat vid, see previous post ;-) Workin' workin' workin' Scenes for recording the trailer & teaser are being constructed and will at later time be key settings for the game's narrative as well. Some areas on the (for T3D) big map are given more attention than others. Click (or...
by Nils
Sat Nov 07, 2020 2:25 am
Forum: Blogs
Topic: The ManFisher - WIP Oct & Nov 2020 (screens & vid)
Replies: 4
Views: 772
fCFOXbguBH8 This (raw) screen cap shows a small (side) mission of the game in development Please note that this is a early work in progress and does not reflect the final game! The animations & timing is still clunky, so does the ship gets too much water too much without sinking, Near the end you'l...
by Nils
Mon Oct 19, 2020 9:46 am
Forum: Blogs
Topic: The ManFisher - WIP Oct & Nov 2020 (screens & vid)
Replies: 4
Views: 772
After an unexpected break in the development am I back on the project. Here some screenshots of a rough setup of a smaller island next to the main land (which covers most of the map) All the nitty details still need to be added and the needed scripts & optimization. It's a work in progress after all...
by Nils
Tue Aug 11, 2020 8:20 am
Forum: Blogs
Topic: The ManFisher - WIP June/July 2020 (Screenshots)
Replies: 31
Views: 5703
Your church would probably make a good benchmark for the new rendering, to see how the lighting behaves etc, I would be interested in how it looks in Torque 4.0. Don't count on it. I'll be focusing on getting this done without being sidetracked. If it weren't for the MIT license I wouldn't be using...
by Nils
Tue Aug 11, 2020 8:06 am
Forum: Rendering
Topic: Sky/clouds blue separation area
Replies: 6
Views: 3737
If you want you can experiment with changing the shape size & height of the basic clouds layer. In /Engine/source/environment/basicClouds.cpp change/comment out: Point3F vertScale( 16.0f, 16.0f, mHeight[i] ); to Point3F vertScale( 128.0f, 128.0f, mHeight[i] ); // custom mesh size and F32 zOffset = -...
by Nils
Sat Aug 01, 2020 3:29 pm
Forum: Blogs
Topic: The ManFisher - WIP June/July 2020 (Screenshots)
Replies: 31
Views: 5703
Thank you for the positive feedback @ LoLJester :)
Awesome you're still using the good old 1.2 :D
by Nils
Thu Jul 30, 2020 4:34 pm
Forum: Blogs
Topic: The ManFisher - WIP June/July 2020 (Screenshots)
Replies: 31
Views: 5703
Level design is just one of many aspects; this month also included a lot of other things like bug fixes, optimizations, adding full support for Mixamo rigs in the engine (that's not biped) and even tweaked the shaders here and there. Don't really know how much effective time I had for this. And it's...
by Nils
Thu Jul 30, 2020 1:35 pm
Forum: Blogs
Topic: The ManFisher - WIP June/July 2020 (Screenshots)
Replies: 31
Views: 5703
Thanks Duion, It took roughly 3 weeks for the interior & lighting, the building (there's also an outside) took about 2 weeks. The switch from 3ds max to Blender brought quite some delay as I need to watch tutorials on the way, but that's okay. Eventually all 3d modeling apps work similar, just the e...
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Search found 218 matches Page 1 of 22