Search found 164 matches

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Search found 164 matches Page 1 of 17
by Nils
Tue May 14, 2019 9:06 am
Forum: Show-off
Topic: Rogue Mission
Replies: 27
Views: 7252
Thanks Nils, long time no see! How are things going with Deadly Matter? Did you end up moving to another Engine? Hi Jason, the development of DeadlyMatter was halted because of a lack of funding and personal serious health issues not long after a failed crowdfunding campaign. Further did dramatic l...
by Nils
Mon May 13, 2019 3:21 pm
Forum: Roadmap
Topic: First Quarter 2019 Roadmap
Replies: 11
Views: 1023
A wild @ Nils appears!
Not so sir @ Steve_Yorkshire, I have been tamed; utterly tamed
by Nils
Mon Apr 29, 2019 7:17 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 364
Views: 96812
A lot of work been done. Thank you all who have been contributing to keep good old Torque alive and kicking. Looking forward to see 4.0 sometime in the future. Good luck!
by Nils
Mon Apr 29, 2019 7:13 am
Forum: Show-off
Topic: Rogue Mission
Replies: 27
Views: 7252
Looking good. Good luck with your project!
by Nils
Fri Apr 26, 2019 10:26 am
Forum: Roadmap
Topic: First Quarter 2019 Roadmap
Replies: 11
Views: 1023
Awesome :)
by Nils
Sat Aug 13, 2016 4:10 pm
Forum: Rendering
Topic: 3.9 ambient scale and brightness
Replies: 16
Views: 7764
Sorry, I have been "away" too long, still catching up with the loads of new & replaced code. The global for gamma has been there a long time, true. What I meant are these: $pref::Video::Brightness $pref::Video::Contrast Probably totally not related though, but I would try to tinker with those anyway...
by Nils
Sat Aug 13, 2016 3:29 pm
Forum: Rendering
Topic: Scatter Sky Color Banding
Replies: 3
Views: 3437
Behind on the T3D version (not sure if this is 3.9 compatible) but some time ago removed some banding with the following change: in /game/core/scripts/client/defaults.cs replace $pref::PostEffect::PreferedHDRFormat = "GFXFormatR8G8B8A8"; with $pref::PostEffect::PreferedHDRFormat = "GFXFormatR16G16B1...
by Nils
Sat Aug 13, 2016 3:02 pm
Forum: Rendering
Topic: 3.8 vs 3.9 performance tests
Replies: 2
Views: 2487
Thanks for sharing @
User avatar
Duion
by Nils
Sat Aug 13, 2016 11:55 am
Forum: General
Topic: "Deathball Desert"
Replies: 9
Views: 4294
Like Duion said, the smoothing brush is your friend there, or cover it up with foliage or stones etc.

Combine your terrain with 3d shapes with similar materials as your terrain to blend in (cliffs, large rocks etc.)
by Nils
Thu Aug 11, 2016 5:21 pm
Forum: Rendering
Topic: 3.9 ambient scale and brightness
Replies: 16
Views: 7764
If you have a recent NVIDIA GPU then simply use Shadowplay for recording. There's much less performance drop with that. @Duion The differences shots look worrisome. Even the normal maps seem to be completely off. Are $pref::Video::Contrast , $pref::Video::Brightness and $pref::Video::Gamma properly ...
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Search found 164 matches Page 1 of 17