Search found 366 matches

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Search found 366 matches Page 1 of 37
by Timmy
Thu Nov 29, 2018 10:19 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 327
Views: 73898
The pbr is comming nicely. For some reason i like the pbr from t6 more. Is any difference in implementation or there are still more stuff to be added in v4 of t3d? Can't really compare the screenshots, all using very different materials settings, lighting configurations etc, i can assure you the t3...
by Timmy
Thu Nov 29, 2018 9:16 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 327
Views: 73898
The pbr is comming nicely. For some reason i like the pbr from t6 more. Is any difference in implementation or there are still more stuff to be added in v4 of t3d? Can't really compare the screenshots, all using very different materials settings, lighting configurations etc, i can assure you the t3...
by Timmy
Mon Oct 08, 2018 5:29 am
Forum: Roadmap
Topic: The Roadmap
Replies: 16
Views: 6774
There are no future plans for any version of the GL family, in fact opengl will be removed entirely when the-forge is in place. Not sure what your project requirements are but you could possibly check out torque2d, it has android with es 2 support.
by Timmy
Tue Sep 04, 2018 1:07 pm
Forum: Roadmap
Topic: The Roadmap
Replies: 16
Views: 6774
With the roadmap for version 4.2, i am back now working on the first large thing i have done with T3D for quite some time, i am writing a new gfx layer that will use The-Forge (ConfettiFX is the company that the graphics guru Wolfgang Engel created). The-Forge will serve as a new backend for renderi...
by Timmy
Thu Aug 23, 2018 8:00 am
Forum: C++
Topic: D3D11 Shader problem on Win10, not Win7
Replies: 2
Views: 846
If you see vulkan in cmake that is from sdl, no vulkan in torque yet. With the shader problem going to need a bit more information, is there anything in the log? Try running a debug build so you will get the d3d11 debug layer installed, in visual studio this will report any problems the d3d11.
by Timmy
Thu Jul 19, 2018 11:06 am
Forum: Beginner
Topic: Embarcadero c++ builder
Replies: 2
Views: 485
This was formerly borland c++ builder wasn't it? No idea what compilers this current version you are using supports, T3D works with all modern vc, clang and gcc compilers.
by Timmy
Sat Jul 14, 2018 10:35 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 327
Views: 73898
[mention]As a good artist I can tell you, that programming is the single most important skill in making games, everything else is optional.[/mention] There is lot of Unity games made using plugins and game templates by people that don't know anything about coding, and hundred mobile games also made...
by Timmy
Sat Jul 14, 2018 8:30 am
Forum: Beginner
Topic: Getting velocity sum
Replies: 6
Views: 684
As others have said above, the length(magnitude) of the velocity vector is the speed.
by Timmy
Fri Jul 13, 2018 10:44 am
Forum: General
Topic: I am discouraged
Replies: 11
Views: 1755
As others have eluded to, try and stay away from creating the next 'big game', it is just not a realistic goal. That doesn't mean you can't get stuck in and make an awesome and fun game, just keep your expectations under control. As inspiration, the best example you will ever come across is minecraf...
by Timmy
Sat Jul 07, 2018 6:01 am
Forum: C++
Topic: ScatterSky zOffset
Replies: 4
Views: 695
@
User avatar
Happenstance
feel free to send a PR with that fix through, that way you get the credit for finding and fixing it.
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Search found 366 matches Page 1 of 37