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by Timmy
Sat Jun 16, 2018 2:08 pm
Forum: Beginner
Topic: PhysX or Bullet ?
Replies: 4
Views: 134
The current network support for the physics plugins in t3d is very ordinary. If you are planning to use it for anything serious you will need to make changes to the source code.
by Timmy
Wed Jun 13, 2018 12:48 pm
Forum: C++
Topic: PhysX 3.4
Replies: 6
Views: 444
working? Afaik yes, @JeffR has reported he couldn't get this PR working but after multiple attempts i have never been able to replicate the errors he was getting and it worked ok. If anyone else would like to give it a try that would certainly help. I spent the morning researching, I realized that ...
by Timmy
Tue Jun 12, 2018 2:23 pm
Forum: C++
Topic: PhysX 3.4
Replies: 6
Views: 444
working?
Afaik yes, @ JeffR has reported he couldn't get this PR working but after multiple attempts i have never been able to replicate the errors he was getting and it worked ok. If anyone else would like to give it a try that would certainly help.
by Timmy
Mon May 14, 2018 2:13 pm
Forum: C++
Topic: So i need help
Replies: 3
Views: 379
That is an old java project for android, i am not seeing the connection to Torque3D with this?
by Timmy
Mon Apr 23, 2018 1:43 pm
Forum: C++
Topic: Updating a dynamic texture?
Replies: 3
Views: 340
if there is anyone else that has come across this bug i have submitted a PR for this here
by Timmy
Thu Apr 19, 2018 1:55 pm
Forum: C++
Topic: Updating a dynamic texture?
Replies: 3
Views: 340
Yes this is d3d11 bug, i will fix this when i get some time over the weekend and submit a PR for it.
by Timmy
Tue Apr 10, 2018 2:25 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 46381
I'm always a bit skeptic about magical claims of performance increase, since you would need to actually measure it, to confirm that and most peoples projects are probably not complex enough that they hit the performance limits.
*edit nvm, i'll leave this discussion as it is.
by Timmy
Tue Apr 10, 2018 10:25 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 46381
It makes no sense especially because Torque3D already works with DX11 for quite a while now, like over a year or even more. And having DX11 does not give any benefit by itself, so thats also a misconception, DX11 just opens up new technical possibilities and frees up resources so you can improve th...
by Timmy
Tue Apr 10, 2018 1:41 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 46381
With all the work to move to new graphics that needs Torque 3D, would have it been a better choice to switch to a ready open source DX11 3D engine like Urho 3D intead or writting a new 3D rendering engine ? https://urho3d.github.io/ This would have been a good choice, and an opportunity for new cha...
by Timmy
Tue Mar 27, 2018 12:17 pm
Forum: TorqueScript
Topic: The UAISK MIT
Replies: 4
Views: 595
Nice work mate, thanks for releasing it under the MIT license.
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Search found 351 matches Page 1 of 36