Search found 348 matches

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Search found 348 matches Page 1 of 35
by Timmy
Mon May 14, 2018 2:13 pm
Forum: C++
Topic: So i need help
Replies: 3
Views: 209
That is an old java project for android, i am not seeing the connection to Torque3D with this?
by Timmy
Mon Apr 23, 2018 1:43 pm
Forum: C++
Topic: Updating a dynamic texture?
Replies: 3
Views: 282
if there is anyone else that has come across this bug i have submitted a PR for this here
by Timmy
Thu Apr 19, 2018 1:55 pm
Forum: C++
Topic: Updating a dynamic texture?
Replies: 3
Views: 282
Yes this is d3d11 bug, i will fix this when i get some time over the weekend and submit a PR for it.
by Timmy
Tue Apr 10, 2018 2:25 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 43788
I'm always a bit skeptic about magical claims of performance increase, since you would need to actually measure it, to confirm that and most peoples projects are probably not complex enough that they hit the performance limits.
*edit nvm, i'll leave this discussion as it is.
by Timmy
Tue Apr 10, 2018 10:25 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 43788
It makes no sense especially because Torque3D already works with DX11 for quite a while now, like over a year or even more. And having DX11 does not give any benefit by itself, so thats also a misconception, DX11 just opens up new technical possibilities and frees up resources so you can improve th...
by Timmy
Tue Apr 10, 2018 1:41 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 43788
With all the work to move to new graphics that needs Torque 3D, would have it been a better choice to switch to a ready open source DX11 3D engine like Urho 3D intead or writting a new 3D rendering engine ? https://urho3d.github.io/ This would have been a good choice, and an opportunity for new cha...
by Timmy
Tue Mar 27, 2018 12:17 pm
Forum: TorqueScript
Topic: The UAISK MIT
Replies: 4
Views: 491
Nice work mate, thanks for releasing it under the MIT license.
by Timmy
Thu Mar 15, 2018 10:43 am
Forum: Beginner
Topic: Compiler Problems with new Computer
Replies: 13
Views: 737
@ subabrain:

You have discovered a bug with the Release Candidate version of cmake (it's setting the OS version wrong, this is why i thought you had windows xp sp2/3 originally). Uninstall the Release Candidate version of cmake and download a stable version i.e 3.10.2 release. It will work than ;)
by Timmy
Thu Mar 15, 2018 9:22 am
Forum: Beginner
Topic: Compiler Problems with new Computer
Replies: 13
Views: 737
Link to the picture doesn't work @
User avatar
subabrain
by Timmy
Thu Mar 15, 2018 9:21 am
Forum: C++
Topic: Any input on PhysX collision callbacks?
Replies: 9
Views: 558
What ya want to do is to tie it into using this https://github.com/GarageGames/Torque3D ... UserData.h
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Search found 348 matches Page 1 of 35