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by Timmy
Sat Jul 14, 2018 10:35 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 294
Views: 50758
[mention]As a good artist I can tell you, that programming is the single most important skill in making games, everything else is optional.[/mention] There is lot of Unity games made using plugins and game templates by people that don't know anything about coding, and hundred mobile games also made...
by Timmy
Sat Jul 14, 2018 8:30 am
Forum: Beginner
Topic: Getting velocity sum
Replies: 5
Views: 107
As others have said above, the length(magnitude) of the velocity vector is the speed.
by Timmy
Fri Jul 13, 2018 10:44 am
Forum: General
Topic: I am discouraged
Replies: 6
Views: 123
As others have eluded to, try and stay away from creating the next 'big game', it is just not a realistic goal. That doesn't mean you can't get stuck in and make an awesome and fun game, just keep your expectations under control. As inspiration, the best example you will ever come across is minecraf...
by Timmy
Sat Jul 07, 2018 6:01 am
Forum: C++
Topic: ScatterSky zOffset
Replies: 4
Views: 179
@
User avatar
Happenstance
feel free to send a PR with that fix through, that way you get the credit for finding and fixing it.
by Timmy
Sat Jul 07, 2018 1:20 am
Forum: C++
Topic: ScatterSky zOffset
Replies: 4
Views: 179
That change was from the commit before d3d11 but anyways your changes look fine, that is what it was originally, i am not sure why it was changed. Might have to check with @
User avatar
Azaezel
who made the change, he must have run into something to change it?
by Timmy
Mon Jun 25, 2018 2:42 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 294
Views: 50758
Hang on while i grab my tin foil hat.
by Timmy
Mon Jun 25, 2018 2:34 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 294
Views: 50758
by Timmy
Mon Jun 25, 2018 1:49 pm
Forum: Beginner
Topic: Wheeled vehicle guide?
Replies: 2
Views: 141
This is an old video but nothing really has changed with vehicles for a long time with t3d https://vimeo.com/57474314 ... just search through his videos for the rest of the series. There is also the this from the docs http://docs.garagegames.com/torque-3d/r ... icles.html
by Timmy
Mon Jun 25, 2018 1:01 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 294
Views: 50758
@JeffR Probably the biggest thing holding T3D back in recent years has been the fact that TorqueScript isn't very widely known, understood or supported. You just made up a claim without providing any evidence that it is true. I saw experienced programmers having no problems coding in Torquescript r...
by Timmy
Sat Jun 16, 2018 2:08 pm
Forum: Beginner
Topic: PhysX or Bullet ?
Replies: 4
Views: 244
The current network support for the physics plugins in t3d is very ordinary. If you are planning to use it for anything serious you will need to make changes to the source code.
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Search found 360 matches Page 1 of 36