Search found 100 matches

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by noemen
Tue Jun 30, 2020 7:52 pm
Forum: General
Topic: A simple compass system
Replies: 5
Views: 915
Nicely done! Thank you my brother. Good progress on your scripting skills and understanding of the engine! :) Thank you very much man. After I finished this system, I felt tremendous sastifaction. I believe that every programmer feels when solving an almost "impossible" problem. I am very happy to ...
by noemen
Sat Jun 27, 2020 6:18 am
Forum: Rendering
Topic: SUBSTANCE PAINTER open source alternative: ArmorPaint
Replies: 5
Views: 3952
Thank you for sharing @ noemen !

It's so much less distracting than Substance Painter
You're welcome, my friend lol
by noemen
Sat Jun 27, 2020 6:02 am
Forum: General
Topic: A simple compass system
Replies: 5
Views: 915
Forgive me for being late, I was offline for a long time. I took the time to create some things with TorqueScript ... I share with you a simple Compass system that I created using few lines of code and a lot of math. lol

The compass
by noemen
Wed Apr 01, 2020 4:28 am
Forum: TorqueScript
Topic: RigidShape - Walk in the direction the camera is looking
Replies: 5
Views: 2348
I looked right here and decided to simplify everything ... Because the prototype was not pleasant. But I believe that the doubt of this topic can help other people. And whoever can answer, will be helping those who need help. As I decided not to go deeper, but I believe that this can be solved as fo...
by noemen
Tue Mar 31, 2020 10:43 pm
Forum: TorqueScript
Topic: RigidShape - Walk in the direction the camera is looking
Replies: 5
Views: 2348
Why don't you just replace the character with a ball and adjust the physics of the player data? Or use a vehicle, since I can imagine the physics of a vehicle can match those of a ball more. @Duion Thank you very much. I will do some tests. I was taking a look at the documentation and saw that it h...
by noemen
Tue Mar 31, 2020 9:35 am
Forum: TorqueScript
Topic: RigidShape - Walk in the direction the camera is looking
Replies: 5
Views: 2348
I'm doing some tests with RigidShape. I created a ball to be controlled instead of the Player. I managed to create a control, where the ball follows according to the keyboard (w, s, a and d) and placed an Orbit Camera on the object. So far so good, but the problem is that the object does not move in...
by noemen
Wed Mar 11, 2020 2:09 am
Forum: Blogs
Topic: learning to work on Torque3D
Replies: 17
Views: 3858
@Duion This is true ... But this is an estimate, as it is clear that it will never end on time ... There will always be mistakes to correct, but the act of completing the game and starting selling is already a big victory for those who are making your first game. Your first 10 games will be bad! Kno...
by noemen
Wed Mar 11, 2020 1:58 am
Forum: Beginner
Topic: Inventary & Paper Doll - Drag and Drop
Replies: 4
Views: 2313
I have the cookbook as well and the things in there are very basic and not suitable for a production ready game, it just shows you an example on how to do it, the actual implementation you have to do yourself. @DuionI know that ... I liked it because it talks a little more about the Drag and Drop s...
by noemen
Tue Mar 10, 2020 5:44 am
Forum: Blogs
Topic: learning to work on Torque3D
Replies: 17
Views: 3858
In these last few weeks I have learned a lot from mistakes. I was on a very risky path ... the project had a very large scope. I was forced to pause this project; I am starting another project with a smaller scope (with a maximum of 400 hours of production). *Questions I had to ask myself : Is this ...
by noemen
Tue Mar 10, 2020 4:39 am
Forum: Beginner
Topic: Inventary & Paper Doll - Drag and Drop
Replies: 4
Views: 2313
What version of the Torque Cookbook do you have. I know I have an ebook of the cookbook. I want to make sure it is the same one as yours. I do not have mine at the moment, I have to get back to you later tonight or tomorrow. the PDF version ... the year 2013. Page 128 to 138. When I can't solve a p...
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Search found 100 matches Page 1 of 10