Search found 45 matches

Search found 45 matches Page 1 of 5
by noemen
Fri Oct 11, 2019 7:39 pm
Forum: T3D.Net
Topic: A C# update
Replies: 1
Views: 51
Very good, I liked it. I don't know C #, but I support language diversification support. This makes the artist's life easier, continue with his wonderful work. Now I will learn C # because I have a reason. lol
by noemen
Thu Oct 10, 2019 2:40 am
Forum: General
Topic: I want to open a game company - 1 person only lol (me)
Replies: 7
Views: 320
You don't need to do anything for now, create game or whatever product first and then you can worry about that. You also do not need a company, as Steve says, you are the company, a company is only needed, if you are a bigger business that has multiple people and/or make serious money. Apart from t...
by noemen
Wed Oct 09, 2019 8:43 pm
Forum: General
Topic: I want to open a game company - 1 person only lol (me)
Replies: 7
Views: 320
This highly depends on country, and I'd suggest that you look it up in a brazillian entrepreneur forum, as they will probably be able to give you more local help. Where I'm from, you shouldn't open the company untill you need it. As soon as you open it, you are subject to a long list of administrat...
by noemen
Wed Oct 09, 2019 8:20 pm
Forum: General
Topic: I want to open a game company - 1 person only lol (me)
Replies: 7
Views: 320
Who already has a game company? Do I need to create a company / company brand before I even have a product (game) to protect the company name or wait until the product is finished? Here in my country (Brazil) it is possible to create a one-person company (individual micro entrepreneur MEI) that cost...
by noemen
Mon Oct 07, 2019 7:35 pm
Forum: Rendering
Topic: NASA releases the texture of the moon (in high definition)
Replies: 3
Views: 288
nice find! this could make for a good updated moon texture for the scattersky in torque
Thank you very much. Or even create a game on the moon lol
by noemen
Fri Sep 13, 2019 4:35 pm
Forum: General
Topic: Simple equation to help with map size
Replies: 18
Views: 2044
Apparently there are many ways to hide borders. You two were great. I think this will help me and also help other people. Very grateful indeed!
Now I see things differently, thanks to you.
by noemen
Thu Sep 12, 2019 6:21 pm
Forum: General
Topic: Simple equation to help with map size
Replies: 18
Views: 2044
Larger cell size gives you much better performance since you have much less polygons in visible range, so you are actually improving performance in your case. You may not see a problem for now, but you significantly lack detail on the terrain as a new polygon only starts at 2.5 meters. If you use o...
by noemen
Thu Sep 12, 2019 7:04 am
Forum: General
Topic: Simple equation to help with map size
Replies: 18
Views: 2044
Ugh not to derail, but how do you even get the size of the map/terrain in game units? A while back i looked for it, but i couldnt find it and till now i forgot about this issue. I work with Qgis, making maps and so on. When I need to make a DEM, I need to turn it into UTM (to have control in meters...
by noemen
Thu Sep 12, 2019 6:46 am
Forum: General
Topic: Simple equation to help with map size
Replies: 18
Views: 2044
I am working with 4096x4096 and 2.5 p/m on a land of 10240mX10240m. For now I see no problem ... Sometimes it is good to risk. As most players have relatively good computers, try to balance the graphics (if the terrain is heavy, eliminate some polygons of some objects to balance).
Search found 45 matches Page 1 of 5