Search found 106 matches

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Search found 106 matches Page 1 of 11
by noemen
Thu Oct 08, 2020 8:23 pm
Forum: Torque 3D website feedback
Topic: Let's get together and beautify the torque3d.org website.
Replies: 5
Views: 568
I've been using Torque3D for many years and what kept me working on it was the ease of creating a game. But when I entered the site for the first time, I didn't feel comfortable ... but what made me move on: Life is Feudal and BeamNG Driver was created there. I believe that attracting more developer...
by noemen
Thu Oct 01, 2020 8:54 pm
Forum: Visuals
Topic: new TorqueScript Syntax - Solarized color- Notepad++
Replies: 0
Views: 842
https://i.ibb.co/Bf5ZvsK/r13b-com.png I want to share my new workspace. If you're like me (have a weak pc lol) and use the Windows Classic theme: this is the theme I use " https://github.com/tpenguinltg/windows-solarized " In notepad ++ I use the solarize theme along with this syntax I created: Sav...
by noemen
Mon Sep 21, 2020 1:56 pm
Forum: Visuals
Topic: new TorqueScript Syntax for NotePad++ (noemen)
Replies: 2
Views: 636
@
User avatar
bsisko

Thank you very much.
Whenever possible I will share some resource.
by noemen
Mon Sep 14, 2020 11:22 am
Forum: Visuals
Topic: new TorqueScript Syntax for NotePad++ (noemen)
Replies: 2
Views: 636
Copy the code below, paste it into a text file and then save that file with the extension ".xml". Example: TorqueScript-notepad-pp.xml Then open NotePad++ and Language -> User Defined Language -> Open the User Defined Language folder ... select the XML you created. The theme used is DansLeRuSH-Dark ...
by noemen
Sun Sep 06, 2020 8:04 am
Forum: TorqueScript
Topic: LevelName.postfxpreset.cs is not loaded automatically
Replies: 4
Views: 986
Use a text editor that can search the whole project. I use one called Atom. Search for the filename. In the console, it seems to load with the PostFX manager? Yes yes ... The PostFX manager configuration works (I save the preset). The problem is that when I left the level and try to enter again, th...
by noemen
Sat Sep 05, 2020 6:10 pm
Forum: TorqueScript
Topic: LevelName.postfxpreset.cs is not loaded automatically
Replies: 4
Views: 986
How is LevelName.postfxpreset.cs loaded?

Because I made some changes in my game ... The levels are no longer in the "levels /" folder, but in "models / levels".

After the change everything worked fine, but now when entering the level the postfxpreset is not loaded automatically.

Any light?
by noemen
Tue Jun 30, 2020 7:52 pm
Forum: General
Topic: A simple compass system
Replies: 5
Views: 2458
Nicely done! Thank you my brother. Good progress on your scripting skills and understanding of the engine! :) Thank you very much man. After I finished this system, I felt tremendous sastifaction. I believe that every programmer feels when solving an almost "impossible" problem. I am very happy to ...
by noemen
Sat Jun 27, 2020 6:18 am
Forum: Rendering
Topic: SUBSTANCE PAINTER open source alternative: ArmorPaint
Replies: 5
Views: 5330
Thank you for sharing @ noemen !

It's so much less distracting than Substance Painter
You're welcome, my friend lol
by noemen
Sat Jun 27, 2020 6:02 am
Forum: General
Topic: A simple compass system
Replies: 5
Views: 2458
Forgive me for being late, I was offline for a long time. I took the time to create some things with TorqueScript ... I share with you a simple Compass system that I created using few lines of code and a lot of math. lol

The compass
by noemen
Wed Apr 01, 2020 4:28 am
Forum: TorqueScript
Topic: RigidShape - Walk in the direction the camera is looking
Replies: 5
Views: 3720
I looked right here and decided to simplify everything ... Because the prototype was not pleasant. But I believe that the doubt of this topic can help other people. And whoever can answer, will be helping those who need help. As I decided not to go deeper, but I believe that this can be solved as fo...
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Search found 106 matches Page 1 of 11