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Search found 282 matches Page 1 of 29
by Steve_Yorkshire
Thu Aug 16, 2018 4:31 pm
Forum: Roadmap
Topic: The Roadmap
Replies: 4
Views: 160
me and Az are hammering on it pretty much daily
Image
by Steve_Yorkshire
Thu Aug 16, 2018 4:19 pm
Forum: TorqueScript
Topic: start up main menu music?
Replies: 6
Views: 85
You'll probably need to init the datablock for the music before all other datablocks are loaded. For Airship Dragoon I had it in scripts/client/init.cs right at the top before anything else is loaded. datablock SFXProfile("musicloop0") { filename = "audio/music/musicloop0"; description = "AudioMusic...
by Steve_Yorkshire
Thu Aug 16, 2018 4:12 pm
Forum: Content
Topic: no prone free-look
Replies: 2
Views: 32
Not sure about that, but prone pose has a whole lot of issues: Torque player is set up with a sqare/rectangular collision/boundsBox which does not play nicely with prone. I remember having some issues - but I can't remember WHAT - with using ground Transforms for anything other than death animations...
by Steve_Yorkshire
Mon Aug 06, 2018 7:00 pm
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 10
Views: 575
@Hodo33 Got a fix for you. :mrgreen: The reason this is happening is that the further the distance from the target, the smaller the aim rotation change and the default code setting ignores anything under 0.01f. Aiming at a playerObject near his eyeNode and at the same position height makes the rotat...
by Steve_Yorkshire
Sun Aug 05, 2018 10:00 pm
Forum: Beginner
Topic: BUG: ShapeEditor FileType Select Text Broken
Replies: 5
Views: 258
Okidoki, after much help from @Azaezel and @OTHGMars and co it can apparently be fixed with changes to engine/lib/nativeFileDialogs/nfd_win.cpp ~line 128 static nfdresult_t AddFiltersToDialog( ::IFileDialog *fileOpenDialog, const char *filterList ) { const wchar_t EMPTY_WSTR[] = L"All Files";//yorks...
by Steve_Yorkshire
Sun Aug 05, 2018 6:06 pm
Forum: Beginner
Topic: BUG: ShapeEditor FileType Select Text Broken
Replies: 5
Views: 258
OK, I can get the filetype text to display if I open File Explorer Options and uncheck "Hide extensions for known file types" :?

Image
by Steve_Yorkshire
Fri Aug 03, 2018 9:23 pm
Forum: Beginner
Topic: BUG: ShapeEditor FileType Select Text Broken
Replies: 5
Views: 258
After searching through the 9 gazillion versions of Torque on my PC I found that the last working version was 3.10 (Feb 2017), before SDL2.dll was a thing. My copies of devhead from October 2017 onwards have the non-visible text for fileTypes.
by Steve_Yorkshire
Fri Aug 03, 2018 5:31 pm
Forum: Beginner
Topic: BUG: ShapeEditor FileType Select Text Broken
Replies: 5
Views: 258
Using Cmake 3.12.0-win64x64
Image

Visual Studio 2017
by Steve_Yorkshire
Fri Aug 03, 2018 4:49 pm
Forum: Beginner
Topic: BUG: ShapeEditor FileType Select Text Broken
Replies: 5
Views: 258
Tested devhead and still no text showing up (full template)
by Steve_Yorkshire
Fri Aug 03, 2018 4:11 am
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 10
Views: 575
Hey @Hodo33 I was doing a bit of digging around on how I used to do Ai aiming from my released turn-based game (which is all AI, no players) and there are a couple of things that you can do in the ShapeBaseImageData(YourWeaponImage). First up is adding an offset to the eye which will force aiming vi...
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Search found 282 matches Page 1 of 29