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by Steve_Yorkshire
Tue Oct 09, 2018 6:24 pm
Forum: C++
Topic: Get Node/Bone Position
Replies: 3
Views: 315
I had it for "reasons" ... can't actually remember why. Nothing stopping it from working with any object type/class.
by Steve_Yorkshire
Tue Sep 25, 2018 9:23 pm
Forum: C++
Topic: Get Node/Bone Position
Replies: 3
Views: 315
Just to point out that %obj.getBoneVector(%bone); returns the current transform/vector of that bone/node alone and not inherited vectors from other bones. So if the bone is not moved during an animation it will return "0 1 0" and will not return the change from it's original position in the restPose.
by Steve_Yorkshire
Mon Sep 24, 2018 9:34 pm
Forum: C++
Topic: Get Node/Bone Position
Replies: 3
Views: 315
Need to find the position of the Eye node? No problem! GetEyePoint()! Need to find the position of any other node or bone in the player model? Errr ... Introducing getNodePoint! (original from Tim-MGT but I updated it just now to work engineDefines). In shapeBase.h near getEyeTransform in the "publi...
by Steve_Yorkshire
Mon Sep 10, 2018 9:28 pm
Forum: Roadmap
Topic: Physically Based Rendering
Replies: 1
Views: 192
All hail Jeff and our rendering boffins!

My brain on rendering code:
Image
by Steve_Yorkshire
Sat Sep 08, 2018 12:58 am
Forum: Torque Game Engine
Topic: First TGE Post!
Replies: 4
Views: 265
[TC]-TRON hits CTRL+k thinking he's using mIRC or something ...
:lol:
by Steve_Yorkshire
Mon Aug 27, 2018 2:08 pm
Forum: Beginner
Topic: AIPlayer mountImage problem
Replies: 5
Views: 256
Items are for picking up and adding to the inventory. WeaponImage is a is the actual weapon that the player holds. If you're using the stock player datablock for your AIPlayer then you can mount weapons and add items to the inventory in the same way the default player does. Check scripts/server/game...
by Steve_Yorkshire
Mon Aug 27, 2018 1:53 pm
Forum: Rendering
Topic: ToneMaps FUBAR in Devhead
Replies: 1
Views: 168
Also just to note pointLights always cast light to toneMaps regardless of settings. I downloaded @
User avatar
Azaezel
's old (5 month ish) lightmap project off github and it has the same issues.
by Steve_Yorkshire
Mon Aug 27, 2018 2:07 am
Forum: Beginner
Topic: AIPlayer mountImage problem
Replies: 5
Views: 256
"Ryder" is the item class. Look in the datablock:
%bot.mountImage(RyderWeaponImage);
or
%bot.mountImage(Ryder.image);
Try these.
by Steve_Yorkshire
Mon Aug 27, 2018 1:57 am
Forum: Rendering
Topic: ToneMaps FUBAR in Devhead
Replies: 1
Views: 168
Test zip with meshes and (an actually working fixed this time) level: http://yorkshirerifles.com/downloads/toneMapTest.zip ToneMapping is not behaving nicely with devhead (downloaded from github 3rd August 2018) This seems mostly to do with "representedInLightmap" going belly up on non-lightmapped m...
by Steve_Yorkshire
Mon Aug 20, 2018 4:44 pm
Forum: Gameplay
Topic: Raycast Damage At Close Range Instead Of Projectile Spawning
Replies: 2
Views: 951
As creation of projectiles takes program resources, I always thought that it was somewhat wasteful at close range. If you have a visible bullet projectile model (something stock Torque no longer bothers with) and if it is not ballistic with a delayed arming system (eg: not a grenade), players are no...
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