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Search found 322 matches Page 1 of 33
by Steve_Yorkshire
Sat Aug 17, 2019 10:09 pm
Forum: Tools
Topic: HOW DO I INTO EXPORTING VIA BLENDER 2.8 I CANNOT EVEN INTO BLENDER 2.8?
Replies: 0
Views: 55
So there is a new version of Blender out, with some wholesale changes ... like left and right mouse buttons have been inverted for selection, space plays animations, 'A' is no longer a toggle but only select all and you have to use 'ALT A' to deselect all ... But let's stick to the important stuff ....
by Steve_Yorkshire
Thu Aug 15, 2019 12:36 am
Forum: Blogs
Topic: The Man Fisher - WIP August 2019 (video inside)
Replies: 6
Views: 197
Looks great! Also well done with the music. ヾ(・◇・)ノθ~♪
So has Deadly Matter (?) been consigned to the discontinued projects bin?
by Steve_Yorkshire
Thu Aug 15, 2019 12:34 am
Forum: Blogs
Topic: New project (unnamed) wip
Replies: 4
Views: 168
Ooooh mysterious! :o
by Steve_Yorkshire
Tue Jun 25, 2019 11:49 pm
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 32
Views: 3817
If you don't have the openAl32.dll in your game directory you need to copy it over. If you can't find it on another project try here
by Steve_Yorkshire
Sat Jun 22, 2019 5:33 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 391
Views: 110603
@ XIXWYRMEXIX Cheers
Image
by Steve_Yorkshire
Thu Jun 13, 2019 5:44 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 391
Views: 110603
Still, that ended up being ever-so-slightly maddening until we had a "No....it couldn't be that dumb, could it?" But oh, it could indeed. Nice write up @JeffR; and yeah, don't we all love bugs which appear to make no sense at all. I remember adding a huge code comment warning to some old stuff sayi...
by Steve_Yorkshire
Mon May 06, 2019 9:29 pm
Forum: C++
Topic: Fixing GuiHealthTextHud For Networking ShowTrueHealth
Replies: 1
Views: 300
ShowTrueHealth does not work in GuiHealthTextHud for clients joining the server (works in local conditions). https://cdn.discordapp.com/attachments/358091480004558849/575026864410591242/screenshot_002-00000.png That "1" should be 100. maxDamage has been left out of networking ... for whatever reason...
by Steve_Yorkshire
Fri May 03, 2019 5:27 pm
Forum: Roadmap
Topic: First Quarter 2019 Roadmap
Replies: 11
Views: 1677
A wild @
User avatar
Nils
appears!
by Steve_Yorkshire
Fri Apr 19, 2019 8:37 pm
Forum: C++
Topic: Exposing PrecipitationDensity To Quality Settings
Replies: 1
Views: 386
Whilst looking around the code I noticed that there was no global method to change the density of precipitation in the same way you could with groundCover, however there was a $pref::precipitationDensity global var, it was just not exposed to anything. So I changed that so it can be controlled with ...
by Steve_Yorkshire
Fri Mar 29, 2019 1:42 am
Forum: Rendering
Topic: FIX: Terrain Materials WashOut Cannot Find Texture
Replies: 3
Views: 451
@Duion yep, I had the texture map saving out as a JPG. Torque actually defaults to DDS (that and PNG give the best quality). I must have clicked the drop down by mistake, and of course nothing happens until you reload the level ... ahem ... https://okpanico.files.wordpress.com/2018/12/nothing-to-dse...
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Search found 322 matches Page 1 of 33