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by Steve_Yorkshire
Mon Jan 28, 2019 11:56 pm
Forum: General
Topic: Why don't we get anything done?
Replies: 44
Views: 1239
we end up like Star Citizen
Can I sell anyone a jpeg of Kork?
Image
by Steve_Yorkshire
Tue Jan 15, 2019 4:54 pm
Forum: Content
Topic: Blender to Torque Update
Replies: 1
Views: 401
Update on getting Blender models into Torque as DAE. Just a few things I've noticed by paying attention to console spam. Originally I just used the same COLLADA layout as Max with base01, start01, detail#, etc. (see image below) http://farm4.static.flickr.com/3262/3972904908_781d062598_o.png Turns o...
by Steve_Yorkshire
Mon Dec 10, 2018 12:24 am
Forum: Beginner
Topic: Calculating a Peek value for aiPlayer
Replies: 19
Views: 1550
In Airship Dragoon I had a triple check for target visibility (getEyeNode, getWorldBoxCenter, getPosition), modified with range, which not only affected chance of being spotted but also decreased accuracy the less that was visible.
by Steve_Yorkshire
Mon Dec 10, 2018 12:20 am
Forum: General
Topic: AFX Original demo updated
Replies: 3
Views: 329
Coolio 8-)
by Steve_Yorkshire
Wed Nov 28, 2018 5:44 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 348
Views: 83973
Ooooh shiny PBR! Nice work, JeffR and the gang! :mrgreen:
by Steve_Yorkshire
Wed Oct 24, 2018 3:59 pm
Forum: MegaMotion
Topic: Damn, sorry for the lag but here's a helicopter vid.
Replies: 6
Views: 5726
Image

edit: grrr forum breaking my ascii roflcopter :cry:
by Steve_Yorkshire
Wed Oct 24, 2018 3:53 pm
Forum: Beginner
Topic: AI tutorial
Replies: 14
Views: 3008
It's a bit old (recast is now part of the engine) but the Chinatown Ai Deathmatch resource I wrote has Ai scripts.
http://www.garagegames.com/community/re ... view/21604
by Steve_Yorkshire
Tue Oct 09, 2018 6:24 pm
Forum: C++
Topic: Get Node/Bone Position
Replies: 3
Views: 1024
I had it for "reasons" ... can't actually remember why. Nothing stopping it from working with any object type/class.
by Steve_Yorkshire
Tue Sep 25, 2018 9:23 pm
Forum: C++
Topic: Get Node/Bone Position
Replies: 3
Views: 1024
Just to point out that %obj.getBoneVector(%bone); returns the current transform/vector of that bone/node alone and not inherited vectors from other bones. So if the bone is not moved during an animation it will return "0 1 0" and will not return the change from it's original position in the restPose.
by Steve_Yorkshire
Mon Sep 24, 2018 9:34 pm
Forum: C++
Topic: Get Node/Bone Position
Replies: 3
Views: 1024
Need to find the position of the Eye node? No problem! GetEyePoint()! Need to find the position of any other node or bone in the player model? Errr ... Introducing getNodePoint! (original from Tim-MGT but I updated it just now to work engineDefines). In shapeBase.h near getEyeTransform in the "publi...
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Search found 301 matches Page 1 of 31