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Search found 336 matches Page 1 of 34
by Steve_Yorkshire
Fri May 29, 2020 9:13 pm
Forum: General
Topic: Clean-up of the issues and PR's on the repo
Replies: 8
Views: 1260
*Changes bookmark to read @ JeffR master builds, because I can never remember his github username*
... squints at Az for same reason ... :evil:
by Steve_Yorkshire
Mon May 25, 2020 3:31 pm
Forum: Assets
Topic: makeHuman To Blender To Torque3D Notes
Replies: 2
Views: 1730
Just to note; after more faffing around in Blender I discovered that you can actually "apply all transforms" via the object and it will automagically set it's position, rotation and scale to default, once you have rotated and repositioned the armature to your liking, with just the click of a button ...
by Steve_Yorkshire
Wed May 20, 2020 4:54 pm
Forum: Show-off
Topic: myFunProject_01
Replies: 39
Views: 8715
Kork and Elf girl reunited! Just need Space Ork, Boombot and Forge guy (did anyone really notice him?) for the full party. ;)
by Steve_Yorkshire
Sat May 16, 2020 8:50 pm
Forum: General
Topic: Hello I have a question about Torsion
Replies: 2
Views: 1208
There are some pre-compiled versions of Torsion out there. http://yorkshirerifles.com/downloads/To ... mpiled.zip
by Steve_Yorkshire
Sat May 16, 2020 6:38 pm
Forum: Assets
Topic: makeHuman To Blender To Torque3D Notes
Replies: 2
Views: 1730
Just a few notes on using makeHuman, getting the model into Blender3D (2.82a) so that you can export it out to Torque3D. makeHuman is very useful for creating a base humanoid mesh and more importantly ---- avoiding the utter horrors of weight painting armpits and shoulders, I can never seem to get a...
by Steve_Yorkshire
Fri Nov 29, 2019 8:46 pm
Forum: Tools
Topic: HOW DO I INTO EXPORTING VIA BLENDER 2.8 I CANNOT EVEN INTO BLENDER 2.8?
Replies: 9
Views: 18634
Update: Apparently @Bloodknight was having some issues with his workflow for importing FBX with collision meshes via assimp (Preview 4.0 Build 5) whilst he upgraded to the latest version of Blender. It appears that when importing FBX format naming is more required than when just using DAE. Anyhow I ...
by Steve_Yorkshire
Tue Nov 26, 2019 9:31 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 455
Views: 173937
I finally remember how to use Cmake and now you want to bring back Project Manager ... :roll:

:P
by Steve_Yorkshire
Thu Oct 10, 2019 12:00 am
Forum: General
Topic: I want to open a game company - 1 person only lol (me)
Replies: 7
Views: 7616
You should not "need" to register a company to trade under a name for "sole proprietor". If your country has a trade deal with the US you will need to telephone the IRS in America - fill out the W8-BEN form first - to register yourself as a "non-resident alien" --- you want to opt for an EIN (Employ...
by Steve_Yorkshire
Fri Oct 04, 2019 6:28 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 455
Views: 173937
And if that fails, it just farts you into the level as a spectator.
Imagine the smell :oops:
Image
by Steve_Yorkshire
Thu Sep 05, 2019 4:34 pm
Forum: Tools
Topic: HOW DO I INTO EXPORTING VIA BLENDER 2.8 I CANNOT EVEN INTO BLENDER 2.8?
Replies: 9
Views: 18634
Just a note on animations: I export the character model without any animations. Select the armature, set the TimeLine to 0, go into the Dope Sheet->Action Editor and hit "x" to disable/deselect the current action, in armature Properties->Object Data put it in the Rest Position, then from the Viewpor...
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Search found 336 matches Page 1 of 34