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by Steve_Yorkshire
Mon Jul 09, 2018 11:08 pm
Forum: Beginner
Topic: Vehicle with interior, doors and free entering/leaving passengers, how?
Replies: 2
Views: 92
remember to trigger a sitting animation using %player.setActionThread("sitting"); - which is the stock one for Torque's Soldier character model when mounting your players or else they'll just be standing up in root pose
by Steve_Yorkshire
Wed Jul 04, 2018 6:27 pm
Forum: Beginner
Topic: Getting player view angle height.
Replies: 13
Views: 231
For where something is pointing/aiming at, I think that you want the vector rather than the objects own rotation.

Edit:
Try %camera.getEulerRotation(); or %camera.getEyeVector();
by Steve_Yorkshire
Wed Jul 04, 2018 6:21 pm
Forum: Beginner
Topic: importing LIDAR(X,Y,Z) data
Replies: 3
Views: 70
LIDAR?? Is this like DEM heightmap data? If so you'll need a greyscale bitmap and follow this tutorial http://docs.garagegames.com/torque-3d/o ... rains.html
by Steve_Yorkshire
Wed Jul 04, 2018 6:15 pm
Forum: Rendering
Topic: DTS Billboards - Broken?
Replies: 5
Views: 207
Are you sure that your single plane was pointing the correct way? Needs to face along Y-axis, if it's facing another direction it will render from Y-axis so you won't see it (hence why a cube that faces all directions will always render the Y-axis face)
by Steve_Yorkshire
Wed Jul 04, 2018 6:11 pm
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 396
Coolio
by Steve_Yorkshire
Tue Jun 12, 2018 1:10 am
Forum: GUI
Topic: Another GuiOnObject Resource
Replies: 1
Views: 451
Youtube tags do seem to be Kaput :?
by Steve_Yorkshire
Tue Jun 12, 2018 1:06 am
Forum: Tools
Topic: Steam Achievements
Replies: 3
Views: 387
Oh and it's worth pointing out that at the time the game example Valve provided differed wildly from the available documentation, hence some of my code comments.
by Steve_Yorkshire
Tue Jun 12, 2018 1:03 am
Forum: Tools
Topic: Steam Achievements
Replies: 3
Views: 387
Quick thread on how I set up steam achievements for Airship Dragoon - NOTE: this was done years back with Torque3D 3.8 and I had no idea what I was doing - but I've never let that stop me! :lol: First up add all of the neccessary steamworks files to your project solution. As I wasn't using stats or ...
by Steve_Yorkshire
Fri May 25, 2018 8:17 pm
Forum: Tools
Topic: Convert FBX To DAE Via Visual Studio
Replies: 4
Views: 476
If anyone tries to import an FBX file into Blender and gets the error message about "unsupported fbx version 7500" it specifically requires Visual Studio 2017 to load into and then save out as DAE. Autodesk's own FBX converter tool predates this at 2013.
by Steve_Yorkshire
Mon May 21, 2018 12:04 am
Forum: Content
Topic: GG Zombies FBX Working In Blender
Replies: 9
Views: 786
After some work I managed to get the extended soldier death animations working with the zombies. Zombie arm bones are different to soldier so they kinda come out as a terrible misshapen mess. I ended up having to pose the arms manually which was a bit of a pain (trust GG not to stick with one source...
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Search found 257 matches Page 1 of 26