Search found 261 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 27
Search found 261 matches Page 1 of 27
by Steve_Yorkshire
Fri Jul 20, 2018 9:14 pm
Forum: Beginner
Topic: How Do I Into .modules I Cannot Even Into .modules
Replies: 0
Views: 6
Is there some info lying about which I have missed on how to install/link/exec/into .modules in the Templates folder?

I did actually get it working by just execing in random place in init.cs but I'm pretty sure that's not how it's designed. :?
by Steve_Yorkshire
Fri Jul 20, 2018 9:10 pm
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 11
Views: 816
Had a play with the input monitor and moving the both left/right thumbsticks up/forward do give negative values (eg: -0.99999) whilst down/back is positive (eg: 1.0) so I reckon this need reversing :mrgreen:
by Steve_Yorkshire
Fri Jul 20, 2018 6:18 pm
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 11
Views: 816
Just had a quick play with SDL_Joystick branch (minus testing branch). UK keyboard, X-Box Controller. Xbox Gamepad: Y axis on both thumbsticks are reversed (forwards=back, up=down). X axis works fine. Buttons work fine. Keyboard: Console is under Esc (which is not tilde on UK keyboard) but that is w...
by Steve_Yorkshire
Fri Jul 20, 2018 4:51 pm
Forum: Beginner
Topic: How to Export objects since Torque 3D?
Replies: 2
Views: 50
There was a program that could open DTS files but for the life of me I can't remember it's name :/
But yeah, basically everything now uses DAE/Collada.
There is the old DTS ShowPro tool which is a glorified DTS viewer but you can't edit of export with it
by Steve_Yorkshire
Mon Jul 09, 2018 11:08 pm
Forum: Beginner
Topic: Vehicle with interior, doors and free entering/leaving passengers, how?
Replies: 2
Views: 97
remember to trigger a sitting animation using %player.setActionThread("sitting"); - which is the stock one for Torque's Soldier character model when mounting your players or else they'll just be standing up in root pose
by Steve_Yorkshire
Wed Jul 04, 2018 6:27 pm
Forum: Beginner
Topic: Getting player view angle height.
Replies: 14
Views: 259
For where something is pointing/aiming at, I think that you want the vector rather than the objects own rotation.

Edit:
Try %camera.getEulerRotation(); or %camera.getEyeVector();
by Steve_Yorkshire
Wed Jul 04, 2018 6:21 pm
Forum: Beginner
Topic: importing LIDAR(X,Y,Z) data
Replies: 4
Views: 96
LIDAR?? Is this like DEM heightmap data? If so you'll need a greyscale bitmap and follow this tutorial http://docs.garagegames.com/torque-3d/o ... rains.html
by Steve_Yorkshire
Wed Jul 04, 2018 6:15 pm
Forum: Rendering
Topic: DTS Billboards - Broken?
Replies: 5
Views: 216
Are you sure that your single plane was pointing the correct way? Needs to face along Y-axis, if it's facing another direction it will render from Y-axis so you won't see it (hence why a cube that faces all directions will always render the Y-axis face)
by Steve_Yorkshire
Wed Jul 04, 2018 6:11 pm
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 421
Coolio
by Steve_Yorkshire
Tue Jun 12, 2018 1:10 am
Forum: GUI
Topic: Another GuiOnObject Resource
Replies: 1
Views: 470
Youtube tags do seem to be Kaput :?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 27
Search found 261 matches Page 1 of 27