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Search found 345 matches Page 1 of 35
by Steve_Yorkshire
Mon Sep 21, 2020 8:33 pm
Forum: GUI
Topic: GuiSpeedTextHud - Text Speedometer
Replies: 0
Views: 90
I made a text speed-o-meter based on the health text hud gui. 1: First up alter source/T3D/vehicles/vehicle.h so we can get some data returned for the speed hud. This is actual speed (eg: length of velocity) and throttle control. Throttle is pretty much just full power using the keyboard but can be ...
by Steve_Yorkshire
Tue Sep 08, 2020 1:14 am
Forum: TorqueScript
Topic: programatically adjust soundemitter volume?
Replies: 4
Views: 1843
Call the volume directly rather than a function to alter the volume - which seems a bit odd but hey ...
soundEmitterID.volume=0.5;
And apologies for not mentioning this months ago ;)
by Steve_Yorkshire
Tue Sep 08, 2020 1:05 am
Forum: Show-off
Topic: myFunProject_01
Replies: 52
Views: 11515
*squints* Tries to ID the tank ...
by Steve_Yorkshire
Sat Aug 01, 2020 3:14 pm
Forum: Looking for help
Topic: PAID! Need Help with current game Launcher
Replies: 5
Views: 3943
Apologies for late reply. You can disable the console in game/main.cs by changing setLogMode from 6 to 0. // Default to a new logfile each session. if( !$logModeSpecified ) { if( $platform !$= "xbox" && $platform !$= "xenon" ) setLogMode(6); } However a client could just turn it back so probably bes...
by Steve_Yorkshire
Thu Jul 30, 2020 3:39 pm
Forum: Tools
Topic: HOW DO I INTO EXPORTING VIA BLENDER 2.8 I CANNOT EVEN INTO BLENDER 2.8?
Replies: 10
Views: 21625
Just to note I had the issue with the DAE exporter adding a "phantom" duplicate armature again recently. I fixed this by parenting the meshes to the armature (without parent via deform) and keeping the armature modifier. This seemed to resolve everything and the exporter did not add a duplicate arma...
by Steve_Yorkshire
Thu Jul 30, 2020 3:38 pm
Forum: Assets
Topic: makeHuman To Blender To Torque3D Notes
Replies: 3
Views: 3216
Just to note I had the issue with the DAE exporter adding a "phantom" duplicate armature again recently. I fixed this by parenting the meshes to the armature (without parent via deform) and keeping the armature modifier. This seemed to resolve everything and the exporter did not add a duplicate arma...
by Steve_Yorkshire
Thu Jul 30, 2020 3:35 pm
Forum: General
Topic: Old GarageGames Art Pack Locations
Replies: 5
Views: 1152
Alien (Mantis Man) Art Pack
https://drive.google.com/file/d/1qedTnm ... sp=sharing

Also if you're using Blender my how-to tutorial on exporting the zombie FBX files via Blender and into Torque
viewtopic.php?f=18&t=1237
by Steve_Yorkshire
Thu Jul 30, 2020 3:24 pm
Forum: The Work Blog
Topic: WorkBlog - July 2020, Part 1
Replies: 3
Views: 410
it has a decent amount of comments in the code already(and will get more as we go) explaining how stuff works
Hurray for code comments! Can't have enough code comments! :mrgreen:
by Steve_Yorkshire
Wed Jul 15, 2020 6:27 pm
Forum: Beginner
Topic: Release project [ preparing a package from an blanc template ]
Replies: 9
Views: 1618
Way back in 3.5.1 ... your project/source/torqueConfig.h file should look like this: So first up enable dso compiling flag, then run your project for the DSOs to compile, then disable the flag again. Remove all cs and dae files, let your game read only the compiled files dso and cached.dts ( that wa...
by Steve_Yorkshire
Fri May 29, 2020 9:13 pm
Forum: General
Topic: Clean-up of the issues and PR's on the repo
Replies: 8
Views: 2726
*Changes bookmark to read @ JeffR master builds, because I can never remember his github username*
... squints at Az for same reason ... :evil:
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Search found 345 matches Page 1 of 35