Search found 9 matches

Search found 9 matches Page 1 of 1
by Code_Man
Wed Apr 25, 2018 10:47 pm
Forum: Übergame
Topic: Goals of uebergame?
Replies: 1
Views: 140
I was wondering but couldnt find a list of what uebergame aims to have in long or medium term. My primary question is if it aims to be a realistic shooter and if so to how much of a degree? I have a couple of things i would find nice, i was wondering if they are planned and if so worked on. For one ...
by Code_Man
Wed Apr 25, 2018 10:18 am
Forum: Beginner
Topic: t3d as browser game
Replies: 11
Views: 587
Reality is that the era of 'Full games in your browser' pretty much died out. I disagree, i have seen some pretty impressive things using webgl and webasm. I dont really know how one could get a engine written in c++ to work in the browser, but its possible. The question is ofcourse who would take ...
by Code_Man
Wed Apr 25, 2018 10:13 am
Forum: Announcements
Topic: Torque 3D 3.10.1 Hotfix Released!
Replies: 3
Views: 674
Unlike the previous version, this on doesnt crash when i load the full level.
Now i can explore t3d vanilla.
Good work, still looking forward to 4.0
by Code_Man
Thu Mar 01, 2018 11:17 am
Forum: Beginner
Topic: Applying mateiral to a mesh instance
Replies: 5
Views: 412
Are you trying to apply lightmaps to the models? This is something I'm also interested in. Not really, at this stage atleast. From what I know it is possible to swap materials per instance of a mesh through chosing a different skin. A skin is a material using the same namespace as the original mate...
by Code_Man
Thu Mar 01, 2018 12:49 am
Forum: Beginner
Topic: Applying mateiral to a mesh instance
Replies: 5
Views: 412
I would like to apply a material to specific instances of meshes in the game trough torquescript, but i dont know how to do this. Its fine if it applies to the whole model instead of just a specific material in a collada node. I also noticed that i seem to have to prepend the model name to a materia...
by Code_Man
Mon Feb 12, 2018 1:37 pm
Forum: Rendering
Topic: Fading a texture on a model
Replies: 4
Views: 862
Not sure if this is the right topic, but i would like a similar features in material animations. Just like the scrolling of textures works, i would like a material to become less and more transparent. Not a big deal if its not straightforward to do, then id just live without it, but consider it some...
by Code_Man
Mon Feb 12, 2018 1:24 pm
Forum: General
Topic: where I can sell my game? here is a list
Replies: 10
Views: 2031
I found that most platforms seem to not support free games or true indie games and many in that list do not even exist anymore or are dead. Platforms that seem to accept any kind of games are Steam and Itchi.io, these are the only good ones I could find that have a reasonable customer count. A site...
by Code_Man
Mon Feb 12, 2018 1:19 pm
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 1825
I tried compiling a recent pull of the development branch and compile it, however i got an error. /home/virtual/torque3d/Engine/source/T3D/components/audio/SoundComponent.h:70:7: Fehler: zusätzliche Qualifizierung »SoundComponent::Sound::« an Element »Sound« [-fpermissive] Sound::Sound() ^~~~~ Kompi...
by Code_Man
Mon Jan 29, 2018 9:14 pm
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 1825
Hi all. Im in a somewhat similar boat, except i already messed with t3d a little, however i only got uebergame to work and use it as my base for now. Building from source neither mainline t3d nor uebergame worked for me, the bug already had been reported however. The problem is i have been trying to...
Search found 9 matches Page 1 of 1