Search found 55 matches

Search found 55 matches Page 1 of 6
by Code_Man
Wed Oct 10, 2018 1:05 am
Forum: TorqueScript
Topic: Navmesh
Replies: 14
Views: 1858
Im pretty sure i used the navmesh move command properly, but will tripple check then.

I will give the navmesh test bot a try.
by Code_Man
Tue Oct 09, 2018 11:57 pm
Forum: Beginner
Topic: How Do You Move Up/Down?
Replies: 4
Views: 666
Can you just jump off the floor?

Also you could make custom commands to add an impulse to the player, this should allow for up/down movement in 0g.

Sorry to derail this thread, but i want to ask another question and dont really feel like making a new thread, but how can i make a bot crouch/jump/etc?
by Code_Man
Tue Oct 09, 2018 11:55 pm
Forum: TorqueScript
Topic: Navmesh
Replies: 14
Views: 1858
I have been trying to use the navmesh, but it seems setPathDestination does nothing and without any documentation ive no idea how to debug this.
by Code_Man
Tue Oct 09, 2018 11:43 pm
Forum: Tools
Topic: tool for vehicle creation
Replies: 6
Views: 1229
+I tried a couple of times and in my experience i have to say its very tedious setting up vehicles that even work. There seems to be a whole lot of issues from my experimentation, especially in relation with springs/collision to work properly. I had sessions full of where i had to tweak around blind...
by Code_Man
Wed Sep 12, 2018 11:07 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 1388
The methods to read the ignore list are either not available or not documented in the torquescript api.

Thanks for pointing them out, i will certainly try these.
by Code_Man
Wed Sep 12, 2018 11:02 am
Forum: Beginner
Topic: Whats a navmesh
Replies: 4
Views: 349
@Azaezel Interesting, the last two methods seem not documented. They are part of the AIPlayer class in c++? I still need some more answers on how to use the navmesh. Can i just place it anywhere and have it cover an area? Does it work only on terrain or can i use it in conjunction with solid TSStati...
by Code_Man
Wed Sep 12, 2018 10:51 am
Forum: Beginner
Topic: I need support
Replies: 8
Views: 680
We cant help you with custom components, Torque3d has no launcher so this must be something else. T3d is multiplatform, it runs the same way on mac, windows and linux. If the launcher is significant you need to learn yourself how it works and try to find out what it communicates to t3d. I assume you...
by Code_Man
Tue Sep 11, 2018 10:41 am
Forum: Beginner
Topic: Whats a navmesh
Replies: 4
Views: 349
Simple question, what is a navmesh and how can i use it?

It seems to be an object, but i could not find corresponding object in the documentation.
by Code_Man
Tue Sep 11, 2018 10:40 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 1388
I read that a cone in the model of a turret is used as the scan angle specifier, however i dont know how exactly this works. Does anyone know if such a cone could be used to make a full 360 scan angle or scans in multiple direction at the same time. Is there a point in this kind of specification vs ...
by Code_Man
Tue Sep 11, 2018 10:21 am
Forum: Beginner
Topic: AIPlayer mountImage problem
Replies: 5
Views: 458
"Ryder" is the item class. Look in the datablock:
%bot.mountImage(RyderWeaponImage);
or
%bot.mountImage(Ryder.image);
Try these.
Yes that was it, stupid beginner mistake, thanks.
Search found 55 matches Page 1 of 6