Search found 51 matches

Search found 51 matches Page 1 of 6
by Code_Man
Wed Sep 12, 2018 11:07 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 11
Views: 657
The methods to read the ignore list are either not available or not documented in the torquescript api.

Thanks for pointing them out, i will certainly try these.
by Code_Man
Wed Sep 12, 2018 11:02 am
Forum: Beginner
Topic: Whats a navmesh
Replies: 4
Views: 124
@Azaezel Interesting, the last two methods seem not documented. They are part of the AIPlayer class in c++? I still need some more answers on how to use the navmesh. Can i just place it anywhere and have it cover an area? Does it work only on terrain or can i use it in conjunction with solid TSStati...
by Code_Man
Wed Sep 12, 2018 10:51 am
Forum: Beginner
Topic: I need support
Replies: 6
Views: 185
We cant help you with custom components, Torque3d has no launcher so this must be something else. T3d is multiplatform, it runs the same way on mac, windows and linux. If the launcher is significant you need to learn yourself how it works and try to find out what it communicates to t3d. I assume you...
by Code_Man
Tue Sep 11, 2018 10:41 am
Forum: Beginner
Topic: Whats a navmesh
Replies: 4
Views: 124
Simple question, what is a navmesh and how can i use it?

It seems to be an object, but i could not find corresponding object in the documentation.
by Code_Man
Tue Sep 11, 2018 10:40 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 11
Views: 657
I read that a cone in the model of a turret is used as the scan angle specifier, however i dont know how exactly this works. Does anyone know if such a cone could be used to make a full 360 scan angle or scans in multiple direction at the same time. Is there a point in this kind of specification vs ...
by Code_Man
Tue Sep 11, 2018 10:21 am
Forum: Beginner
Topic: AIPlayer mountImage problem
Replies: 5
Views: 207
"Ryder" is the item class. Look in the datablock:
%bot.mountImage(RyderWeaponImage);
or
%bot.mountImage(Ryder.image);
Try these.
Yes that was it, stupid beginner mistake, thanks.
by Code_Man
Sat Aug 25, 2018 2:43 pm
Forum: Roadmap
Topic: The Roadmap
Replies: 12
Views: 780
Good thing you keep us on the loop, but i dont understand a whole lot of this.
Is there anything significant that gamedevs who dont mendle in the engine guts should know about?
by Code_Man
Sat Aug 25, 2018 2:36 pm
Forum: Beginner
Topic: AITurrets are too weak
Replies: 11
Views: 657
I have been trying to play with turrets but despite tweaking the hell out of them i must say they feel pretty weak and useless. Is it correct that AITurret can only rotate in 180 degrees? Is there some way to hack around this? Also is the turret required to see a player in order to target him? Would...
by Code_Man
Sat Aug 25, 2018 2:06 pm
Forum: Beginner
Topic: AIPlayer mountImage problem
Replies: 5
Views: 207
I cant get a bot to have a weapon, i tried in 3.10.1 and git development. Following code is what i tried, according to the docs its all in order. function addBot() { %name = ""; %spawnPoint = pickPlayerSpawnPoint("BotDropPoints"); %bot = AIPlayer::spawnAtLocation(%name, %spawnPoint.getTransform()); ...
by Code_Man
Tue Jul 24, 2018 9:13 pm
Forum: Blogs
Topic: Torque3D MIT Mod DB page
Replies: 11
Views: 1572
Any plan?
I might be able to contribute a little, but im horrible at contributing.
Search found 51 matches Page 1 of 6