Search found 59 matches

Search found 59 matches Page 1 of 6
by Code_Man
Thu Feb 28, 2019 12:45 pm
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 1774
Im not so sure what this thread was meant to be but it seems to have turned to a language discussion. I put in my words of limited wisdom here. The main argument in favor of TS seems to be "its not all that bad", which is somewhat true. Its comparable to most other languages, lua particularly, excep...
by Code_Man
Thu Jan 31, 2019 11:57 am
Forum: Torque 3D website feedback
Topic: Stop using Discord
Replies: 33
Views: 1374
So you expect everyone that uses discord to just stop using it and switch over to another application just to keep you and Richard Stallman happy? Don't come on here and tell me or anyone else what application we can and cannot use, the sense of entitlement is bloody ridiculous. The IRC server was ...
by Code_Man
Thu Jan 31, 2019 11:16 am
Forum: General
Topic: Why don't we get anything done?
Replies: 44
Views: 1996
This sure seemed to have turned a duion bashing fest it seems to me. Im not gonna try to get between sides but ill drop my feedback in. So far my experience with duion is he is usually the first to give advice and actually delivers with ubergame, speed might be arguable but the quality is good. I do...
by Code_Man
Thu Jan 31, 2019 10:34 am
Forum: Torque 3D website feedback
Topic: Stop using Discord
Replies: 33
Views: 1374
I and many people i know dont like discord either. To suggest a more modern alternative than irc we could use matrix , which is an open protocol with working opensource clients such as riot and others. It has all the modern stuff you need backlogging, synchronization, filesharing, voice and video ch...
by Code_Man
Wed Oct 10, 2018 1:05 am
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 3116
Im pretty sure i used the navmesh move command properly, but will tripple check then.

I will give the navmesh test bot a try.
by Code_Man
Tue Oct 09, 2018 11:57 pm
Forum: Beginner
Topic: How Do You Move Up/Down?
Replies: 4
Views: 935
Can you just jump off the floor?

Also you could make custom commands to add an impulse to the player, this should allow for up/down movement in 0g.

Sorry to derail this thread, but i want to ask another question and dont really feel like making a new thread, but how can i make a bot crouch/jump/etc?
by Code_Man
Tue Oct 09, 2018 11:55 pm
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 3116
I have been trying to use the navmesh, but it seems setPathDestination does nothing and without any documentation ive no idea how to debug this.
by Code_Man
Tue Oct 09, 2018 11:43 pm
Forum: Tools
Topic: tool for vehicle creation
Replies: 6
Views: 2359
+I tried a couple of times and in my experience i have to say its very tedious setting up vehicles that even work. There seems to be a whole lot of issues from my experimentation, especially in relation with springs/collision to work properly. I had sessions full of where i had to tweak around blind...
by Code_Man
Wed Sep 12, 2018 11:07 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 1971
The methods to read the ignore list are either not available or not documented in the torquescript api.

Thanks for pointing them out, i will certainly try these.
by Code_Man
Wed Sep 12, 2018 11:02 am
Forum: Beginner
Topic: Whats a navmesh
Replies: 4
Views: 616
@Azaezel Interesting, the last two methods seem not documented. They are part of the AIPlayer class in c++? I still need some more answers on how to use the navmesh. Can i just place it anywhere and have it cover an area? Does it work only on terrain or can i use it in conjunction with solid TSStati...
Search found 59 matches Page 1 of 6