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Search found 413 matches Page 1 of 42
by Azaezel
Tue Sep 11, 2018 11:00 pm
Forum: Beginner
Topic: Whats a navmesh
Replies: 4
Views: 157
should be noted that function AIPlayer::randomPoint(%this, %duration) {... %this.setMoveDestination(%pos); ...} differs from function AIPlayer::pickWayPoint(%this,%trigger) {... %this.setPathDestination(%waypoint.getPosition()); ...} differs from function AIPlayer::PathToNearest(%this) { %this.follo...
by Azaezel
Tue Sep 11, 2018 10:53 pm
Forum: Beginner
Topic: AITurrets are too weak
Replies: 11
Views: 782
it's not so much a 'model' as a construction based on the entries to make a trigger and an set of angle checks. you can see the particulars of that right around https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/turret/aiTurretShape.cpp#L733 on the ignore list end, theres a f...
by Azaezel
Tue Sep 04, 2018 4:13 pm
Forum: Rendering
Topic: BEGINNER - Advanced lighting shadows causing ugliness .
Replies: 6
Views: 560
I did some tracking on that. most immediate way to cut out the checker pattern is taking that overDarkFactor and downing it: https://i.imgur.com/zQFQ8Y9.jpg https://i.imgur.com/bqff0N9.jpg hopefully we'll be able to take a slice of time at some point and address that a bit simpler for folks. If some...
by Azaezel
Sun Jul 29, 2018 10:26 pm
Forum: Beginner
Topic: Help with layout
Replies: 0
Views: 188
bottom and left are where to add space for padding, relative scales relative to the window sizes, aspect ratio attempts to apply scale while respecting the original aspect ratio of the element.
by Azaezel
Mon Jul 16, 2018 5:38 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 63713
Pretty sure he's referring to stuff like the old racing game vs fps type deal we'd discussed as wanting to do as part of the template refactor. Is that something you would want to assist with speeding along, @
User avatar
Razer
, or another feature request?
by Azaezel
Sat Jul 14, 2018 11:03 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 63713
@Razer : you were given 4 options to stop spamming up a work thread with side conversations. Please pick one. @Skipper: Personal opinion on the notion of a clean core based on T2D goes, the pros are the cons on either side. Lack of pre-existing subsystems does mean they need to be written in. (examp...
by Azaezel
Sat Jul 07, 2018 12:13 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 63713
SDL2 inputs were actually one of the core discussion points singled out at the time for redundancy kill-off, so yeah, definitely on the table. Since this is one of those pervasive alterations that doesn't necessarily impact the general way most end-users would interact with the engine, splitting it ...
by Azaezel
Sat Jul 07, 2018 1:21 am
Forum: C++
Topic: ScatterSky zOffset
Replies: 4
Views: 405
Probably just an oversight. Apologies there.
by Azaezel
Fri Jul 06, 2018 7:09 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 63713
Yeah, I'm done wasting my time on folks sense of entitlement.

@
User avatar
Happenstance
: What specific aspects were you wanting to give a look at so we can see about prepping any additional notes you might want?
by Azaezel
Fri Jul 06, 2018 12:58 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 63713
Sorry but i don't know C++ or Torque 3D specific code to be able to contribute. Do you want only contributors to use Torque 3D and make a wish list , while scripters and users are not important ? When scripters make a great game i think it would give lot of prize for Torque 3D demonstrating how goo...
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Search found 413 matches Page 1 of 42