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by Azaezel
Tue May 21, 2019 4:26 pm
Forum: Beginner
Topic: multi threading
Replies: 1
Views: 16
Not so much 'can't' as 'doesn't'. There is currently a threadpool system in place, though it is used highly sparingly at present. Hopefully at some point we can all get together and eyeball making more pervasive use for it.
by Azaezel
Mon Apr 01, 2019 11:45 pm
Forum: Gameplay
Topic: Simple Flashlight
Replies: 7
Views: 896
by Azaezel
Mon Apr 01, 2019 4:06 pm
Forum: Beginner
Topic: AI tutorial
Replies: 17
Views: 3568
for clarity on the 'so where's this debug tool you're talking about': https://youtu.be/71P74Vd_ZSQ though I can't say i'd agree that https://github.com/GarageGames/Torque3D/blob/development/Templates/BaseGame/game/tools/navEditor/navEditor.cs#L270 is the most straightforward example on the planet. F...
by Azaezel
Fri Mar 08, 2019 7:02 am
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 3762
https://github.com/GarageGames/Torque3D ... 5539caL864 would be one of the critical ones, for what it's worth...
by Azaezel
Fri Mar 08, 2019 1:49 am
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 3762
Got it in but not sure it's working properly. First off I use 3.8 . https://github.com/GarageGames/Torque3D/commits/development/Engine/source/navigation yeah... you're gonna wanna go through that end with a fine toothed comb if you're gonna try to stick with an otherwise 4 point-release-behind code...
by Azaezel
Thu Mar 07, 2019 1:52 am
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 3762
No problem at all. After all, I use it myself, as noted upthread. Thanks for bringing the new issue to my attention so I could stomp it.
by Azaezel
Thu Mar 07, 2019 1:17 am
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 3762
https://github.com/GarageGames/Torque3D/pull/2335 took a bit to hunt that little bit of oddness on down.
by Azaezel
Tue Mar 05, 2019 9:32 pm
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 3762
right. sorry. yeah. to use a script example from our objective-doors: function staticshapeData::onOpen(%this,%obj) { NavmeshUpdateAll(%obj,false); //false = ignore for cutout purposes, true = include } the second links there as an alias cause the first methods got a fairly unintuative name, so likel...
by Azaezel
Tue Mar 05, 2019 7:46 am
Forum: Beginner
Topic: Latest dev with ubiq's 3daak integrated
Replies: 11
Views: 729
Right, just so we're all clear here: There was some question on whether https://github.com/UbiqVisuals/3DAAK had been released or was still proprietary. From the link, looks like it has been.
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Search found 445 matches Page 1 of 45