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by Azaezel
Sat Jul 14, 2018 11:03 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 291
Views: 50703
@Razer : you were given 4 options to stop spamming up a work thread with side conversations. Please pick one. @Skipper: Personal opinion on the notion of a clean core based on T2D goes, the pros are the cons on either side. Lack of pre-existing subsystems does mean they need to be written in. (examp...
by Azaezel
Sat Jul 07, 2018 12:13 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 291
Views: 50703
SDL2 inputs were actually one of the core discussion points singled out at the time for redundancy kill-off, so yeah, definitely on the table. Since this is one of those pervasive alterations that doesn't necessarily impact the general way most end-users would interact with the engine, splitting it ...
by Azaezel
Sat Jul 07, 2018 1:21 am
Forum: C++
Topic: ScatterSky zOffset
Replies: 4
Views: 176
Probably just an oversight. Apologies there.
by Azaezel
Fri Jul 06, 2018 7:09 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 291
Views: 50703
Yeah, I'm done wasting my time on folks sense of entitlement.

@
User avatar
Happenstance
: What specific aspects were you wanting to give a look at so we can see about prepping any additional notes you might want?
by Azaezel
Fri Jul 06, 2018 12:58 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 291
Views: 50703
Sorry but i don't know C++ or Torque 3D specific code to be able to contribute. Do you want only contributors to use Torque 3D and make a wish list , while scripters and users are not important ? When scripters make a great game i think it would give lot of prize for Torque 3D demonstrating how goo...
by Azaezel
Thu Jul 05, 2018 4:23 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 291
Views: 50703
So to be perfectly blunt this is a collaborative endeavor. Not a sweatshop for folks to expliot one anothers time for free with. If you can't handle that, then this simply isn't the engine for you. That being said, lets get into the brass tacks of what made the list and why. Threading: A few months ...
by Azaezel
Thu Jul 05, 2018 12:58 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 291
Views: 50703
Is there a single line of that set of demands that you are willing to contribute to forwarding. Yes or No.
by Azaezel
Wed Jul 04, 2018 10:17 am
Forum: Beginner
Topic: Skybox Strangeness
Replies: 7
Views: 165
If you're using development, that temp isSRGB checkbox was there at one point prior to standardizing how colors are handled by the engine. A proper fix'll likely be taking https://github.com/GarageGames/Torque3D/blob/b914670338c3740cd195a9e0094f2e0aa4b919ef/Engine/source/gfx/sim/cubemapData.cpp#L114...
by Azaezel
Wed Jul 04, 2018 10:08 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 291
Views: 50703
Perhaps I simply misread last weeks convo. I was under the impression folks were asking for stuff they could hop onto and assist with speeding up via active contributions. Which was why there's several things spread over the spectrum.
by Azaezel
Sat Jun 30, 2018 10:31 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 291
Views: 50703
Will note a couple (hopefully) non-controversial ongoing tasks that folks could jump on in on at any time would be further incorporation of SDL2 to clean up the platform layer by killing off redundancies, and warning cleanups so we've all got less to wade through on that front, if that sparks some n...
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Search found 408 matches Page 1 of 41