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Search found 490 matches Page 1 of 49
by Azaezel
Wed Apr 01, 2020 4:37 pm
Forum: Beginner
Topic: ShapeBaseImageData : firstperson = false, broken?
Replies: 4
Views: 409
for what it's worth, firstperson = false flips things on so that the third person model is used for rendering purposes instead of the first person model file, so if you want something not showing in first, but showing in third, hiding it would be part of the first person animation.
by Azaezel
Sat Mar 28, 2020 3:28 am
Forum: TorqueScript
Topic: IS TorqueScript Object Oriented
Replies: 4
Views: 441
OOP, yes, polymorphic... iiiish an object (or datablock for this talk) will itterate via first looking for the object name, then looking at that objects class, and superClass entries, then start going down the hierarchy chain c++ side. you can link a pair of objects to the same class/superclass via ...
by Azaezel
Sun Feb 23, 2020 2:47 am
Forum: Beginner
Topic: Trouble getting syntax for Player::getPose()
Replies: 9
Views: 819
Azaezel - ok so return statements do not work with server functions is what you are saying? I found a way to do this without bothering with any server functions, just made a global variable to track pose without actually getting the pose. Any downside to doing it this way from a client-server relat...
by Azaezel
Sat Feb 22, 2020 1:45 am
Forum: Beginner
Topic: Trouble getting syntax for Player::getPose()
Replies: 9
Views: 819
nah, commandoserver('somemethod') + serverCMDsomemethod it's what's known as an RPC or remote protocol command. just a way of saying to your aps conneciton class to transmit 'hey, run this method on the server', tagging methods to start with serverCMD gives it a shorter list of commands to hunt thro...
by Azaezel
Fri Feb 21, 2020 9:35 pm
Forum: General
Topic: Torque 3D vulkan 1.2
Replies: 2
Views: 915
Another case of 'we'd like to look into' getting whisper-translated to 'we are', I'm afraid. One of the reasons I at least stick to live chats about possibilities and leave forums for the realm of 'so here's where we're at on this/what we've prototyped enough to say, yeah, we'll probably do'
by Azaezel
Fri Feb 21, 2020 6:51 am
Forum: Beginner
Topic: Trouble getting syntax for Player::getPose()
Replies: 9
Views: 819
Alright, there's a couple ways to answer that, so we'll go through both of em for a nice 101 sample: So if ya look at https://github.com/GarageGames/Torque3D/blob/0dfad8f0727a1df3e6d654ef3253f65c7f3193a1/Engine/source/T3D/player.cpp#L6564, you'll notice it's referencing a player class instance. so w...
by Azaezel
Fri Jan 17, 2020 12:56 pm
Forum: Roadmap
Topic: Roadmap 2020
Replies: 8
Views: 1063
Is there any plans to do a benchmark demo? I think it might get some attention on the engine and the community.
endgoals to replace outpost with das boot.
by Azaezel
Fri Jan 10, 2020 5:55 am
Forum: Beginner
Topic: font border
Replies: 12
Views: 1822
so the way the font system works, is first the system looks under https://github.com/GarageGames/Torque3D/tree/9ebebc1f5ec93d52b2b1cba6e0625a3d5e0ff327/Templates/BaseGame/game/core/gui/scripts/fonts (https://github.com/GarageGames/Torque3D/tree/development/Templates/Full/game/core/fonts in the case ...
by Azaezel
Wed Dec 25, 2019 7:13 pm
Forum: C++
Topic: AIPlayer Spinning[Solved]
Replies: 21
Views: 4200
No guarantees, since I haven't been hitting that specific issue, but a couple things of note: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/player.cpp#L6371 + https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/player.cpp#L6477 really should probly...
by Azaezel
Wed Dec 25, 2019 12:35 pm
Forum: General
Topic: Merry Torquemas Everyone :D
Replies: 2
Views: 1615
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Search found 490 matches Page 1 of 49