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Search found 484 matches Page 1 of 49
by Azaezel
Fri Jan 17, 2020 12:56 pm
Forum: Roadmap
Topic: Roadmap 2020
Replies: 7
Views: 287
Is there any plans to do a benchmark demo? I think it might get some attention on the engine and the community.
endgoals to replace outpost with das boot.
by Azaezel
Fri Jan 10, 2020 5:55 am
Forum: Beginner
Topic: font border
Replies: 12
Views: 460
so the way the font system works, is first the system looks under https://github.com/GarageGames/Torque3D/tree/9ebebc1f5ec93d52b2b1cba6e0625a3d5e0ff327/Templates/BaseGame/game/core/gui/scripts/fonts (https://github.com/GarageGames/Torque3D/tree/development/Templates/Full/game/core/fonts in the case ...
by Azaezel
Wed Dec 25, 2019 7:13 pm
Forum: C++
Topic: AIPlayer Spinning[Solved]
Replies: 21
Views: 1713
No guarantees, since I haven't been hitting that specific issue, but a couple things of note: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/player.cpp#L6371 + https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/player.cpp#L6477 really should probly...
by Azaezel
Wed Dec 25, 2019 12:35 pm
Forum: General
Topic: Merry Torquemas Everyone :D
Replies: 2
Views: 585
Image
by Azaezel
Sat Dec 21, 2019 7:36 am
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 2986
There are some interesting (if a bit passionate) ideas in here regarding the direction of torque, it's interface, and marketing. I think there's definitely value in them as well which is probably why @JeffR moved the posts into their own topic instead of simply deleting everything that went off the...
by Azaezel
Fri Dec 20, 2019 2:54 am
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 2986
Nobody use forums anymore; but modern platforms like twiiter, Facebook, youtube, discord, twitch and some others. Posting some T3D development screenshot weekly on social media takes some minutes. Past weeks i forgot a lot T3D exists or i should check it, while there is lot of news about Godot maki...
by Azaezel
Sat Dec 14, 2019 10:48 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 2986
************* Spoiler opinion ********************** When a T3D dev says the editor automatic file detection and import dialog automatically pop up are not important, working the old way is better; it's looks like the same mistake of Blender and why lot of people did not use it (before 2.8). Fortun...
by Azaezel
Wed Dec 11, 2019 5:32 pm
Forum: TorqueScript
Topic: Memory allocation question
Replies: 4
Views: 684
If I made the var part of the datablock declaration rather than creating it in the onAdd() would it then cross network? and the object allocation will be one contiguous block rather than having to append a pointer? datablock StaticShapeData(BoxA) { shapeFile = "art/shapes/boxes/boxa.dts"; someNewVa...
by Azaezel
Tue Dec 10, 2019 11:50 pm
Forum: TorqueScript
Topic: Memory allocation question
Replies: 4
Views: 684
This method also has some networking implications. Datablocks are downloaded to clients once so dynamic fields in datablocks is a bit of an odd choice. It should be noted that new dynamic fields aren't networked (see ::pack/::unpack in the sourcecode for how to actively network a value if it needs ...
by Azaezel
Tue Dec 10, 2019 11:35 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 2986
I agree about LOD, its something essential. But does T3D uses some culling systems ? LOD alone is not enough. Zones and Portals system. The debate is not so useless, it can become constructive and point to good things (like the coming new project manager). You're right. Constantly hijacking a threa...
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Search found 484 matches Page 1 of 49