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by Azaezel
Sun Feb 25, 2018 6:53 am
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 30
Views: 8025
[*] Cloned a development branch. Unfortunately I didn't find the version number. We don't really assign point-release numbers to the dev fork, since while stuff gets tested, things can creep in we missed, so that's considered unstable till a full-bore review phase towards the end of each release-cy...
by Azaezel
Sat Jan 27, 2018 9:46 am
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 2228
Apologies. for clarity, 3 potential issues sping to mind 1) some additional alterations I've done this end can break it, like in the vid, left a note to myself to correct it not handling castrayRendered. You using anything similar? 2) In addition, that 1 to -1 does touch a few spots that I'll need t...
by Azaezel
Fri Jan 19, 2018 10:52 pm
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 2228
Followup: https://www.youtube.com/watch?v=RFzDGlLnjzI&feature=youtu.be Still not sure what's up with the blender setup, but yeah. did confirm the resource as-uploaded functions, though not in conjunction with a few other tweaks, like the lazer one, or the tinkering with per-material effects we're wo...
by Azaezel
Fri Jan 19, 2018 9:30 pm
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 2228
No @ Duion. @ LoLJester means attach to bones. Does look like there's a bit of oddness going on that I'll need to doublecheck with my head artist about as far as setup goes... (not exactly a modeling guru): https://www.youtube.com/watch?v=zSdu5sM0Nno
by Azaezel
Wed Jan 17, 2018 10:32 pm
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 2228
Will do some more digging around our end.
by Azaezel
Wed Jan 17, 2018 10:31 pm
Forum: TorqueScript
Topic: TorqueScript to be deprecated?
Replies: 3
Views: 594
No. It is not going to be deprecated. The C# end is an augmentation, not a replacement.
by Azaezel
Tue Jan 16, 2018 12:24 am
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 2228
Have you accounted for the castRayEA defintiion, https://github.com/Azaezel/Torque3D/blob/player_hitboxes_rev2/Engine/source/ts/tsCollision.cpp#L255 ? Animated bone attachments should work... half the reason I chose to leave that as a visible LOD and just set the things to transparent our end was so...
by Azaezel
Tue Dec 26, 2017 11:00 pm
Forum: General
Topic: 3.10 VS 2017 compile error + fix + questions
Replies: 4
Views: 1012
For those who cannot compile the 3.10 master branch, the following fix needs to be applied. https://github.com/GarageGames/Torque3D/commit/ef1edd375116c6ab1dffb9ba30620353439b5afd https://github.com/GarageGames/Torque3D/commit/7cc0373b4829a692339d1ab66c60de045d212abf The question this leads to is s...
by Azaezel
Tue Dec 26, 2017 10:54 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 46463
Wew, lad that's a lot of stuff! ∑(´0ω0`*) http://yorkshirerifles.com/random/information_overload_320x24.gif Hope everyone managed to find time to gorge on dead ground bird whilst they were beavering away! This will lead to lower load times, less load stutter Hurray for less load stutter! I know tha...
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Search found 395 matches Page 1 of 40