Search found 431 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 44
Search found 431 matches Page 1 of 44
by Azaezel
Sat Feb 02, 2019 2:02 am
Forum: C++
Topic: sound system crash
Replies: 6
Views: 316
https://github.com/GarageGames/Torque3D/blob/development/Tools/CMake/torque3d.cmake#L61-L63 Or are you more asking about https://github.com/GarageGames/Torque3D/blob/561f010f2e6411d8253d23f0cfcff794e81f60bf/Engine/source/sfx/null/sfxNullProvider.cpp#L47 https://github.com/GarageGames/Torque3D/blob/5...
by Azaezel
Sat Feb 02, 2019 1:38 am
Forum: Beginner
Topic: questions on dated instructions and choices
Replies: 5
Views: 291
for what it's worth, the dx sdk requirements should be dying real real soon
by Azaezel
Thu Jan 31, 2019 9:23 pm
Forum: General
Topic: Getting something done!
Replies: 7
Views: 295
Sounds like a cool notion. Say, 2-3 months post 4.0 so there can be some back and forth for folks to hash out how best to work with the new basegame template and EC tooling? Would at minimum give some good feedback from a pragmatic perspective as far as how easy or tough the stuff is to work with...
by Azaezel
Thu Jan 31, 2019 5:28 pm
Forum: C++
Topic: Engine Crash
Replies: 21
Views: 800
should be getting scoped via parental inheritance chains, yes. EDIT: hrm... yeah... https://github.com/GarageGames/Torque3D/blob/561f010f2e6411d8253d23f0cfcff794e81f60bf/Templates/Full/game/core/scripts/server/missionLoad.cs#L160-L162 would indeed suggest that that end should be getting garbage-coll...
by Azaezel
Thu Jan 31, 2019 5:15 pm
Forum: General
Topic: AFX Original demo updated
Replies: 3
Views: 329
seems there's a console refactor issue with REPO: https://github.com/Bloodknight/Torque3D/tree/AFX_RPG_Starter code in particular: https://github.com/Bloodknight/Torque3D/blob/AFX_RPG_Starter/Engine/source/BadBehavior/leaf/ScriptEval.cpp#L60-L94 where it looks like the intent is to feed an id, metho...
by Azaezel
Thu Jan 31, 2019 3:13 pm
Forum: Torque 3D website feedback
Topic: Stop using Discord
Replies: 33
Views: 834
I give no care about the source for this. i do care about the actual hard dollars spent. The rest is frankly a luxury of those that have it to spare. Ideological arguments aside, looked into the matrix thing for a couple minutes... looks like https://www.modular.im/services/matrix-integrations at le...
by Azaezel
Thu Jan 31, 2019 2:32 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 348
Views: 83975
At time of writing, using invRoughness/metalness protocols to match folks current workflow of 'want sharper highlights, ramp the numbers up'. Been some back and forth on whether to just join the industry standard and do rough/metal, but figure that's a last minute cleanup detail, really. Particularl...
by Azaezel
Thu Jan 31, 2019 12:45 pm
Forum: General
Topic: Why don't we get anything done?
Replies: 44
Views: 1239
I dont see the big issue with trying a steering comitee with duion in it, whats the worst that could happen, probably nothing would happen and things go on as they do. Its not like hes gonna delete t3d or open a gateway to hell. We did. twice. He actively blocked submissions and pointed folks at hi...
by Azaezel
Thu Jan 31, 2019 2:06 am
Forum: Beginner
Topic: questions on dated instructions and choices
Replies: 5
Views: 291
Sounds like you've been reading docs revolving around the old project manager. At time of writing, stuffs based around cmake/cmakegui: http://wiki.torque3d.org/coder:compiling-in-windows http://wiki.torque3d.org/coder:compiling-in-linux http://wiki.torque3d.org/coder:compiling-in-macos Eventually we...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 44
Search found 431 matches Page 1 of 44