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Search found 488 matches Page 1 of 49
by Azaezel
Sun Feb 23, 2020 2:47 am
Forum: Beginner
Topic: Trouble getting syntax for Player::getPose()
Replies: 9
Views: 323
Azaezel - ok so return statements do not work with server functions is what you are saying? I found a way to do this without bothering with any server functions, just made a global variable to track pose without actually getting the pose. Any downside to doing it this way from a client-server relat...
by Azaezel
Sat Feb 22, 2020 1:45 am
Forum: Beginner
Topic: Trouble getting syntax for Player::getPose()
Replies: 9
Views: 323
nah, commandoserver('somemethod') + serverCMDsomemethod it's what's known as an RPC or remote protocol command. just a way of saying to your aps conneciton class to transmit 'hey, run this method on the server', tagging methods to start with serverCMD gives it a shorter list of commands to hunt thro...
by Azaezel
Fri Feb 21, 2020 9:35 pm
Forum: General
Topic: Torque 3D vulkan 1.2
Replies: 2
Views: 397
Another case of 'we'd like to look into' getting whisper-translated to 'we are', I'm afraid. One of the reasons I at least stick to live chats about possibilities and leave forums for the realm of 'so here's where we're at on this/what we've prototyped enough to say, yeah, we'll probably do'
by Azaezel
Fri Feb 21, 2020 6:51 am
Forum: Beginner
Topic: Trouble getting syntax for Player::getPose()
Replies: 9
Views: 323
Alright, there's a couple ways to answer that, so we'll go through both of em for a nice 101 sample: So if ya look at https://github.com/GarageGames/Torque3D/blob/0dfad8f0727a1df3e6d654ef3253f65c7f3193a1/Engine/source/T3D/player.cpp#L6564, you'll notice it's referencing a player class instance. so w...
by Azaezel
Fri Jan 17, 2020 12:56 pm
Forum: Roadmap
Topic: Roadmap 2020
Replies: 7
Views: 662
Is there any plans to do a benchmark demo? I think it might get some attention on the engine and the community.
endgoals to replace outpost with das boot.
by Azaezel
Fri Jan 10, 2020 5:55 am
Forum: Beginner
Topic: font border
Replies: 12
Views: 1321
so the way the font system works, is first the system looks under https://github.com/GarageGames/Torque3D/tree/9ebebc1f5ec93d52b2b1cba6e0625a3d5e0ff327/Templates/BaseGame/game/core/gui/scripts/fonts (https://github.com/GarageGames/Torque3D/tree/development/Templates/Full/game/core/fonts in the case ...
by Azaezel
Wed Dec 25, 2019 7:13 pm
Forum: C++
Topic: AIPlayer Spinning[Solved]
Replies: 21
Views: 2971
No guarantees, since I haven't been hitting that specific issue, but a couple things of note: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/player.cpp#L6371 + https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/player.cpp#L6477 really should probly...
by Azaezel
Wed Dec 25, 2019 12:35 pm
Forum: General
Topic: Merry Torquemas Everyone :D
Replies: 2
Views: 1165
Image
by Azaezel
Sat Dec 21, 2019 7:36 am
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 4559
There are some interesting (if a bit passionate) ideas in here regarding the direction of torque, it's interface, and marketing. I think there's definitely value in them as well which is probably why @JeffR moved the posts into their own topic instead of simply deleting everything that went off the...
by Azaezel
Fri Dec 20, 2019 2:54 am
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 4559
Nobody use forums anymore; but modern platforms like twiiter, Facebook, youtube, discord, twitch and some others. Posting some T3D development screenshot weekly on social media takes some minutes. Past weeks i forgot a lot T3D exists or i should check it, while there is lot of news about Godot maki...
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Search found 488 matches Page 1 of 49