Search found 86 matches

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Search found 86 matches Page 1 of 9
by Hodo33
Tue May 14, 2019 5:56 pm
Forum: TorqueScript
Topic: Custom cursor broken?
Replies: 1
Views: 1346
I recall in the past I had to add overrideplatformcursor = true in guicanvas.cpp and h I will see if I can find the code end of guiCanvas.h add this protected: bool mOverridePlatformCursor; public: void overridePlatformCursor( bool state = true ) { mOverridePlatformCursor = state; } end of guiCanvas...
by Hodo33
Sat Mar 09, 2019 6:00 pm
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 4132
@ Azaezel that was the magic, thanks for your time on this.
Image
by Hodo33
Fri Mar 08, 2019 5:18 am
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 4132
well I couldn't get 3.10 to build and we were so close to release with all the engine changes I had to stick with 3.8
I'll try to code around it till I can merge the changes in, thanks...
by Hodo33
Thu Mar 07, 2019 5:21 pm
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 4132
Got it in but not sure it's working properly. First off I use 3.8 ..and called NavMeshUpdateAroundObject. In my version the function didn't have a reference to mPathfindingIgnore in sceneObject.cpp / h so I added that but I can make the call and it returns. Not sure if the "ignore" is the only equat...
by Hodo33
Thu Mar 07, 2019 1:43 am
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 4132
@
User avatar
Azaezel
and all others ... Sorry to take up so much of your time on this. I will make the engine changes and report back.
Thanks to all for quick response ....
by Hodo33
Wed Mar 06, 2019 7:46 pm
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 4132
I used the NavmeshUpdateAll and the NavMeshUpdateOne got in the editor and there is no clear area around the vehicle, same with hovercraft I open the editor and where it is blue the bots can walk. After calling this update it is still blue and bots still collide. The vehicle has a collision on it an...
by Hodo33
Tue Mar 05, 2019 5:50 pm
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 4132
Ok back to this. I don't know if this is the right way but it works. I find when I edit the mesh it won't over write the levels/zone.nav so I delete that file, edit and save the game, all is well. Navmesh works fine at this point. I had a question before about my character driving a vehicle into the...
by Hodo33
Tue Mar 05, 2019 4:37 pm
Forum: TorqueScript
Topic: Missiongroup and cleanup
Replies: 5
Views: 435
Thanks for all the answers.
@Steve I didn't realize you could get a count, now I can verify a clean delete, great idea...
by Hodo33
Wed Feb 27, 2019 2:14 am
Forum: TorqueScript
Topic: Missiongroup and cleanup
Replies: 5
Views: 435
Given this instance:

%obj = new Door() {
dataBlock = %block;
parentGroup = "MissionGroup";
};

Should I include this after creation ?

MissionGroup.add(%obj);

If I make the parentgroup equal to MissionGroup will it get automatically deleted on zone unload ?
by Hodo33
Fri Feb 22, 2019 4:15 pm
Forum: General
Topic: Missing DLL
Replies: 1
Views: 358
I have a couple people that can't run the game with dll issue. Game.exe click on it and they get game dll.dll can't be found. Have wiped it reloaded multiple times but game wont run on their system Windows 7 home premium. Wont run to the point that it wont even create a console.log file. I am sure i...
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Search found 86 matches Page 1 of 9