Search found 22 matches

Search found 22 matches Page 1 of 3
by Hodo33
Tue Jun 12, 2018 2:45 am
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 289
Up and running meaning I can use VS 2017?
Why go to all the trouble of using cmake to generate it wouldn't it be simpler to just post a game.sln for 2017 ?
I'll do the cmake deed but seems redundant.. Thanks for the help and info...
by Hodo33
Mon Jun 11, 2018 2:34 am
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 30
Views: 8160
can this be built using vs 2008? if so does someone have the solution file?
by Hodo33
Sun Jun 10, 2018 3:15 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 289
Update: I got it to mostly build in 2017 using 2012 sln Open AL wont build because of the include path. In the lib directory I find this Engine/lib/openal-soft/include/al but the includes path in the compiler is looking for engine/lib/openal/win32 any suggestion to rename directory or change path in...
by Hodo33
Sun Jun 10, 2018 2:13 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 289
Thanks for the input.
Opening the 3.10.1 full template there is only vs 2008, vs 2010 and vs 2012 in the build directory. I have 2017 so which solution should I use to convert? Is it possible to drop a 2017 solution into the build directory for future use?
by Hodo33
Sat Jun 09, 2018 1:57 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 289
just go to engineTypes.h and every line is syntax error. I dont think it's one line that is bugged it's a setting someplace.
Like to think the build would just work right out of the box on virgin code.
by Hodo33
Fri Jun 08, 2018 5:06 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 289
I get many lines of this

Engine/source/console/engineTypes.h(589) : error C2143: syntax error : missing ';' before '}'

can someone direct me to fix this?
by Hodo33
Thu Jun 07, 2018 5:59 pm
Forum: TorqueScript
Topic: How to make AI react to sounds?
Replies: 6
Views: 796
If you want aiPlayer to react to player as in movement? I always have each AIPlayer know the distance from each Player object. If < somedistance then check if the player is making a sound. Like if the player is sneaking past like crouch move then ignore him unless the AiPlayer can see him. I also ha...
by Hodo33
Mon May 21, 2018 4:34 am
Forum: TorqueScript
Topic: ItemData collision
Replies: 3
Views: 219
Thanks for the reply, yes I have a grenade::onCollision that will detect hitting a door but typedef for building, floor, wall still eludes me
by Hodo33
Sun May 20, 2018 9:46 pm
Forum: TorqueScript
Topic: ItemData collision
Replies: 3
Views: 219
I have a grenade I can toss into a room. Created as ItemData. Can someone tell me where the collision against a wall or floor or vehicle takes place? I can't find a Grenade::onCollision() function in script. The reason I ask is I want it to explode if it hits a certain type of object like a door or ...
by Hodo33
Mon Apr 23, 2018 2:45 am
Forum: TorqueScript
Topic: Expose decal road nodes
Replies: 2
Views: 396
Thanks for the info, sounds like engine change would be easier
Search found 22 matches Page 1 of 3