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by JeffR
Tue Oct 09, 2018 5:35 pm
Forum: Roadmap
Topic: The Roadmap
Replies: 16
Views: 1154
Yep, as @Headclot and @Timmy stated, the new GFX layer will utilize Vulkan, so OpenGL will be deprecated out. New android phones going forward will be working with Vulkan, so while older models may have problems with support(depending on if the manufacturers keep up with updates to push out the driv...
by JeffR
Tue Oct 09, 2018 5:26 pm
Forum: Show-off
Topic: PRATAGON
Replies: 8
Views: 307
Congrats, my dude!
by JeffR
Tue Oct 09, 2018 5:25 pm
Forum: General
Topic: Torque3D IRC channel
Replies: 2
Views: 114
Yeah, from my talking with Tim, it sounds like the company that was hosting it stealth-closed their doors and just went out of business without telling anyone. Kinda a dick move.

There's the discord, but good to see you kicking up an IRC for people more comfortable with that :)
by JeffR
Tue Sep 25, 2018 7:24 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 64929
Hey everyone! Time for a work blog! I meant to do this days ago, but kept getting invested in dev work and before I knew it, it was well into the early hours. And you know I like to type, so I kept having to put it off. So, what's been going on? Quite a bit of stuff, that's what! Roadmap Progress Ro...
by JeffR
Mon Sep 10, 2018 5:08 pm
Forum: Roadmap
Topic: Physically Based Rendering
Replies: 1
Views: 191
So, if you've been in the discord, reading posts on here, or followed my workblog at all, you've no doubt seen a lot of talking about Physically Based Rendering. There's a lot of primers and explanations on what exactly that is, so I won't really go into the details of that here, but I do want to go...
by JeffR
Mon Sep 10, 2018 4:31 pm
Forum: Roadmap
Topic: The Roadmap
Replies: 16
Views: 1154
@
User avatar
marauder2k9
Cool, more test maps will definitely be handy.
by JeffR
Fri Sep 07, 2018 5:53 am
Forum: Roadmap
Topic: The Roadmap
Replies: 16
Views: 1154
@Timmy: I think once we get it functional, we need to have a test map to demo/test features and have a corner that's a 'confetti party' - aka a million bloody confetti particles flying everywhere at all times :P You know.....for testing. Also, did an update for the August milestone. Running a little...
by JeffR
Tue Sep 04, 2018 8:50 am
Forum: TorqueScript
Topic: BUG?
Replies: 1
Views: 261
It still works to just call Test::Func direction in the console, right?
by JeffR
Tue Sep 04, 2018 8:48 am
Forum: Rendering
Topic: BEGINNER - Advanced lighting shadows causing ugliness .
Replies: 6
Views: 582
Yeah, we'd noted the issue with the cube projection. It was deigned a bit lower priority due to how expensive that mode of pointlights is, so it's less often used, but we're definitely aware of it. Current suspicion is that it has something to do with depth precision. We want to do an inverse depth ...
by JeffR
Tue Sep 04, 2018 8:45 am
Forum: Announcements
Topic: Torque 3D 3.10.1 Hotfix Released!
Replies: 7
Views: 2567
One question... Will this version work on Window 10 when one loads into the world editor and clicks on the menu buttons? Last one had some serious crashing issues with that. One would load the game demo and it worked but as soon as one entered the World Editor it would crash the very minute one pus...
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