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by JeffR
Tue May 07, 2019 12:47 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 362
Views: 96091
"by the way, "Assimp" makes me think of smutty fanart of Midna from Twilight Princess"
Ok, that got a pretty good laugh out of me. ;)
by JeffR
Mon May 06, 2019 8:18 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 362
Views: 96091
Hey boys and girls, time again for a workblerg! Sorry for the delay on posting this. Caught a delightful seasonal bug and was pretty low power for most of the weekend. Bunch of things to cover, and the thing to mention upfront is even though we missed our original roadmap target of Q1, everything's ...
by JeffR
Fri May 03, 2019 6:24 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 362
Views: 96091
Will have a new update up tomorrow! Lots to write about as usual, so it takes a while to jot it all down :)
by JeffR
Fri Mar 15, 2019 5:37 am
Forum: Roadmap
Topic: First Quarter 2019 Roadmap
Replies: 11
Views: 991
The Roadmap, Q1 2019 4.0 PBR finalized and integrated Fix binding issue preventing probes-in-array from rendering properly [Done] Fix scale issue found with Box probes E/C work finalized and integrated Finish component-ification of major game classes [Ongoing. Some examples of these Game Objects ha...
by JeffR
Thu Mar 14, 2019 7:21 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 362
Views: 96091
Part twu! Mentioned prior was how there was a lot of discussion about how to improve, tighten and streamline the site and community experience. So we've had a jolly old discuss-aroo in the discord and have started putting together a game plan to help everyone be far more efficient and effective when...
by JeffR
Wed Mar 13, 2019 6:54 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 362
Views: 96091
Hey guys, update time yet again! With all the discussion about community status, what to do with the sites and all that jazz, didn't really get on a workblog last month, so this one'll end up being extra long. (I'll break this up into 2 parts and put the second part up tomorrow, these take be a good...
by JeffR
Wed Feb 27, 2019 4:44 am
Forum: Beginner
Topic: Latest dev with ubiq's 3daak integrated
Replies: 11
Views: 724
There's a few bits I'm not 100% happy with port-wise i'll probably review when we look at component-ifying the sweet bits over, but it works as of my testing this afternoon.

Lemme know if it gives you any problems.

https://github.com/Areloch/Torque3D/tree/Devhead3dAAK
by JeffR
Mon Feb 25, 2019 9:47 pm
Forum: Torque 3D website feedback
Topic: We need metrics and marketing
Replies: 20
Views: 2089
"With visitor counter I don't mean the thing from the 90s but something that counts visitors, so you get a rough idea how many visitors you get and from where maybe as well." Ah, ok so you meant the same thing I did. Fair enough on that end then. And metadata tags on the main domain site isn't somet...
by JeffR
Mon Feb 25, 2019 9:46 pm
Forum: Beginner
Topic: Latest dev with ubiq's 3daak integrated
Replies: 11
Views: 724
I started a build on this and ran into a couple rough spots with the merge that was messing with the resulting behavior. I'll take another look at it tomorrow and hopefully get that ironed out so I can get a build punted up into a branch for you.
by JeffR
Mon Feb 25, 2019 4:41 pm
Forum: Torque 3D website feedback
Topic: We need metrics and marketing
Replies: 20
Views: 2089
Spitting vitrol doesn't really help anyone, especially at people actually doing stuff(even if it isn't the stuff you want them to be doing right this second). On the subject of the moddb page, it actually has gotten a few minor updates, and I've been discussing with Blood what information needs to g...
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Search found 866 matches Page 1 of 87