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Search found 769 matches Page 1 of 77
by JeffR
Sun Jun 10, 2018 2:07 am
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 265
Yeah, that looks to be an issue with how 2008 handles the code structure for whatever reason. Likely a code features 2008's compiler just doesn't support. As OTHGMars said, 2015 and 2017 both compile just fine, so I'd suggest upgrading to one of the two(2015 is a bit more stable than 2017, they've h...
by JeffR
Thu May 17, 2018 3:50 pm
Forum: TorqueScript
Topic: Exec Unable to Find File
Replies: 15
Views: 496
Any chance he could provide a new console.log file now that the script load issue is resolved?
by JeffR
Mon May 14, 2018 4:36 pm
Forum: TorqueScript
Topic: Exec Unable to Find File
Replies: 15
Views: 496
Yeah, just to be sure: this is on Windows correct? If so, then the spacing and capitalization stuff shouldn't matter any. What i'd suggest as a debugging step, is see if he can manually exec the file(assuming the game has access to the console) by just doing exec("modules/Bootstrap/1/boot.cs") and s...
by JeffR
Mon May 14, 2018 4:02 pm
Forum: C++
Topic: So i need help
Replies: 3
Views: 379
Yeah, I'm not familiar with this either.

Any details for what you're trying to accomplish would definitely help.
by JeffR
Mon May 14, 2018 3:59 pm
Forum: General
Topic: New Showcase Level
Replies: 36
Views: 2212
Woo! Looking forward to seeing where this is at :)
by JeffR
Mon May 07, 2018 6:39 pm
Forum: Beginner
Topic: t3d as browser game
Replies: 11
Views: 708
Do you absolutely need it played in the browser? Or was that more just a neat side thing? By and large, the 'play full games in the browser' thing has pretty much gone the way of the Dodo due to MASSIVE security holes the systems that enabled it had. So browsers hammered down on support for stuff li...
by JeffR
Wed Apr 18, 2018 4:05 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 46239
Yeah, basically, it's more of a "more efficiency is always good". The notion behind the improvements to draw performance between DX11 and DX9, for example could be conveyed with an anology about moving. If you had to move from your current residence to a new house, and pick up each item, walk it ove...
by JeffR
Wed Apr 18, 2018 3:56 pm
Forum: General
Topic: Hello
Replies: 3
Views: 288
Hey man, welcome back to the fold!

Yep, we're still cruising along here, slowly but surely expanding :P

The book will definitely be useful, and for anything else, you can either hit us up here, hit us up on the discord or check out the wiki
by JeffR
Wed Apr 18, 2018 3:53 pm
Forum: TorqueScript
Topic: Stop Left-Over Gamepad Input
Replies: 1
Views: 223
Not a bad workaround :) Still, feels like a bug in the input in general if we consider that the other keybinds don't have a similar sticking effect. Something we'll have to double-check on. I know with the SDL stuff the core input handling is different(and we're still reviewing the gamepad side) so ...
by JeffR
Wed Apr 18, 2018 3:51 pm
Forum: MegaMotion
Topic: Megamotion has a new download!
Replies: 2
Views: 329
crippleware version
Ahaha, oh geeze ;)

Still, this all looks pretty rad :)
I'll need to grab a license for it in the near future here.

Also, for the url stuff, you can do it like this:

Code: Select all

[url=http://www.google.com]Da Googles[/url]
And it'll look like Da Googles
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Search found 769 matches Page 1 of 77