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by JeffR
Mon Nov 05, 2018 4:12 pm
Forum: C++
Topic: writeBits vs writeFloat
Replies: 5
Views: 2577
It currently only gets used with ShapeBase's mesh hiding via passing in a BitVector. Idea being you can have a list of bits(to signify which submeshes are shown or hidden) and quickly network it down as a set(among other possible uses). In it's current state, it could probably considered a pretty sp...
by JeffR
Mon Nov 05, 2018 4:05 pm
Forum: MegaMotion
Topic: Damn, sorry for the lag but here's a helicopter vid.
Replies: 6
Views: 4676
Just gotta pair it up with feeding in google maps and VR and you could sell virtual flight sim tickets as the pilot! :P
by JeffR
Mon Nov 05, 2018 4:03 pm
Forum: Beginner
Topic: 4k anyone?
Replies: 4
Views: 3054
The listed display resolutions are fed via the native resolutions that the monitor itself supports, as I recall. So if your monitor isn't a 4k one, it won't show that as a regular resolution. That said, I've been working on the dynamic resolution scaling stuff(in cleanup/bugfixing stage atm) which a...
by JeffR
Wed Oct 24, 2018 10:15 pm
Forum: MegaMotion
Topic: Damn, sorry for the lag but here's a helicopter vid.
Replies: 6
Views: 4676
That's really cool.

I haven't used FlightGear, but I do know that helicopter mechanics/controls are notoriously hard to get right between usability and realism.

Current results look pretty sweet! You're a pretty good shot with those rockets.
by JeffR
Tue Oct 23, 2018 6:45 pm
Forum: General
Topic: RELEASE!!!
Replies: 17
Views: 1891
Oh, very cool with the Fog of War bit. Nice work!
by JeffR
Tue Oct 09, 2018 5:35 pm
Forum: Roadmap
Topic: The Roadmap
Replies: 16
Views: 6451
Yep, as @Headclot and @Timmy stated, the new GFX layer will utilize Vulkan, so OpenGL will be deprecated out. New android phones going forward will be working with Vulkan, so while older models may have problems with support(depending on if the manufacturers keep up with updates to push out the driv...
by JeffR
Tue Oct 09, 2018 5:26 pm
Forum: Show-off
Topic: PRATAGON
Replies: 10
Views: 5898
Congrats, my dude!
by JeffR
Tue Oct 09, 2018 5:25 pm
Forum: General
Topic: Torque3D IRC channel
Replies: 2
Views: 401
Yeah, from my talking with Tim, it sounds like the company that was hosting it stealth-closed their doors and just went out of business without telling anyone. Kinda a dick move.

There's the discord, but good to see you kicking up an IRC for people more comfortable with that :)
by JeffR
Tue Sep 25, 2018 7:24 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 68769
Hey everyone! Time for a work blog! I meant to do this days ago, but kept getting invested in dev work and before I knew it, it was well into the early hours. And you know I like to type, so I kept having to put it off. So, what's been going on? Quite a bit of stuff, that's what! Roadmap Progress Ro...
by JeffR
Mon Sep 10, 2018 5:08 pm
Forum: Roadmap
Topic: Physically Based Rendering
Replies: 1
Views: 419
So, if you've been in the discord, reading posts on here, or followed my workblog at all, you've no doubt seen a lot of talking about Physically Based Rendering. There's a lot of primers and explanations on what exactly that is, so I won't really go into the details of that here, but I do want to go...
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