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Search found 802 matches Page 1 of 81
by JeffR
Mon Aug 13, 2018 4:37 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 55209
Ah, yeah, I've seen some similar techniques before. That one does look to produce some pretty nice results. Main thing for the horizon/hemisphere sampling techniques is they can be a little expensive but if works in PoE it's probably pretty efficient.

Good find :D
by JeffR
Mon Aug 13, 2018 4:18 pm
Forum: Roadmap
Topic: We need a Steering committee
Replies: 4
Views: 172
Yep, that's correct, me and Lukas talked about it briefly in the discord, but it'll definitely be much easier for people to help out if the expected tasks are more narrow focused. So we were talking about breaking down responsibility into various groups, and give 'em a fancy name. Examples of what w...
by JeffR
Mon Aug 13, 2018 4:04 pm
Forum: Roadmap
Topic: The Roadmap
Replies: 3
Views: 125
@Julius Yep, that'd be part of the initial RenderPipe work I mentioned for August. Pulled the associated code back out and got it working against devhead again, so on that side of things, mostly just need to do a codereview of it and add a few bits and bobs I wanted to make sure were in there on the...
by JeffR
Sat Aug 11, 2018 11:25 am
Forum: Roadmap
Topic: The Roadmap
Replies: 3
Views: 125
So, while we've obviously discussed a lot about what's being worked on, what the plan for 4.0 is and other future-looking notions, we haven't really laid down a specific plan - a roadmap. So, having mulled on it for the past bit, I figured I'd go ahead and hash out the near-term plans to lead us to ...
by JeffR
Wed Aug 08, 2018 9:31 am
Forum: General
Topic: Torque 4.0
Replies: 6
Views: 188
Sounds like a good plan to me :) I was delayed due to some pre-vacation extra workstuffs, but I'll be adding more bits to the Roadmap subforum over the next day or so to better expand upon(and open for discussion when and how) what features are figured for 4.0 and beyond. Glad to have you in the com...
by JeffR
Tue Aug 07, 2018 8:01 pm
Forum: General
Topic: Torque 4.0
Replies: 6
Views: 188
No, I'm not the only person working on the engine. I'm the primary member of the Steering Committee, yes, with Anis being able to contribute as his work allows. Beyond that, there's a number of people that regularly contribute to the engine work that aren't principly part of the SC, such as JeffH, A...
by JeffR
Mon Jul 30, 2018 5:27 pm
Forum: Roadmap
Topic: Clean Core
Replies: 3
Views: 228
Yep! Sorry guys, ended up getting engaged at the beginning of the first part of last week, so my afternoons for the week got sucked up trying to get the implications of that sorted out. All good now, so back down to business(and by business, we mean gamedev!) So here we go. I'm going to go over the ...
by JeffR
Mon Jul 16, 2018 9:18 pm
Forum: General
Topic: I am discouraged
Replies: 8
Views: 376
Others have already said to keep the project realistic, so I'd like to emphasize a particular point of that to build on as they covered it otherwise rather well: Scope. It's kind of a vague word, but ultimately, it means to keep in mind the total amount of work involved to complete the project down ...
by JeffR
Mon Jul 16, 2018 9:00 pm
Forum: Roadmap
Topic: Clean Core
Replies: 3
Views: 228
As the primary subject that kinda yielded the crazy amount of discussion that ultimately lead to this subforum, lets go ahead and get a thread drafted up for a pretty important but also wide-spanning project. As per my workblog, some notions and thoughts have been brought up relating to it already. ...
by JeffR
Mon Jul 16, 2018 8:57 pm
Forum: Roadmap
Topic: Read This First
Replies: 0
Views: 169
Hey guys. In an effort to try and detangle my workblog(which obviously has a bias towards engine/feature development) and general roadmapping/planning/work to move the engine forward. We opted to go ahead and make a separate subforum where we can have discussions about it in a better-organized way. ...
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Search found 802 matches Page 1 of 81