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by JeffR
Fri Jun 14, 2019 7:42 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 18
Views: 1314
Mac Precompiled added to OP.

@
User avatar
Razer
Can you clarify what you mean by 'nothing happens'? Do you see the splash screen? Get to the main menu? Anything in the logs?
by JeffR
Fri Jun 14, 2019 5:43 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 386
Views: 100382
@XIXWYRMEXIX Ok, sweet good to hear build 4 sorted the crashes out And yeah, I was working on updating the menu UI stuff when the crashapalooza hit, so that got weylaid until the crash was resolved, then I wanted to get the update out so people could confirm the crashes were fixed. I'm looking to ha...
by JeffR
Thu Jun 13, 2019 8:03 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 18
Views: 1314
Some excellent spots/feedback on this guys! As per my workblog, last 2 weeks was largely chasing down that really unpleasant crash-on-level load business, you can read up the details on that in the workblog thread. Here's the latest precompiled, and my repo is up to date as well: http://ghc-games.co...
by JeffR
Thu Jun 13, 2019 7:58 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 386
Views: 100382
Ok, cool that's a good indicator then. And yeah With this crash and the memory leak I hadn't had a chance to loop back to see where we diverged from the colors, but I can actually get an eyeball on that now. Also a good call on shifting the SSAO, hadn't really considered that. Can take the opportuni...
by JeffR
Wed Jun 12, 2019 9:17 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 386
Views: 100382
Yeah, to clarify: the specific conditions of the crash were: In the PBR Mat Test mission, ensure the Skylight is enabled, and any other probes are disabled. Then just load the level a few times and see if it tanks or not. If you could give that a shot for me to try and double-check that end, I'll al...
by JeffR
Wed Jun 12, 2019 3:47 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 386
Views: 100382
Ok, sweet, excellent spot there Timmy :D I hadn't considered it was actually the cast/conversion rather than the loop logic gate itself. Still falls under the 'why would it do that' but hey, aces either way. And good suggestion on verifying if it's both AMD and nVidia. Definitely happens on nVidia, ...
by JeffR
Wed Jun 12, 2019 8:15 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 386
Views: 100382
Time for a work blog update! This one isn't going to be QUITE as dense as the norm for reasons I'll get into shortly, but I can show off some nice images to compensate, so hopefully that'll all tide things over. Preview Build Status You guys have been finding a deluge of issues, bugs and suggestions...
by JeffR
Tue Jun 11, 2019 6:57 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 386
Views: 100382
Will have an update tomorrow, both on this workblog and the preview build!
by JeffR
Sat May 25, 2019 10:58 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 18
Views: 1314
Hey guys, thanks for the ongoing feedback! Windows build 2 is up here: http://ghc-games.com/SC/Preview4_0_bld2_win.zip Includes fixes to get the mac side playing nicely again, so can actually get the linux/mac builds up tomorrow(almost 4am here now, heh) Several other fixes, more of Mar's assimp imp...
by JeffR
Fri May 24, 2019 7:35 pm
Forum: Announcements
Topic: Community Code of Conduct
Replies: 29
Views: 1386
As others have stated, a code of conduct is a very common thing, so one wouldn't think that having it should feel to be a problem at all. That said, Duion, a good word to describe your behavior is antagonistic. Even in instances where your opinions are perfectly valid or you're correct, you are need...
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Search found 880 matches Page 1 of 88