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Search found 790 matches Page 1 of 79
by JeffR
Mon Jul 16, 2018 5:47 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 295
Views: 50783
Oh, dang it people did some replies when i went to post. heh. Ok, so this discussion originally started with talk about engine-side contributions. If you were trying to discuss having a solid launch-off point so people focusing on doing a game rather than engine work can get on with that, then sure,...
by JeffR
Mon Jul 16, 2018 4:19 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 295
Views: 50783
@
User avatar
Razer

At this point, I'm not even sure what your point is.
by JeffR
Sat Jul 14, 2018 11:12 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 295
Views: 50783
@Skipper As I've been doing my research on it, I started with a leaning towards T2D as the cleancore base, but I've been gravitating towards a incremental refactor of T3D in-place with T2D as a sort of reference guide/crib sheet. I'll be doing up a post here soon going into my findings relating to t...
by JeffR
Sat Jul 14, 2018 11:01 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 295
Views: 50783
Ultimately, what it boils down to is that Torque has a ton of systems and utilities built in already. You're right, with other engines you can wisk off to the app store, drop dozens or hundreds of dollars and get an addon to drop in. One of the things I've been leaning on is simpler editor tool impl...
by JeffR
Sun Jul 08, 2018 6:35 pm
Forum: Torque 3D Development
Topic: Recreate/Replace Game Classes with E/C
Replies: 1
Views: 119
Game Class E/C conversion rough breakdown: Components Mesh Render(Done) Animation(Done) Sound Emitter(Mostly Done) Collision(Done) Item Rotation(Done) Camera Component(Done) Player Physics Controller(Done) Simple Physics Rigid Body Physics Vehicle Springs State Machine(Done) Damage/Destruction Parti...
by JeffR
Sun Jul 08, 2018 9:50 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 295
Views: 50783
Made more sense to do a development thread for the game class conversion in particular so we can track on that better:
viewtopic.php?f=40&t=1330
by JeffR
Sat Jul 07, 2018 12:53 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 295
Views: 50783
@ Happenstance I can work on a draft of the 'todo/to-convert' for the E/C stuff tonight or tomorrow to act as a springboard for you and anyone else wanting to pitch in on that end :)
by JeffR
Thu Jul 05, 2018 10:53 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 295
Views: 50783
@Happenstance Sounds like a plan to me :D @Razer Obviously if people can contribute to fixes and core development, that's most pertinent to the current specific discussion happening. That absolutely does not, however, mean that people just working on games and stuff script-side are unimportant. Very...
by JeffR
Thu Jul 05, 2018 4:15 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 295
Views: 50783
When you only have a handful of people contributing finding ways to double down and improve on those strengths makes more sense to me than trying to grasp at every whizbang feature ThatOtherEngine™ has. Quite so, which is why we've actually been pretty selective with what work we're putting real ef...
by JeffR
Tue Jul 03, 2018 8:11 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 295
Views: 50783
@Razer Quite possibly, yeah. Doing a full scrapdown/rebuild is not a decision to make lightly as there's a lot of things it impacts, which is why we were doing all this discussion. I appreciate the feedback :) Over the past couple of days of discussion, and my experiments with the prior-linked T3DSt...
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Search found 790 matches Page 1 of 79