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by JeffR
Mon Jan 13, 2020 5:22 am
Forum: Roadmap
Topic: Roadmap 2020
Replies: 8
Views: 1063
more hotkeys for everything, so you can work faster. Fully agree. Or, more specifically, more hotkeys AND what keybinds the editors have are adjusted to be able to be remapped so the end user can have a setup that is most comfortable. Regarding to the 'redesigning'. While obviously improvements wil...
by JeffR
Thu Jan 09, 2020 8:26 am
Forum: Roadmap
Topic: Roadmap 2020
Replies: 8
Views: 1063
Hey all! Time for an updated roadmap for the year 2020, oh boy! In interest of combating the issues that oft plague roadmaps and time schedules, I took some suggestions and will bracket out the roadmap by means of priorities. Instead of trying to hardline "this by march" or anything like that, we'll...
by JeffR
Tue Jan 07, 2020 8:19 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 454
Views: 155337
It's that time agaaaaain! Namely, post holiday-time, which is always a delightful time of 'oh hey I have time off I can do game de-oh right, inlaws and constant forays out into the real world instead.' Combine that with a little post-holidays sickness and the post update I wanted to roll out around ...
by JeffR
Sat Dec 14, 2019 11:15 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 454
Views: 155337
Tangental posts shifted to a new thread here: https://forums.torque3d.org/viewtopic.php?f=2&t=1738 I think the discussion itself is largely good, but it's definitely choking out the intent of the workblog. For deeper discussion or discussion of topics tangental to the workblog itself, toss it in tha...
by JeffR
Sat Dec 14, 2019 11:14 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 6017
That's not really relevant to this thread.
by JeffR
Sat Dec 14, 2019 11:05 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 6017
This'll be a good place as a companion thread to the workblog for people to do more continuous discussions about stuff spurred on by, or tangental to the stuff that gets discussed in my workblog updates. The discussion is good, but it definitely bloats out my workblog thread and can make it harder f...
by JeffR
Sun Dec 08, 2019 2:57 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 454
Views: 155337
To answer some inquiries/points brought up(and sorry for the delay, was feeling under the weather this week so I didn't check back here much: @Razer Az did a pretty solid job of touching on some of your points, but you had some following inquries. For the player physics bit, for example, the main qu...
by JeffR
Tue Nov 19, 2019 8:18 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 454
Views: 155337
It's that time again! So the bugfix slap-around that is the 4.0 Preview build continues to pay dividends as issues are identified and pretty quickly corrected for, which is excellent. So what's been worked on this last month? So, going through the commits log, we've got roughly 60 different commits ...
by JeffR
Sun Oct 06, 2019 9:08 pm
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 56
Views: 32352
Original post updated with Build 5 precompiled builds.
by JeffR
Sat Oct 05, 2019 11:04 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 454
Views: 155337
Part Two! Now, I'm sure a skim of the changelog above will hint to the fact that a looooot of the changes are fixes, tweaks and corrections that aren't easy to show, but are important to making the experience as smooth as possible. That said, still a few nice shiney bits to show off. Updated PostFX ...
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Search found 900 matches Page 1 of 90