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by JeffR
Mon Jul 16, 2018 9:18 pm
Forum: General
Topic: I am discouraged
Replies: 7
Views: 205
Others have already said to keep the project realistic, so I'd like to emphasize a particular point of that to build on as they covered it otherwise rather well: Scope. It's kind of a vague word, but ultimately, it means to keep in mind the total amount of work involved to complete the project down ...
by JeffR
Mon Jul 16, 2018 9:00 pm
Forum: Roadmap
Topic: Clean Core
Replies: 1
Views: 51
As the primary subject that kinda yielded the crazy amount of discussion that ultimately lead to this subforum, lets go ahead and get a thread drafted up for a pretty important but also wide-spanning project. As per my workblog, some notions and thoughts have been brought up relating to it already. ...
by JeffR
Mon Jul 16, 2018 8:57 pm
Forum: Roadmap
Topic: Read This First
Replies: 0
Views: 32
Hey guys. In an effort to try and detangle my workblog(which obviously has a bias towards engine/feature development) and general roadmapping/planning/work to move the engine forward. We opted to go ahead and make a separate subforum where we can have discussions about it in a better-organized way. ...
by JeffR
Mon Jul 16, 2018 8:48 pm
Forum: Blogs
Topic: Torque3D MIT Mod DB page
Replies: 9
Views: 1013
Hrm. I remember making some posts for workblog updates(though I knew i was behind and need to post about the latest stuff) but I'm only seeing the December post. Which is odd. I'll try and figure out if I just utterly bungled the posts and they got rejected, or if it's some weird moderation thing ha...
by JeffR
Mon Jul 16, 2018 3:50 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51317
@Duion Oh yeah, for sure. The RPKs would absolutely not be full demos with fancy polish or anything. I did figure on some larger-scale ones that act as a baseline for a general gameplay style(similar to how the full template acts like a basic FPS deathmatch shooter) but it obviously wouldn't be inte...
by JeffR
Mon Jul 16, 2018 5:47 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51317
Oh, dang it people did some replies when i went to post. heh. Ok, so this discussion originally started with talk about engine-side contributions. If you were trying to discuss having a solid launch-off point so people focusing on doing a game rather than engine work can get on with that, then sure,...
by JeffR
Mon Jul 16, 2018 4:19 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51317
@
User avatar
Razer

At this point, I'm not even sure what your point is.
by JeffR
Sat Jul 14, 2018 11:12 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51317
@Skipper As I've been doing my research on it, I started with a leaning towards T2D as the cleancore base, but I've been gravitating towards a incremental refactor of T3D in-place with T2D as a sort of reference guide/crib sheet. I'll be doing up a post here soon going into my findings relating to t...
by JeffR
Sat Jul 14, 2018 11:01 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51317
Ultimately, what it boils down to is that Torque has a ton of systems and utilities built in already. You're right, with other engines you can wisk off to the app store, drop dozens or hundreds of dollars and get an addon to drop in. One of the things I've been leaning on is simpler editor tool impl...
by JeffR
Sun Jul 08, 2018 6:35 pm
Forum: Torque 3D Development
Topic: Recreate/Replace Game Classes with E/C
Replies: 1
Views: 130
Game Class E/C conversion rough breakdown: Components Mesh Render(Done) Animation(Done) Sound Emitter(Mostly Done) Collision(Done) Item Rotation(Done) Camera Component(Done) Player Physics Controller(Done) Simple Physics Rigid Body Physics Vehicle Springs State Machine(Done) Damage/Destruction Parti...
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Search found 795 matches Page 1 of 80