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Search found 768 matches Page 1 of 77
by JeffR
Thu May 17, 2018 3:50 pm
Forum: TorqueScript
Topic: Exec Unable to Find File
Replies: 15
Views: 346
Any chance he could provide a new console.log file now that the script load issue is resolved?
by JeffR
Mon May 14, 2018 4:36 pm
Forum: TorqueScript
Topic: Exec Unable to Find File
Replies: 15
Views: 346
Yeah, just to be sure: this is on Windows correct? If so, then the spacing and capitalization stuff shouldn't matter any. What i'd suggest as a debugging step, is see if he can manually exec the file(assuming the game has access to the console) by just doing exec("modules/Bootstrap/1/boot.cs") and s...
by JeffR
Mon May 14, 2018 4:02 pm
Forum: C++
Topic: So i need help
Replies: 3
Views: 212
Yeah, I'm not familiar with this either.

Any details for what you're trying to accomplish would definitely help.
by JeffR
Mon May 14, 2018 3:59 pm
Forum: General
Topic: New Showcase Level
Replies: 36
Views: 1843
Woo! Looking forward to seeing where this is at :)
by JeffR
Mon May 07, 2018 6:39 pm
Forum: Beginner
Topic: t3d as browser game
Replies: 11
Views: 595
Do you absolutely need it played in the browser? Or was that more just a neat side thing? By and large, the 'play full games in the browser' thing has pretty much gone the way of the Dodo due to MASSIVE security holes the systems that enabled it had. So browsers hammered down on support for stuff li...
by JeffR
Wed Apr 18, 2018 4:05 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 43803
Yeah, basically, it's more of a "more efficiency is always good". The notion behind the improvements to draw performance between DX11 and DX9, for example could be conveyed with an anology about moving. If you had to move from your current residence to a new house, and pick up each item, walk it ove...
by JeffR
Wed Apr 18, 2018 3:56 pm
Forum: General
Topic: Hello
Replies: 3
Views: 235
Hey man, welcome back to the fold!

Yep, we're still cruising along here, slowly but surely expanding :P

The book will definitely be useful, and for anything else, you can either hit us up here, hit us up on the discord or check out the wiki
by JeffR
Wed Apr 18, 2018 3:53 pm
Forum: TorqueScript
Topic: Stop Left-Over Gamepad Input
Replies: 1
Views: 175
Not a bad workaround :) Still, feels like a bug in the input in general if we consider that the other keybinds don't have a similar sticking effect. Something we'll have to double-check on. I know with the SDL stuff the core input handling is different(and we're still reviewing the gamepad side) so ...
by JeffR
Wed Apr 18, 2018 3:51 pm
Forum: MegaMotion
Topic: Megamotion has a new download!
Replies: 2
Views: 234
crippleware version
Ahaha, oh geeze ;)

Still, this all looks pretty rad :)
I'll need to grab a license for it in the near future here.

Also, for the url stuff, you can do it like this:

Code: Select all

[url=http://www.google.com]Da Googles[/url]
And it'll look like Da Googles
by JeffR
Wed Apr 18, 2018 3:43 pm
Forum: Beginner
Topic: t3d as browser game
Replies: 11
Views: 595
Well, even beyond that, most of the hooks that were utilized to implement that in various engines were also, simultaneously MASSIVE security holes and were progressively killed off, like ActiveX. So it's not just simply that no one really wanted to deal with the upkeep of an increasingly unused feat...
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Search found 768 matches Page 1 of 77