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Search found 774 matches Page 1 of 78
by JeffR
Sun Jun 24, 2018 1:51 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 225
Views: 47293
Sorry guys, was expecting to get this up last night, but some shenanigans with extended family put that on hold. So without further ado, now for part two! The Physics, Torque and the API So, anyone that's dabbled in the physics handling of Torque knows that there's the 'Stock Physics' and then there...
by JeffR
Sun Jun 24, 2018 1:12 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 225
Views: 47293
@Monkeychops Yeah, hDPI has come up before, and the tricky part is UI scaling. Most specifically, text as we use bitmap-cached text for rendering. Adjusting the DPI displayed obviously influences the absolute values, so the math has to be reworked to accomodate for it. We've been mulling on it, but ...
by JeffR
Fri Jun 22, 2018 9:26 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 225
Views: 47293
Hey guys! Whoo, been a bit. Had my head so far in the trenches I forgot to come up and do a workblog post last month. My deepest apologies about that. In an effort to make it up to you guys, this one'll likely end up being quite long as there's a ton to talk about. So, lets get into it! PBR This spe...
by JeffR
Tue Jun 19, 2018 5:10 pm
Forum: Beginner
Topic: Has anyone designed ?
Replies: 2
Views: 145
Also, you could just do a simple bounds or capsule collision on a 3d object in T3D. Anything moving around would collide with that and be blocked as well.
by JeffR
Mon Jun 18, 2018 3:48 pm
Forum: Content
Topic: Trying to add animations exported from Maya
Replies: 4
Views: 326
If you edited the animation in the DAE and didn't see a change to the animation in-game, I would suggest deleting the cached.dts file if you hadn't already. It's supposed to regenerate when the DAE file is newer, but sometimes that doesn't take and manually deleting the cached file can correct it. T...
by JeffR
Sun Jun 10, 2018 2:07 am
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 314
Yeah, that looks to be an issue with how 2008 handles the code structure for whatever reason. Likely a code features 2008's compiler just doesn't support. As OTHGMars said, 2015 and 2017 both compile just fine, so I'd suggest upgrading to one of the two(2015 is a bit more stable than 2017, they've h...
by JeffR
Thu May 17, 2018 3:50 pm
Forum: TorqueScript
Topic: Exec Unable to Find File
Replies: 15
Views: 552
Any chance he could provide a new console.log file now that the script load issue is resolved?
by JeffR
Mon May 14, 2018 4:36 pm
Forum: TorqueScript
Topic: Exec Unable to Find File
Replies: 15
Views: 552
Yeah, just to be sure: this is on Windows correct? If so, then the spacing and capitalization stuff shouldn't matter any. What i'd suggest as a debugging step, is see if he can manually exec the file(assuming the game has access to the console) by just doing exec("modules/Bootstrap/1/boot.cs") and s...
by JeffR
Mon May 14, 2018 4:02 pm
Forum: C++
Topic: So i need help
Replies: 2
Views: 401
Yeah, I'm not familiar with this either.

Any details for what you're trying to accomplish would definitely help.
by JeffR
Mon May 14, 2018 3:59 pm
Forum: General
Topic: New Showcase Level
Replies: 36
Views: 2325
Woo! Looking forward to seeing where this is at :)
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Search found 774 matches Page 1 of 78