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by JeffR
Mon Jun 24, 2019 4:13 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 22
Views: 1728
Hey, I've been attempting to compile the Pre-Release in Linux and so far have some case-sensitive problems. In customShaderFeature.cpp - line 23, it was CustomShaderFeature.h but was supposed to be customShaderFeature.h. Damn case-sensitivity. In meshREnderSystem.h, I changed, #include "core/util/S...
by JeffR
Fri Jun 21, 2019 8:55 pm
Forum: Announcements
Topic: Community Code of Conduct
Replies: 41
Views: 2193
Duion, you specifically mentioned people utilizing insults as being in violation of the CoC, and I concurred that yes, insulting people would reasonably be so. It all becomes even more hypocritical as those rules are basically never applied in cases of real bad behavior like insulting people So unde...
by JeffR
Mon Jun 17, 2019 9:07 pm
Forum: Announcements
Topic: Community Code of Conduct
Replies: 41
Views: 2193
I was actually requested in PMs to create a CoC, largely because of exactly what i said when i posted it - we're regularly getting new people, and when 4.0 drops we can expect that to increase more. A bigger community is more challenging to self regulate, so having a specific code of conduct so ever...
by JeffR
Fri Jun 14, 2019 7:42 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 22
Views: 1728
Mac Precompiled added to OP.

@
User avatar
Razer
Can you clarify what you mean by 'nothing happens'? Do you see the splash screen? Get to the main menu? Anything in the logs?
by JeffR
Fri Jun 14, 2019 5:43 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 387
Views: 102038
@XIXWYRMEXIX Ok, sweet good to hear build 4 sorted the crashes out And yeah, I was working on updating the menu UI stuff when the crashapalooza hit, so that got weylaid until the crash was resolved, then I wanted to get the update out so people could confirm the crashes were fixed. I'm looking to ha...
by JeffR
Thu Jun 13, 2019 8:03 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 22
Views: 1728
Some excellent spots/feedback on this guys! As per my workblog, last 2 weeks was largely chasing down that really unpleasant crash-on-level load business, you can read up the details on that in the workblog thread. Here's the latest precompiled, and my repo is up to date as well: http://ghc-games.co...
by JeffR
Thu Jun 13, 2019 7:58 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 387
Views: 102038
Ok, cool that's a good indicator then. And yeah With this crash and the memory leak I hadn't had a chance to loop back to see where we diverged from the colors, but I can actually get an eyeball on that now. Also a good call on shifting the SSAO, hadn't really considered that. Can take the opportuni...
by JeffR
Wed Jun 12, 2019 9:17 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 387
Views: 102038
Yeah, to clarify: the specific conditions of the crash were: In the PBR Mat Test mission, ensure the Skylight is enabled, and any other probes are disabled. Then just load the level a few times and see if it tanks or not. If you could give that a shot for me to try and double-check that end, I'll al...
by JeffR
Wed Jun 12, 2019 3:47 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 387
Views: 102038
Ok, sweet, excellent spot there Timmy :D I hadn't considered it was actually the cast/conversion rather than the loop logic gate itself. Still falls under the 'why would it do that' but hey, aces either way. And good suggestion on verifying if it's both AMD and nVidia. Definitely happens on nVidia, ...
by JeffR
Wed Jun 12, 2019 8:15 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 387
Views: 102038
Time for a work blog update! This one isn't going to be QUITE as dense as the norm for reasons I'll get into shortly, but I can show off some nice images to compensate, so hopefully that'll all tide things over. Preview Build Status You guys have been finding a deluge of issues, bugs and suggestions...
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Search found 883 matches Page 1 of 89