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Search found 84 matches Page 1 of 9
by fLUnKnhaXYU
Wed Jul 31, 2019 3:44 am
Forum: C++
Topic: third person firing from turret issue
Replies: 3
Views: 699
Jason , If you're willing to look through this then , thank you and , certainly , have at it . Its mostly cut/copy/paste which accounts for any resemblance to any sort of professionalism . Id like to add that , for the models , I closely followed the deploy-able turret example to get a working AI tu...
by fLUnKnhaXYU
Tue Jul 30, 2019 10:25 am
Forum: C++
Topic: third person firing from turret issue
Replies: 3
Views: 699
T3D version 3.9 Ive just encountered this situation could someone explain What is happening here ? When in 3rd person POV , the turret gun seems to be firing in the reverse direction . 1st person , player not mounted , but turret is the control object . https://i.ibb.co/SRYK4hh/xor-battle4-c.jpg 3rd...
by fLUnKnhaXYU
Tue Jul 30, 2019 10:18 am
Forum: Show-off
Topic: myFunProject_01
Replies: 10
Views: 858
although merely a single plane , the trees have collision and small ledges . https://i.ibb.co/F8PSQFv/xor-battle4-b.jpg even though Ive encountered an issue concerning the player controlled turret theyre working nicely in 1st person in these pics . 1st person , player not mounted , but turret is the...
by fLUnKnhaXYU
Wed Jul 17, 2019 1:20 am
Forum: C++
Topic: windows 7 function print Screen issue
Replies: 0
Views: 771
T3D ver 3.9 windows 7 I dont know if this classifies as a bug or not but just in case . These first 2 pictures are made using the print screen function in windows , not the screen shot function in T3D . There are 2 AiPlayers moving in a navmesh . The pictures show the difference if made during Ai mo...
by fLUnKnhaXYU
Wed Jul 17, 2019 1:13 am
Forum: Show-off
Topic: myFunProject_01
Replies: 10
Views: 858
here are a couple more pictures i have of these ,
Image
Image

These are 2 AiPlayer on a navmesh following my player
Image
by fLUnKnhaXYU
Wed Jul 17, 2019 1:10 am
Forum: Show-off
Topic: myFunProject_01
Replies: 10
Views: 858
Duion , NekoDemon117 ,
Those trees are just 1 quad planes . I might make a criss-crossing model with 2 quads .,

Caleb , Im glad that you like it . Im having more and more fun with it as I continue to learn ..
by fLUnKnhaXYU
Sun Jul 14, 2019 2:06 am
Forum: Show-off
Topic: myFunProject_01
Replies: 10
Views: 858
Although the turrets in the first pictures are non-functioning , heres a picture of an aiTurret mounted to a wheeled vehicle . That mounted weapon is the cheetah double barrel turret . This is how I plan to set up the 2 toy tanks to work
Image
by fLUnKnhaXYU
Sun Jul 14, 2019 1:40 am
Forum: Show-off
Topic: myFunProject_01
Replies: 10
Views: 858
Duion , Its whatever comes with v3.9 binary . Those are playerClass human characters and tanks are wheeledVehicle . Though everything here is quite basic , a root and run animation , mount zero for vehicle pilot and collision boxes . You can see the Cheetah tires , I'm going to keep the visible whee...
by fLUnKnhaXYU
Sat Jul 13, 2019 3:18 am
Forum: Show-off
Topic: myFunProject_01
Replies: 10
Views: 858
This shows-off a little fun Ive been having while learning T3D V3.xx , this is v3.9 . The models use only a diffuse color and a normal and specular map , for now . The human characters are made using with MakeHuman v 1.1.1 and use the BVH armature for motion cature animations , such as CMU Hahne Con...
by fLUnKnhaXYU
Mon Apr 01, 2019 2:28 am
Forum: Beginner
Topic: Mounting light and particle
Replies: 9
Views: 742
I was suggesting that you experiment with the function in the console window . As far as writing a CS file , to my knowledge (which is not very much) You can write any sort of script file and arrange them any way you want or need . This link is to readthedocs dot com torque3d 3.5 , its very helpful ...
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Search found 84 matches Page 1 of 9