Search found 44 matches

Search found 44 matches Page 1 of 5
by fLUnKnhaXYU
Wed Nov 14, 2018 12:46 pm
Forum: Rendering
Topic: model in 3.10 not correct but 3.9 O.K.
Replies: 1
Views: 13
this is the static model as it appears in the pacific demo and v 3.9
Image

this is an image from v. 3.10
Image

its the same DAE file in both folders .
by fLUnKnhaXYU
Sat Oct 27, 2018 12:09 pm
Forum: TorqueScript
Topic: ScatterSky Sun color
Replies: 10
Views: 4967
@Hodo33 , Its all possibly quite contrary yet i believe that the rayleigh scattering is responsible for dimming things considerably in this case . I think 999999 was as high as I could go . @Duion I just played around with this because I agree that an orangish star would look nice , so those numbers...
by fLUnKnhaXYU
Sat Oct 27, 2018 11:28 am
Forum: Beginner
Topic: AI tutorial
Replies: 13
Views: 2186
the scripts/server/aiPlayer.cs is the best place to find the functions related to aiPlayers / . The Torque3d manual 3.5.1 covers aiPlayer and spawnSpere methods and things , I highly reccomend the manual its available at readthedocs.com . Study the spawnShere and aiPlayer relationship . with the spa...
by fLUnKnhaXYU
Sat Oct 20, 2018 6:40 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 1361
well, I tried t0 figure things out about the 360 deg scanning and was thouroughly frustrated . My efforts lead me to rotating the entire model around the z axis 70 or so degrees at a time . That provide a 360 degree scan . And thats all I could do to make to deployable turret scan 360 degrees , I tr...
by fLUnKnhaXYU
Tue Oct 16, 2018 6:44 am
Forum: TorqueScript
Topic: ScatterSky Sun color
Replies: 10
Views: 4967
I think I get what youre saying now . Theres a little on sunColor in both the scatterSky.CPP and the timeOfDay.CPP maybe youll see something there . Seems that putting a corona at the point in time of day would do it , then you could reduce the size for the scattersky sun to 0 and just use the coron...
by fLUnKnhaXYU
Sun Oct 14, 2018 2:28 am
Forum: TorqueScript
Topic: ScatterSky Sun color
Replies: 10
Views: 4967
I couldn't find anything on a corona color for the scattersky sun . All I can figure is that scatters the colors from a point which is the center of a sun . IDK , I couldnt see where it adds a sun object , just generates the sky coloring using the rayleigh setting . you might try these settings sunS...
by fLUnKnhaXYU
Sat Oct 13, 2018 2:21 am
Forum: TorqueScript
Topic: ScatterSky Sun color
Replies: 10
Views: 4967
I think that it might be that it uses the file art/lights/corona.PNG , which is white .
by fLUnKnhaXYU
Sat Oct 13, 2018 2:12 am
Forum: Beginner
Topic: How Do You Move Up/Down?
Replies: 4
Views: 651
practicing01, In the console , just using %obj.setvelocity("0 0 10"); works with the defaultPlayer datablock settings for mass(120) , density(1.3) and drag(1.1) and the gravity mod of the physical zone set to 0 . I didnt bind a key to it but you could try it . Of course , you can change that z value...
by fLUnKnhaXYU
Sun Sep 23, 2018 4:19 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 1361
My "custom" version , mentioned in the last post , seems to be scanning in 360 deg. . There's a bit in the turret source that says scanPoint = -1 aimPoint = -1 In the datablock I added strings in place of the -1 , I don't really know what is expected to be in this field or if it actually is the reas...
by fLUnKnhaXYU
Sat Sep 22, 2018 5:14 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 1361
Strange thing , you can set up you turret with a wide scan field and walk straight up to it , as long as you're not exactly in the center . If you stand off to the side , it doesnt detect you . While in world editor , use the rotate tool and just nudge the object around very slightly and suddenly it...
Search found 44 matches Page 1 of 5