Search found 123 matches

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Search found 123 matches Page 1 of 13
by fLUnKnhaXYU
Sun Apr 05, 2020 1:46 am
Forum: Torque Game Engine
Topic: can somebody help me out how to make TGE terrains the game supports TGE1.5.2
Replies: 8
Views: 327
Karpatios18 , I dont use discord . Nothing personal , I just don't bother . The guys around here and there a far more capable .
by fLUnKnhaXYU
Sun Apr 05, 2020 1:39 am
Forum: Beginner
Topic: How to set up functions that need to be done constantly at an interval?
Replies: 5
Views: 88
I think schedule might be what you're looking for in your read the docs check the bottom index page 941 and see simObject::schedule . Also just search for schedule and you'll see a few examples also search file contents of your torque3d demo script files for examples . you'll need to look into start...
by fLUnKnhaXYU
Thu Apr 02, 2020 1:04 am
Forum: TorqueScript
Topic: RigidShape - Walk in the direction the camera is looking
Replies: 5
Views: 429
with this little line you can hold freelook , move the camera , excute this line and it will apply impulse to the player in the direction of the camera view , I guess the program adds the player rotation to the camera . %player.applyimpulse(%player.getposition(),vectorscale(%player.geteyevector(),"1...
by fLUnKnhaXYU
Tue Mar 24, 2020 11:14 pm
Forum: TorqueScript
Topic: IS TorqueScript Object Oriented
Replies: 4
Views: 414
I got this little excerpt from some notes Id made . My notes titled TSoverview but I didnt see it at GG , Its probably there somewhere . I dont think it exactly addresses your question to which Id say that I dont think that TS uses some of those commands . If you find it interesting just Google or w...
by fLUnKnhaXYU
Mon Mar 23, 2020 7:13 pm
Forum: Beginner
Topic: Releasing all triggers upon exiting level
Replies: 3
Views: 244
Brings up an interesting idea . Perhaps set the trigger at the level start where you could set the player already in crouch or prone . If during the exit then Id guess some time after "exit yes / no dialog" would be OK .
by fLUnKnhaXYU
Fri Mar 20, 2020 11:18 pm
Forum: Torque Game Engine
Topic: can somebody help me out how to make TGE terrains the game supports TGE1.5.2
Replies: 8
Views: 327
Im just a hobbyist , I read these posts often and am happy to try and help if I think that I can . Theres a discord here in which I think the real experts gather .After re-reading what I wrote to you I see that I left out an important step which is after you chose the bitmap click the perform operat...
by fLUnKnhaXYU
Fri Mar 06, 2020 10:51 pm
Forum: Torque Game Engine
Topic: can somebody help me out how to make TGE terrains the game supports TGE1.5.2
Replies: 8
Views: 327
Sry I have no idea what Teamview is . This is the process that I think should work . 1 Make sure you have the folder . common/editor/heightscripts/ . If you dont have it then create the heightscripts folder there . I think that the editor looks there by default some way , by scripting or in the engi...
by fLUnKnhaXYU
Tue Mar 03, 2020 11:44 pm
Forum: Torque Game Engine
Topic: can somebody help me out how to make TGE terrains the game supports TGE1.5.2
Replies: 8
Views: 327
Are you asking about using a height map other than one created in the editor ? Or are you having trouble using the editor ? If its made in a different program then its possibly in the wrong format . I could be wrong but its like a 16bit JPG or something . If your not finding the right one that you'v...
by fLUnKnhaXYU
Fri Feb 28, 2020 11:43 pm
Forum: Beginner
Topic: Getting a projectile to ignore a certain object
Replies: 12
Views: 939
this is a somewhat similar thread on these forums by Steve YorkshireRifles
viewtopic.php?f=23&t=1392&p=10388#p10388
by fLUnKnhaXYU
Fri Feb 28, 2020 2:42 am
Forum: Beginner
Topic: Getting a projectile to ignore a certain object
Replies: 12
Views: 939
this is in the scripts/server/projectile .cs file , dealing with the projectile collision . I think youll find the $typemask of interest . The radiusDamage file in the same folder also has good stuff to check out . Maybe it'll help , just get what info that you need from the %col (the object that th...
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Search found 123 matches Page 1 of 13