Search found 103 matches

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by fLUnKnhaXYU
Fri Jan 17, 2020 7:08 am
Forum: Rendering
Topic: character renders under decal
Replies: 0
Views: 63
This is strange as it only is happening in 1 of my levels in 3.9 , so far , in other level that are using the same terrain textures this situation doesnt occur . The player is prone , looking down , when the player looks up it rises above the decal .
Image
by fLUnKnhaXYU
Fri Jan 17, 2020 6:50 am
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 278
Excuse me Bloodknight , I think what I meant to say is , not that many versions back . The problems mentioned above appear in 3.10 too . That is to say if you would see them as problems and not just limitations and I thank you for your suggestions .
by fLUnKnhaXYU
Tue Jan 14, 2020 8:14 am
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 278
Im sorry Duion , yes it isnt glass but it is transparent , a transparent energy field and there is no compromise . as for the splash or foam textures I guess they must be transparent as well . seems the only resolution at the moment is no underwater action in close proximity to transparent objects ,...
by fLUnKnhaXYU
Tue Jan 14, 2020 7:58 am
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 310
maybe I spoke too soon . I just tried to to duplicate the problem and couldnt . I didnt really try many things , I was trying to make some fake specular like highlights . i used thresh hold and levels in gimp trying to isolate some highs to use for the macro map . I dont recall doing anything at all...
by fLUnKnhaXYU
Tue Jan 14, 2020 12:08 am
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 278
I played with the transparency settings in the material editor with no beneficial results , I tried making a couple images using more grey , jpeg and png no benifit . so I dont know .
by fLUnKnhaXYU
Mon Jan 13, 2020 11:58 pm
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 310
what you said made me think Duion , I did another using 512 and I couldnt see any problem ?? none , it looked great to me / I still dont know whats up with that 1 though .
by fLUnKnhaXYU
Mon Jan 13, 2020 1:59 am
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 278
seems a lot of things are attainable through scripting I would agree if I could , but nice smooth interaction with water seems standardand equipment these days , maybe Im wrong , and since 3.9 , which is the version Im using , isnt very many updates back Id be concerned for the status of such matter...
by fLUnKnhaXYU
Mon Jan 13, 2020 1:02 am
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 310
I think they know about it . I hadnt noticed any problem using 512 until i mixed dark and light images it popped out and I saw the gap . Its just in case someone ,like me , is experimenting using the t3d demo provided images or one of many 512 images available ..
by fLUnKnhaXYU
Sat Jan 11, 2020 8:42 pm
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 310
Marauder2K9 , Im not qualified to review it , given that , I enjoy using it a great deal . Several videos which Ive seen show the reviewer more than a little ecstatic with the program .
by fLUnKnhaXYU
Sat Jan 11, 2020 8:34 pm
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 278
Here Im using skatter sky and just the skatterskies' sun , and there is no such issue .

Image

Perhaps there is some issue with the sun object . Im using v3.9 here so , maybe the sun settings can be adjusted at certain times as a solution ?
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Search found 103 matches Page 1 of 11