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Search found 155 matches Page 1 of 16
by Bloodknight
Wed Jan 16, 2019 1:52 am
Forum: C++
Topic: Engine Crash
Replies: 8
Views: 190
Tried a debug build but it runs at 2 fps
There is something terribly wrong going on somewhere if this is happening.
by Bloodknight
Wed Jan 16, 2019 1:27 am
Forum: Beginner
Topic: Building 3.10.1 with VS2010
Replies: 2
Views: 84
The build files folders are deprecated and should have been removed, I think 2015 is minimum spec now because of C++11 features. you need to use cmake as duion suggests, and holy moley that documentation link needs updating. edit: I've done a quick update of the page, removed the old junk, made a co...
by Bloodknight
Wed Jan 09, 2019 3:04 am
Forum: Looking for help
Topic: Looking for game characters
Replies: 6
Views: 559
arteria also haven't been paying their bills, the download server seems to be offline
by Bloodknight
Wed Jan 09, 2019 12:37 am
Forum: Rendering
Topic: Decal on vehicle
Replies: 6
Views: 602
just to extend that idea, I believe there is support for multiple UVs, so you could have a generic texture and a different UV for logos etc.
by Bloodknight
Sun Dec 16, 2018 7:17 pm
Forum: General
Topic: Use of Torque Character
Replies: 8
Views: 461
The short answer is yes, and nobody needs paying.

The longer answer is that everything inside the repo is MIT licenced, now this licence translates badly to art assets, but it hovers somewhere between Public Domain (CC0) and CC-BY-SA
by Bloodknight
Sun Dec 16, 2018 4:23 pm
Forum: General
Topic: Bad behaviour behaving badly part 2
Replies: 1
Views: 180
Executing scripts/server/BadBehavior/behaviorTreeManager.cs. Linux Compatibility Warning: behaviorTrees != BehaviorTrees Executing scripts/server/BadBehavior/BehaviorTrees/botMatchTree.cs. Executing scripts/server/BadBehavior/BehaviorTrees/botTree.cs. Executing scripts/server/BadBehavior/BehaviorTr...
by Bloodknight
Sun Dec 16, 2018 4:00 pm
Forum: General
Topic: Bad behaviour behaving badly part 2
Replies: 1
Views: 180
While I understand this is a side extension of the previous issue, it's partly related and partly new, and the last conversation devolved somewhat by being derailed for no good reason. The previous errors that were noted seem to have been fixed (popup menus not showing, and menubar breaking). The er...
by Bloodknight
Mon Dec 10, 2018 1:55 am
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 14
Views: 1690
Short of this becoming a legal discussion for which nobody here is qualified, i'd argue that the two sentences are different and that if it was supposed to be inside every code file, that's precisely what it would say, also I've seen many projects with just a licence file, and more than a few in the...
by Bloodknight
Mon Dec 10, 2018 1:31 am
Forum: Beginner
Topic: Calculating a Peek value for aiPlayer
Replies: 19
Views: 1387
i wonder if there's a way of detecting how much of the body is visible, tie that in with a line of sight angle modifier, so you get something like

-1% detection per degree of angle from the forward facing vector and then the modifier for % visible past the wall/cover
by Bloodknight
Mon Dec 10, 2018 12:00 am
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 14
Views: 1690
well, some discussion is interesting, afaik you can add a licence without literally adding it to every code file. Many projects on github for example only contain a license.txt file.
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Search found 155 matches Page 1 of 16