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Search found 226 matches Page 1 of 23
by Bloodknight
Sat Mar 16, 2019 4:40 pm
Forum: C++
Topic: Define a 2D array in C++ and passing to TS
Replies: 17
Views: 1547
sqlite is integrated into the engine with a cmake option, if nothing else this should operate as a framework for adding any other database system
by Bloodknight
Mon Mar 11, 2019 8:26 pm
Forum: Blogs
Topic: New trailer released.
Replies: 13
Views: 1067
some of the media on the website shows a little better :)
by Bloodknight
Sat Mar 09, 2019 6:06 am
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 4917
you are the 2nd person in this thread to confuse development language vs scripting language, I'd also possibly argue that C++ and C# are almost identical as far as language itself is concerned, along with java and all the other bastard children of C :P
by Bloodknight
Thu Mar 07, 2019 7:51 am
Forum: Beginner
Topic: Program goes to background
Replies: 2
Views: 396
Sounds like its getting hung up on a missing texture or something, there used to be a dialog for this but i noticed some time ago that it just hung on me the last couple times, as duion suggested the log should help in that regard. I have also at all kinds of different times had problems with variou...
by Bloodknight
Tue Mar 05, 2019 9:28 pm
Forum: TorqueScript
Topic: Navmesh
Replies: 27
Views: 4658
@Code_Man I'd double check, but setPathDestination is specifically for path nodes which is different to setMoveDestination which is a pathless command to set the destination of the AI, it is the latter command that uses the navmesh. @Hodo33 I think Az is pointing out that you can update smaller part...
by Bloodknight
Tue Mar 05, 2019 9:11 pm
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 4917
that thread is pretty dated, in fact, would have been forgotten had not practicing necroed it to the top :p

maybe worth reworking it into a new thread since half of it is either done or done somewhere
by Bloodknight
Tue Mar 05, 2019 6:21 am
Forum: Beginner
Topic: Latest dev with ubiq's 3daak integrated
Replies: 11
Views: 1195
That's quite the disrespectful answer Bloodknight. You should not represent this engine in any way or form with this kind of attitude.
It's humour. I represent nobody but me. Thank you for your unwarranted personal attack. Have a nice day!
by Bloodknight
Tue Feb 26, 2019 1:58 pm
Forum: General
Topic: Torque3D Documentation System
Replies: 0
Views: 485
In an attempt to unify all (or at least as much as possible) documentation into one place we have forked an old readthedocs implementation created by Anders Dahnielson (huge thank you for the initial work on this) the documentation was created for version 3.5 and the full and original 3.5 version ca...
by Bloodknight
Tue Feb 26, 2019 10:52 am
Forum: Beginner
Topic: Latest dev with ubiq's 3daak integrated
Replies: 11
Views: 1195
no, we are going to illegally port the proprietary code into the main repo to make FOSS babies genetically superior!
by Bloodknight
Tue Feb 26, 2019 10:50 am
Forum: General
Topic: Torque3d Features - Issues - Wishlist
Replies: 16
Views: 11465
Fixing dedicated server not accepting input.
its not broken its not supposed to take input, thats what clients are for.

most the other stuff needs much more detail, not that anybody cares about this thread anyway :p
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Search found 226 matches Page 1 of 23