Search found 309 matches

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Search found 309 matches Page 1 of 31
by Bloodknight
Thu Oct 15, 2020 12:08 am
Forum: Torque 3D website feedback
Topic: Let's get together and beautify the torque3d.org website.
Replies: 5
Views: 567
There is/was somebody working on a new consistent theme for the new site as well as reworking content to reduce the 'distribution' of stuff, but i'm not sure of its current status. In theory the timing for all of it would be done best at 4.0 launch, where this stuff can be pushed along with official...
by Bloodknight
Sat Sep 26, 2020 4:51 pm
Forum: Beginner
Topic: Setting Torsion as default editor?
Replies: 2
Views: 850
As far as I understand there is some plan to reconnect an external editor to editing actions inside torque editor itself, I'm hoping that this comes as a setting for other editors for those who use notepadd++ or VSCode etc. I'm not sure when it was 'broken', possibly back when it became made Open so...
by Bloodknight
Thu Sep 10, 2020 1:46 pm
Forum: Show-off
Topic: myFunProject_01
Replies: 55
Views: 13327
The only way I can think of to remove ground cover is to paint under the decal with another terrain material. That is how I do it, usually some dirt texture, which adds additional detail and realism to the level, since roads are not build on grass, in reality they clear the area before they build r...
by Bloodknight
Tue Sep 08, 2020 12:05 am
Forum: Beginner
Topic: Compiling error under windows 10, looking for help
Replies: 2
Views: 1075
There have been issues with some older and some newer cmake versions, why this happens I'm not entirely sure but newer versions are rare. also I belive the master branch itself is in conflict with cmake, also in case you are using the new archived repo https://github.com/TorqueGameEngines/Torque3D y...
by Bloodknight
Tue Aug 11, 2020 3:10 pm
Forum: Blogs
Topic: The ManFisher - WIP June/July 2020 (Screenshots)
Replies: 31
Views: 4815
While PBR and some of its more advanced 'addon' features do have some advantages depending on what you are aiming for I think the work done here shows how in reality some of the PBR stuff isn't necessarily needed to create fantastic looking work, in fact, the level of art here in many ways rivals an...
by Bloodknight
Sat Aug 08, 2020 6:03 pm
Forum: Rendering
Topic: windows transparency
Replies: 4
Views: 2060
theres a glass object and sample in the FPS tutorial download, which I would post but the forum is scrooge with bandwidth aven 460k is too big
by Bloodknight
Wed Jul 29, 2020 12:43 pm
Forum: Beginner
Topic: Can I do this with Torque??
Replies: 3
Views: 2052
if the game is from 2006 it will be TGE and not T3D, chances are you need different options
by Bloodknight
Sat Jul 25, 2020 12:44 pm
Forum: Torque 3D website feedback
Topic: Is this forum ruled by despotism?
Replies: 37
Views: 8302
necro thread: bad derail this particular thread: acceptable i'll make this even worse... having accepted all of that criticism a while ago, everything on that list that already exists (do not get me freaking started on joining every fecking social media platform under the sun) is literally now a wor...
by Bloodknight
Tue Jul 14, 2020 5:12 pm
Forum: Beginner
Topic: Release project [ preparing a package from an blanc template ]
Replies: 9
Views: 2334
sorry I think I misunderstood the question originally. There used to be a torque_shipping flag which set the build processes needed for actually shipping the game, don't know the details tbh but it was in part a more streamlined release build from what I recall. the original toolbox had helpers and ...
by Bloodknight
Tue Jul 14, 2020 4:40 pm
Forum: Blogs
Topic: The ManFisher - WIP June/July 2020 (Screenshots)
Replies: 31
Views: 4815
Duion makes a reasonably valid point about the graphic settings, labels for scales are useful, as well as the possibility of presets so (low, medium, high, supercomputer) with the ability to tweak individual parts after that I've found to be the best approach. I think some work needs to be done on t...
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Search found 309 matches Page 1 of 31