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Search found 304 matches Page 1 of 31
by Bloodknight
Sat Aug 08, 2020 6:03 pm
Forum: Rendering
Topic: windows transparency
Replies: 4
Views: 612
theres a glass object and sample in the FPS tutorial download, which I would post but the forum is scrooge with bandwidth aven 460k is too big
by Bloodknight
Wed Jul 29, 2020 12:43 pm
Forum: Beginner
Topic: Can I do this with Torque??
Replies: 3
Views: 538
if the game is from 2006 it will be TGE and not T3D, chances are you need different options
by Bloodknight
Sat Jul 25, 2020 12:44 pm
Forum: Torque 3D website feedback
Topic: Is this forum ruled by despotism?
Replies: 37
Views: 4279
necro thread: bad derail this particular thread: acceptable i'll make this even worse... having accepted all of that criticism a while ago, everything on that list that already exists (do not get me freaking started on joining every fecking social media platform under the sun) is literally now a wor...
by Bloodknight
Tue Jul 14, 2020 5:12 pm
Forum: Beginner
Topic: Release project [ preparing a package from an blanc template ]
Replies: 9
Views: 703
sorry I think I misunderstood the question originally. There used to be a torque_shipping flag which set the build processes needed for actually shipping the game, don't know the details tbh but it was in part a more streamlined release build from what I recall. the original toolbox had helpers and ...
by Bloodknight
Tue Jul 14, 2020 4:40 pm
Forum: Blogs
Topic: The ManFisher - WIP June/July 2020 (Screenshots)
Replies: 29
Views: 1826
Duion makes a reasonably valid point about the graphic settings, labels for scales are useful, as well as the possibility of presets so (low, medium, high, supercomputer) with the ability to tweak individual parts after that I've found to be the best approach. I think some work needs to be done on t...
by Bloodknight
Sat Jul 11, 2020 7:54 pm
Forum: Beginner
Topic: Release project [ preparing a package from an blanc template ]
Replies: 9
Views: 703
itch.io, as far as I know, is nothing more than a download, create your account make a page for your product and you are good to go. @practicing01 has published on itch maybe he can help. Steam is much more involved @Steve_Yorkshire and @greenfire27 have both published steam projects So we do have u...
by Bloodknight
Sat Jul 11, 2020 7:50 pm
Forum: Show-off
Topic: myFunProject_01
Replies: 44
Views: 9529
The terrain is fully client based and is fully contained in memory which would be the only point of concern, I'm not sure which parts of the environment still use the square size as the basis for cells. Somebody was looking at some form of paging for multiple terrain blocks which might suit better i...
by Bloodknight
Fri Jun 05, 2020 12:59 pm
Forum: Beginner
Topic: How to compile the engine
Replies: 9
Views: 1725
This seems like it might be a job for MS forums. If the tool you used was this https://github.com/Microsoft/VisualStudioUninstaller then I'm close to the end of my knowledge of VS install/uninstall errors apart from asking about windows versions? are you still on win 7 or did you get win 10? might b...
by Bloodknight
Thu Jun 04, 2020 6:08 pm
Forum: Beginner
Topic: How to compile the engine
Replies: 9
Views: 1725
There were some issues with certain CMake versions and certain torque versions, new CMake not liking older torque, and the inverse at times. Assuming you are running the preview4.0 branch then CMake 3.17.0 works, VS 2019 and 2017 also work. VS 2015 may well no longer support parts of C++ 11 that the...
by Bloodknight
Thu May 28, 2020 8:59 pm
Forum: General
Topic: Psychological Experiment
Replies: 11
Views: 1942
usually, its Americans who are misguided about communism and believe the freedom of speech is god-given and absolute, such erroneous thinking rarely extends to EU zone nations which have certain levels of hate speech laws (like or not) and public order laws (again, like or not) that force people to ...
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Search found 304 matches Page 1 of 31