Search found 138 matches

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Search found 138 matches Page 1 of 14
by Bloodknight
Thu Mar 22, 2018 8:07 pm
Forum: Beginner
Topic: turning wheels
Replies: 17
Views: 2135
my first question is does the cheeta work correctly, and if so have you compared your system to it?
by Bloodknight
Thu Mar 22, 2018 8:06 pm
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1416
Despite all the views... nobody else? Sorry, my best just adds a list of questions to your own, which track does the projectile use, does it follow a different track on *your* local than it does on another player local. My first guess would mesh somewhat with your hypothesis in that client and serv...
by Bloodknight
Tue Mar 20, 2018 1:19 pm
Forum: General
Topic: THINK ABOUT THIS
Replies: 11
Views: 1406
Blender is almost a unique product in the software world it is a project managed and run by a private organisation that has lots of money but just happens to be open source. It should also be noted that Blender is a tyrannical type organisation as far as development is concerned, expected for propri...
by Bloodknight
Fri Mar 09, 2018 6:27 pm
Forum: General
Topic: Editor performance issues
Replies: 1
Views: 283
This has been discussed briefly in the chatty channels, I figured id bring it out here to document. I have long been of the opinion do everything in debug until you want to beta test or release. My recent building of modular levels has popped this into an unsure state. I have done some testing and s...
by Bloodknight
Wed Feb 21, 2018 12:06 am
Forum: Tools
Topic: Unwap3D
Replies: 5
Views: 779
http://unwrap3d.com/u3d/index.aspx For those who haven't seen this software before, it's been around for quite a while now, and apart from the obvious uses, it is one of the best converters from one format to another I have ever used, and has quite a large list of games that it can export to for mod...
by Bloodknight
Mon Feb 19, 2018 11:50 am
Forum: General
Topic: Prefab quirky
Replies: 6
Views: 642
After saving and reloading the mission
Image
by Bloodknight
Mon Feb 19, 2018 11:44 am
Forum: General
Topic: Prefab quirky
Replies: 6
Views: 642
I grouped my prefabs into a simgroup, then decided to move it
Image

I have no words left...
by Bloodknight
Mon Feb 19, 2018 11:43 am
Forum: General
Topic: Prefab quirky
Replies: 6
Views: 642
I think by default it just averages the origin position, there was a mod from the old forums that @Azaezel rolled in to make the largest object the centre of attention. I've come to the conclusion that not many people are using modular items for development so haven't come across the issues and quir...
by Bloodknight
Sun Feb 18, 2018 9:41 pm
Forum: General
Topic: DAE quirky
Replies: 1
Views: 271
yeah I know, I should work on my titles :p https://i.imgur.com/NZL0h7T.png This fantastical and annoying little popup, which I've never seen before is apparently due to torque trying to read a DAE file and having some difficulty if I ignore a few times it appears to carry on as if nothing was wrong....
by Bloodknight
Sun Feb 18, 2018 8:31 pm
Forum: General
Topic: Prefab quirky
Replies: 6
Views: 642
when it starts making me really angry; I will take a peek at the exact process of where it writes the prefab. My initial impression is that it selects somehow a pseudo-arbitrary 'origin' and then adds the components to the list by selecting their origin points and mapping their position relative to ...
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Search found 138 matches Page 1 of 14