Search found 28 matches

Search found 28 matches Page 1 of 3
by OTHGMars
Mon Jan 28, 2019 9:02 pm
Forum: General
Topic: Why don't we get anything done?
Replies: 44
Views: 1948
@Duion Be the change that you want to see! That's the beauty of an open source project. There is nothing stopping anyone from forking the engine, renaming it (optional step here), forming their own steering committee and taking the development in whatever direction and at whatever pace they so choos...
by OTHGMars
Mon Nov 05, 2018 9:06 pm
Forum: C++
Topic: OpenVR 1.0.17 Update
Replies: 0
Views: 534
There is a branch that updates T3D to build with the latest OpenVR release and adds support for the new IVRInput Interface and Hand Skeletons . The branch is here: https://github.com/OTHGMars/Torque3D/tree/OVR_1017f Build instructions and branch notes are here: https://github.com/OTHGMars/Torque3D/b...
by OTHGMars
Sun Oct 14, 2018 12:23 am
Forum: C++
Topic: Audio in Torque 3d
Replies: 22
Views: 4545
Try voice->LoadEffect(&reverb) before return voice; but after voice = new SFXALVoice...
Load effect should be non-static in that case.
by OTHGMars
Sat Jul 21, 2018 4:01 am
Forum: Beginner
Topic: How Do I Into .modules I Cannot Even Into .modules
Replies: 3
Views: 667
Official docs are here. I found them through here.
by OTHGMars
Sat Jul 21, 2018 3:51 am
Forum: Beginner
Topic: How Do I Into .modules I Cannot Even Into .modules
Replies: 3
Views: 667
Check that you have a ModuleDatabase.scanModules call being executed. It's in main.cs in the templates. See: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/module/moduleManager_ScriptBinding.h#L37-L41 . If the argument is empty, the default will be game/ and your modules will...
by OTHGMars
Thu Jul 19, 2018 10:27 am
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 13
Views: 2592
The joystick branch now includes a keyboard event refactor that eliminates keycode and modifier conversions. This opens the possibility of supporting ANSI and ISO keyboards in any layout that SDL recognizes. Help is needed in order to get this properly tested and working in time for 4.0. If you use...
by OTHGMars
Fri Jul 13, 2018 3:12 am
Forum: Beginner
Topic: Getting velocity sum
Replies: 6
Views: 959
Check out the VectorLen function https://github.com/GarageGames/Torque3D ... #L937-L962. It's not the sum of the axes components, but will give you the speed of a velocity vector.
by OTHGMars
Tue Jul 10, 2018 2:38 am
Forum: Beginner
Topic: DLL Missing
Replies: 4
Views: 667
Have you checked UAC settings or tried running as administrator on the systems that are a problem? We found we had to code-sign the exe and dlls to reliably load on windows 10. If it's working on 20/22 systems, it's unlikely anything wrong with the dll name or path.
by OTHGMars
Sat Jul 07, 2018 11:32 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 352
Views: 89711
For the 'Further incorporation of SDL as the core platform layer, further deprecation of per-platform code' task in the General/Ongoing tasks section of the list, does anyone have any ongoing work or definite ideas of what they'd like to see there? The most specific guidance I found was in the 3.9 R...
by OTHGMars
Thu Jun 28, 2018 5:20 am
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 1324
ISteamController Interface There is now an addon for the steamWrap branch that enables all features of the ISteamController interface. You can get it here . If you're unfamiliar with the capabilities of Steam Input, I highly recommend the Dev Days presentation and Case-Study linked here for an eye-...
Search found 28 matches Page 1 of 3