Search found 22 matches

Search found 22 matches Page 1 of 3
by OTHGMars
Fri Jul 13, 2018 3:12 am
Forum: Beginner
Topic: Getting velocity sum
Replies: 5
Views: 104
Check out the VectorLen function https://github.com/GarageGames/Torque3D ... #L937-L962. It's not the sum of the axes components, but will give you the speed of a velocity vector.
by OTHGMars
Tue Jul 10, 2018 2:38 am
Forum: Beginner
Topic: DLL Missing
Replies: 4
Views: 105
Have you checked UAC settings or tried running as administrator on the systems that are a problem? We found we had to code-sign the exe and dlls to reliably load on windows 10. If it's working on 20/22 systems, it's unlikely anything wrong with the dll name or path.
by OTHGMars
Sat Jul 07, 2018 11:32 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 294
Views: 50747
For the 'Further incorporation of SDL as the core platform layer, further deprecation of per-platform code' task in the General/Ongoing tasks section of the list, does anyone have any ongoing work or definite ideas of what they'd like to see there? The most specific guidance I found was in the 3.9 R...
by OTHGMars
Thu Jun 28, 2018 5:20 am
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 372
ISteamController Interface There is now an addon for the steamWrap branch that enables all features of the ISteamController interface. You can get it here . If you're unfamiliar with the capabilities of Steam Input, I highly recommend the Dev Days presentation and Case-Study linked here for an eye-...
by OTHGMars
Thu Jun 28, 2018 5:16 am
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 372
New script calls and callback from ISteamUtils added with this commit . SteamAPI::isOverlayEnabled () SteamAPI::isSteamInBigPictureMode () SteamAPI::isSteamRunningInVR () SteamAPI::setOverlayNotificationPosition (SteamNotificationPositions position) SteamAPI::setOverlayNotificationInset (S32 xOffset...
by OTHGMars
Wed Jun 13, 2018 4:24 am
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 372
I've been working on updating AlterVerse to x64. After a couple times pulling in a branch, regenerating the project and having to link the Steamworks API to the build manually, I realized I needed a cmake file to eliminate that tedium. I placed that cmake file and my basic steamworks console wrapper...
by OTHGMars
Mon Jun 11, 2018 2:46 am
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 372
@Hodo33 That project is also a bit outdated. Currently T3D requires cmake to generate the solution files needed for compiling the engine. You'll probably want to start with a fresh clone or download of the engine source code. Then follow the instructions here . If you follow those instructions and t...
by OTHGMars
Sun Jun 10, 2018 3:31 am
Forum: GUI
Topic: Another GuiOnObject Resource
Replies: 1
Views: 435
This is another take on the existing guiOnObject resources from here and here . This resource uses GuiOffscreenCanvas for gui rendering and management. I've added the ability to activate an offscreen canvas so it can become first-responder for input events. I've found this very useful when using the...
by OTHGMars
Sat Jun 09, 2018 11:59 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 372
VS2008 is not a supported IDE. It will build with VS2015 or VS2017.
by OTHGMars
Sun May 27, 2018 12:00 am
Forum: Beginner
Topic: A quick question about collide
Replies: 3
Views: 222
TSStatic is a StaticShapeObjectType, so that mask should detect it. https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/tsStatic.cpp#L108 . Edit: And it does, but LukasPJ is correct. Apparently it was decided that Vehicles should only generate collision callbacks for ShapeBase...
Search found 22 matches Page 1 of 3