Search found 26 matches

Search found 26 matches Page 1 of 3
by OTHGMars
Sun Oct 14, 2018 12:23 am
Forum: C++
Topic: Audio in Torque 3d
Replies: 22
Views: 533
Try voice->LoadEffect(&reverb) before return voice; but after voice = new SFXALVoice...
Load effect should be non-static in that case.
by OTHGMars
Sat Jul 21, 2018 4:01 am
Forum: Beginner
Topic: How Do I Into .modules I Cannot Even Into .modules
Replies: 3
Views: 247
Official docs are here. I found them through here.
by OTHGMars
Sat Jul 21, 2018 3:51 am
Forum: Beginner
Topic: How Do I Into .modules I Cannot Even Into .modules
Replies: 3
Views: 247
Check that you have a ModuleDatabase.scanModules call being executed. It's in main.cs in the templates. See: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/module/moduleManager_ScriptBinding.h#L37-L41 . If the argument is empty, the default will be game/ and your modules will...
by OTHGMars
Thu Jul 19, 2018 10:27 am
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 13
Views: 1462
The joystick branch now includes a keyboard event refactor that eliminates keycode and modifier conversions. This opens the possibility of supporting ANSI and ISO keyboards in any layout that SDL recognizes. Help is needed in order to get this properly tested and working in time for 4.0. If you use...
by OTHGMars
Fri Jul 13, 2018 3:12 am
Forum: Beginner
Topic: Getting velocity sum
Replies: 6
Views: 399
Check out the VectorLen function https://github.com/GarageGames/Torque3D ... #L937-L962. It's not the sum of the axes components, but will give you the speed of a velocity vector.
by OTHGMars
Tue Jul 10, 2018 2:38 am
Forum: Beginner
Topic: DLL Missing
Replies: 4
Views: 288
Have you checked UAC settings or tried running as administrator on the systems that are a problem? We found we had to code-sign the exe and dlls to reliably load on windows 10. If it's working on 20/22 systems, it's unlikely anything wrong with the dll name or path.
by OTHGMars
Sat Jul 07, 2018 11:32 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 65053
For the 'Further incorporation of SDL as the core platform layer, further deprecation of per-platform code' task in the General/Ongoing tasks section of the list, does anyone have any ongoing work or definite ideas of what they'd like to see there? The most specific guidance I found was in the 3.9 R...
by OTHGMars
Thu Jun 28, 2018 5:20 am
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 680
ISteamController Interface There is now an addon for the steamWrap branch that enables all features of the ISteamController interface. You can get it here . If you're unfamiliar with the capabilities of Steam Input, I highly recommend the Dev Days presentation and Case-Study linked here for an eye-...
by OTHGMars
Thu Jun 28, 2018 5:16 am
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 680
New script calls and callback from ISteamUtils added with this commit . SteamAPI::isOverlayEnabled () SteamAPI::isSteamInBigPictureMode () SteamAPI::isSteamRunningInVR () SteamAPI::setOverlayNotificationPosition (SteamNotificationPositions position) SteamAPI::setOverlayNotificationInset (S32 xOffset...
by OTHGMars
Wed Jun 13, 2018 4:24 am
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 680
I've been working on updating AlterVerse to x64. After a couple times pulling in a branch, regenerating the project and having to link the Steamworks API to the build manually, I realized I needed a cmake file to eliminate that tedium. I placed that cmake file and my basic steamworks console wrapper...
Search found 26 matches Page 1 of 3