Search found 83 matches

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Search found 83 matches Page 1 of 9
by bsisko
Wed Aug 05, 2020 1:06 am
Forum: Rendering
Topic: windows transparency
Replies: 3
Views: 530
Thanks, Duion
by bsisko
Wed Jul 15, 2020 6:10 am
Forum: Rendering
Topic: windows transparency
Replies: 3
Views: 530
I have an issue trying to get transparent levels to work in my game level. I want to create windows in my buildings.
I'm using Gimp to create the textures, Trenchbroom and Constructor to create the levels, and finally TGE 1.4 for the game!
by bsisko
Wed Jul 15, 2020 4:43 am
Forum: Show-off
Topic: Rogue Mission
Replies: 33
Views: 17182
So how is progress?
by bsisko
Thu Jun 25, 2020 6:08 am
Forum: Torque Game Engine
Topic: has anybody come across this error before!
Replies: 3
Views: 194
Mr. Campbell.

Thank you. Thats exactly what i have done the next morning. It worked without a hitch.
by bsisko
Tue Jun 23, 2020 10:08 am
Forum: Torque Game Engine
Topic: has anybody come across this error before!
Replies: 3
Views: 194
I'm using the Torque Engine 1.4 to contruct a game . I made a level (interior) in Trenchbroom, saved it in .map format then converted it into .dif format using the maptodif tool. On that end, everything worked fine, but I get this error when loading into the Torque editor.
See attached file!
by bsisko
Mon May 25, 2020 12:57 am
Forum: Torque 3D website feedback
Topic: Is this forum ruled by despotism?
Replies: 37
Views: 4125
Duion, I feel you you bro. I'm with you all the way.
by bsisko
Mon May 25, 2020 12:50 am
Forum: Torque Game Engine
Topic: Projects in Dev with TGE/TGEA?
Replies: 2
Views: 581
Thanks for your support mitovo. That is why I had Torque3d create this forum thread. I use TGE 1.4 primarily for my projects. I am working on one now that should be completed within three months. Johnny Trouble. I also plan on releasing through YouTube a series of videos describing my experiences wi...
by bsisko
Mon Apr 13, 2020 4:17 am
Forum: Torque Game Engine
Topic: can somebody help me out how to make TGE terrains the game supports TGE1.5.2
Replies: 12
Views: 1192
Are the terrains in the same folder as the terrain file or the mission file?
by bsisko
Fri Mar 27, 2020 11:36 pm
Forum: TorqueScript
Topic: IS TorqueScript Object Oriented
Replies: 4
Views: 2072
Thanks, Mr. _xyu. (I hope you don't mind me shortening your name. I do not mean to be rude but its easier for me to spell.)
Thanks, Mr. ohmtal.
BTW, if I mis-gender the two of you, please let me know, and I will correct myself.
by bsisko
Tue Mar 24, 2020 2:06 am
Forum: TorqueScript
Topic: IS TorqueScript Object Oriented
Replies: 4
Views: 2072
Does anyone know if TorqueScript object oriented? That is can I use standard C++ conventions in declaring objects? Like for example class Ball() { private: int x; int y; public: void bounce(); } I realize that I would later have to setup this construction in a datablock!
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Search found 83 matches Page 1 of 9