Search found 25 matches

Search found 25 matches Page 1 of 3
by Razer
Sun Jul 15, 2018 10:36 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51491
There is lot of Unity games made using plugins and game templates by people that don't know anything about coding, and hundred mobile games also made without any coding. It looks like you are not very aware of Unity vast possibilities A game using "plugins" and "game templates" that is made without...
by Razer
Sun Jul 15, 2018 3:18 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51491
But the ultimate reality is that regardless of what type of game you're making, or what engine you ultimately use, it's easy to say "I shouldn't have to learn the innerworkings of the engine to make a game" but the reality is that ALL games, projects and engines are going to have some deep bugs, li...
by Razer
Sat Jul 14, 2018 10:45 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51491
This is a matter of choice. Wait a lot for features not coming or wait and see if things become stable and usable with less bugs and spend lot of time coding what is missing (if you like coding engine features) or Start making your game because you have more than what you need. It will take a lot fo...
by Razer
Fri Jul 13, 2018 8:57 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51491
[mention]As a good artist I can tell you, that programming is the single most important skill in making games, everything else is optional.[/mention] There is lot of Unity games made using plugins and game templates by people that don't know anything about coding, and hundred mobile games also made...
by Razer
Fri Jul 13, 2018 8:55 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51491
[mention]As a good artist I can tell you, that programming is the single most important skill in making games, everything else is optional.[/mention] There is lot of Unity games made using plugins and game templates by people that don't know anything about coding, and hundred mobile games also made...
by Razer
Fri Jul 06, 2018 6:59 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51491
As a contributor, your PR doesn't put food on my plate, nor pay my medical bills. Shipping games I make with the engine does. Assisting folks making actually and for real games with the engine via subcontract may at times do so. This isn't a sold product, we don't get shares for tossing over our wo...
by Razer
Thu Jul 05, 2018 7:53 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51491
Again, if there's anything on the list you'd want to help with, pick one or two. If there's anything not on the list you would want to contribute, there's at least a few folks willing to work ***with*** you to see that happen as well. And if there's a particular point you find contentious, by all m...
by Razer
Wed Jul 04, 2018 10:08 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51491
Threading Verify via threading the GroundCover class(specifically, item placement of cells being populated) that the system operates cleanly and can accept regular "WorkItem" jobs [**] If it works: Expand usage to other parts of the engine [**] If it fails, fall back to the WIP conversion work of t...
by Razer
Mon Jul 02, 2018 11:44 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51491
Redoing all again, will push back some years again the engine release. In that case i don't think we will continue looking up or waiting a little for Torque 3D to catch up with modern rendering and features. Perhaps the best thing to do is to get the 4.0 release done instead of making the perfect 3D...
by Razer
Mon May 14, 2018 10:22 am
Forum: Beginner
Topic: Create game
Replies: 1
Views: 177
Hi,

How do we create the game exe and the packaging when the game only uses scripting ?
Do we need to compile with Visual Studio ?
Search found 25 matches Page 1 of 3