Search found 81 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 9
Search found 81 matches Page 1 of 9
by Razer
Sat Dec 21, 2019 5:34 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 8165
@Razer suggests that some of these users might feel more comfortable getting their hands dirty with Torque if only it had a more friendly interface and tool-set similar to some popular options which they're already familiar with. I come and go with using Torque a lot, so from what I have seen it ha...
by Razer
Fri Dec 20, 2019 6:26 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 8165
Also, I'm thinking razer as a troll now, his language is offensive and demeaning, he like duion attributes malice to everything he does agree on, he's also constantly shilling godot on top of that. It's a tangent topic so we are allowed to name other engines, i could replace Godot by UE4 or Unity, ...
by Razer
Fri Dec 20, 2019 12:29 am
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 8165
@Razer I'm preaching for over 5 years now to update social media accounts for Torque3D, yet nobody ever did anything regarding that. For example up to this day the Torque3D page on ModDB was never updated with a new description or screenshots to reflect the new MIT engine instead of the old commerc...
by Razer
Tue Dec 17, 2019 9:59 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 8165
Does a weekly progress report on jeffs blog seem like a good thing? perhaps picking out a few of the screenshots from artists alley in discord? This forum and blog are invisible to the majority of game developers that does not know T3D. Like Godot putting news on twiiter is a way to show to every g...
by Razer
Mon Dec 16, 2019 10:39 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 8165
The tangent discussion is good, i'll have to moderate and do less posts as this is less work on our project :lol: I've been using the Godot engine for over three years...i think since version 2.1 ....and i can guarantee you that most people who use Godot engine have liked the simplicity and simultan...
by Razer
Sat Dec 14, 2019 5:25 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 8165
Godot is for making mobile games, which as I said is the growing market now, that is why it works financially, but if you ask me, the ability to quickly produce even more mobile games is mostly useless, since it will flood the market with even more garbage. Changes to T3D are mostly irrelevant when...
by Razer
Thu Dec 12, 2019 10:37 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 8165
You did not get my point, I meant that people are sold game engines that you cannot even make games with, I meant the game engine with that, not the people. There are so many game engines out there that cannot make games, but some of them are still popular and that is because of marketing and buzzw...
by Razer
Wed Dec 11, 2019 9:38 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 8165
Torque3D already had more impressive demos than Godot now has, more than a decade ago, they were made or commissioned by Garagegames. No demo up to date with cinematic post effects, and the lack of global illumination, so i can't find it so so impressive :mrgreen: But whatever this is all irrelevan...
by Razer
Tue Dec 10, 2019 10:30 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 8165
Torque3D needs no improvement, it is already the best, all we need is organize things better so we get things done and think about marketing to gain more users. Projects like Godot work because they get hyped up and subsidized by commercial companies and because the mobile market is a growing marke...
by Razer
Tue Dec 10, 2019 7:54 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 8165
virtually anybody can make the quality of art that goes into so-called 'AAA' games these days. "AAA" definition is high budget and years development, it's games like Uncharted 4 , God Of War or Witcher 3 , the difference between "AAA" and indies is big and easy to perceive , you won't find the same...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 9
Search found 81 matches Page 1 of 9