Search found 50 matches

Search found 50 matches Page 1 of 5
by Razer
Sun Feb 17, 2019 7:31 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 349
Views: 84194
Is 4.0 coming February or later ?
by Razer
Sun Feb 17, 2019 7:30 pm
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 4
Views: 135
I agree most people won't want to learn a scripting language that is used only by Torque 3D.
While lot of people already know C# and they prefer to learn C# that is "portable" or usable in other 3D engines or for other purposes.
by Razer
Tue Jan 29, 2019 12:52 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 349
Views: 84194
I was out of town the latter half of the week, so I couldn't comment. I'm looking to have the updates to the BaseGame template all sorted this week so I can push out a testing candidate for that, after which the BaseGame template will be set up as the default template. From there, there's the PBR P...
by Razer
Wed Jan 23, 2019 11:48 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 349
Views: 84194
Looking for news, is the release coming ? or next month ?
by Razer
Mon Jan 21, 2019 12:39 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 349
Views: 84194
I'm here for new, is the release coming ?
by Razer
Thu Jan 10, 2019 2:31 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 349
Views: 84194
Will Torque 4 have a new launcher ? let us create, import or remove projects.
Like this
https://www.youtube.com/watch?v=oPCGyvihTsE

The old interface with play , replay, join or gui editor does not make sense a lot about projects.
by Razer
Tue Jan 08, 2019 9:27 pm
Forum: Blogs
Topic: Progress of my game.
Replies: 7
Views: 533
It is a solo game with story mode ?
It will look better in Torque 4 with the new shaders and lighting.
by Razer
Sun Dec 30, 2018 10:31 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 349
Views: 84194
Hence the PM so folks can tick a few boxes for what all they would want to include.

Basically rather than having a very genre-specific 'full template', you'd have a core+FPS RPK+Vehicle RPK.
This is a good way to create projects.
by Razer
Sun Dec 30, 2018 12:22 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 349
Views: 84194
About the player Class, users could script their own characters, but a ready to use multi purpose character class is a good idea. I see the project manager to create, open delete projects, while rapid prototype kits would be existing projects template the project manager copies to create a new proje...
by Razer
Wed Dec 26, 2018 5:17 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 349
Views: 84194
I don't want to insist , but is the release coming soon ? :mrgreen:
Search found 50 matches Page 1 of 5