Search found 8 matches

Search found 8 matches Page 1 of 1
by Bricktronic
Fri Sep 09, 2016 4:02 am
Forum: Content
Topic: setMeshMaterial making mesh invisible?
Replies: 6
Views: 4193
Cool, yea IIRC you should be able to call setSkin() to choose a skin for the model displayed in the GuiObjectView using the stock code. Yes, of course I am willing to share my GuiObjectView code! I've been meaning to upload it as a resource for awhile so it's coming soon! Now, dealing with skinning...
by Bricktronic
Fri Sep 09, 2016 2:55 am
Forum: Content
Topic: setMeshMaterial making mesh invisible?
Replies: 6
Views: 4193
@Bricktronic: I skimmed over my updated GuiObjectView code and stumbled on the 'stock' T3D console function for setting skins. Before we overkill this thing completely, try to use this: // Define the skin we want to apply to the main model in the control. %skinName = "disco_gideon"; // Inform the G...
by Bricktronic
Thu Sep 08, 2016 7:36 am
Forum: Content
Topic: setMeshMaterial making mesh invisible?
Replies: 6
Views: 4193
So I'm working on player customization GUI, however, I can't seem to get the mesh to switch materials in the GuiObjectView.. I've been researching for hours, and dumping over and over, but I can't seem to come across an explanation, thus I'm here. If there's a way to access the object through the Gu...
by Bricktronic
Wed Aug 31, 2016 2:21 am
Forum: Content
Topic: Positioning is all.. Weird?
Replies: 4
Views: 3661
Okay so I tried the weight paint, that fixed the arms and the body stretching.. Now the hands are left floating..
by Bricktronic
Wed Aug 31, 2016 1:53 am
Forum: Content
Topic: Positioning is all.. Weird?
Replies: 4
Views: 3661
Did you weight paint the model properly? Looks like some vertices are attached to the root node. Are the bones parents set correctly? The arms seem to have wrong parents. Weight paint??? I'm new to modeling for games, sorry :s.. I tried the pose editor in blender to make sure when they rotated that...
by Bricktronic
Wed Aug 31, 2016 1:38 am
Forum: Content
Topic: Positioning is all.. Weird?
Replies: 4
Views: 3661
So, I'm trying to put my playermodel in-game, just rigged (as a tsstatic), and the positionings are all weird and the body of the player is stretching downwards. I've tried CTRL A > Rotation, Scale, and Location, but it doesn't seem to fix. Keyframes or not, it still does this. I'm very frustrated a...
by Bricktronic
Tue Aug 30, 2016 5:54 am
Forum: Content
Topic: DAE Blender scaling issue?
Replies: 3
Views: 3211
EDIT: Thank you so much man you solved my problem you're a hero man :shock: :mrgreen: :mrgreen:
by Bricktronic
Tue Aug 30, 2016 12:21 am
Forum: Content
Topic: DAE Blender scaling issue?
Replies: 3
Views: 3211
I don't understand this situation in general, to be honest.. So, basically, when I add an armature to my model, after exporting from Blender, the scaling of about every body part completely messes up.. I'm very frustrated, I'm working with a team to make another game, but I can't get my part done du...
Search found 8 matches Page 1 of 1