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by jnovosel
Sat Mar 21, 2020 6:16 pm
Forum: Content
Topic: New default character discussion
Replies: 33
Views: 9163
Mixamo/Fuse is a great way to get characters into T3D - its free, no strings attached. I have several hundred models downloaded and fully rigged with thousands of animations to choose from. Not sure what the resistance is to this product or why it matters how you construct your character... what doe...
by jnovosel
Tue Jan 15, 2019 11:52 pm
Forum: Beginner
Topic: Building 3.10.1 with VS2010
Replies: 2
Views: 1089
Need some help here. With VS2010 I get 43275 errors and 574 warnings.
Whats changed since 3.8 (builds find under VS2010).
There are 2008,2010 and 2012 builds available under buildFiles/

I saw a post about building 3.9 - would this apply to 3.10.1 ?

Thanks in advance !
Jim
by jnovosel
Sat Jan 02, 2016 4:20 pm
Forum: Visuals
Topic: Ribbons Projectiles And Objects Resource
Replies: 10
Views: 12190
Using the 3.8 codebase I added ribbons to my projectiles and have noticed a strange side effect - shooting bullets into the terrain leaves a RibbonNode object at the point of impact for each projectile. Jump into mission edit mode after shooting some of these into the ground to see them. I modified ...
Search found 3 matches Page 1 of 1