Search found 15 matches

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by Zweshi
Sun Feb 04, 2018 4:53 pm
Forum: Blogs
Topic: We Must Get Gold Dev stuff and things
Replies: 5
Views: 1174
Thank you! Yea unfortunately as so many projects do Enduring Life ran out in the sand there at the end I hear you. WMGG looks doable and you seem to be pretty far along. I'm going to complete my current project even if my sanity is compromised, heh. I have to say this. As much as I love green, ther...
by Zweshi
Thu Feb 01, 2018 9:38 am
Forum: Blogs
Topic: We Must Get Gold Dev stuff and things
Replies: 5
Views: 1174
Wow Jonas good to see you here :) keep the good work can you made a profile of your game in indiedb.com ? Thanks! :), ah Indiedb had totally forgot about that, have it bookmarked now so will definitely make a profile for the game as soon as the media side of things gets rolling. Cheers for remindin...
by Zweshi
Wed Jan 31, 2018 8:33 pm
Forum: Blogs
Topic: We Must Get Gold Dev stuff and things
Replies: 5
Views: 1174
So first up, wow its been a while, how we all doing? :D, secondly i think its time to finally make a post here on the forums about my up coming game called: We Must Get Gold, made with Torque of course! Some basic stuff, the game uses a locked camera perspective with smooth camera tile snapping(alon...
by Zweshi
Wed Oct 26, 2016 1:10 pm
Forum: Blogs
Topic: Enduring life - Fly through: Coast
Replies: 4
Views: 2858
@
User avatar
JeffR
Thank you!

@
User avatar
Duion
thank you for the feedback. We are using a modified version of Torque3D 3.7.
by Zweshi
Sun Oct 23, 2016 3:57 pm
Forum: Blogs
Topic: Enduring life - Fly through: Coast
Replies: 4
Views: 2858
Hello torque people! Its been a few weeks since our last blog post and progress have been going steady since then with content getting added regularly. Today we have another video for you and this time we are showcasing some of the coastal areas of enduring lifes ingame world. As enduring life is a...
by Zweshi
Tue Sep 06, 2016 1:24 pm
Forum: Blogs
Topic: Enduring life - Environment Day Night Cycle
Replies: 7
Views: 3089
@Jason Campbell Thank you! @JeffR Thank you for suggesting the overdark factor parameter Jeff, its definitly something we have on our list for the next fine-tune pass of post-fx/shadows etc. good looking out! @Duion Refinement of shadows and how they relate to time of day is something we are going t...
by Zweshi
Sat Sep 03, 2016 12:07 pm
Forum: Blogs
Topic: Enduring life - Environment Day Night Cycle
Replies: 7
Views: 3089
Hello fellow Torque3D people! Enduring life's development is chugging along which of course means more media in all its forms of the game. Today we start of light with a day/night cycle video showcase of the in-game environment. You are most welcome to drop by and give it a watch: ydWIzEV5r_U Or vis...
by Zweshi
Mon Aug 22, 2016 7:12 pm
Forum: Blogs
Topic: Enduring Life - Development Update
Replies: 5
Views: 2251
@ deathbravo Thank you!

@ Johxz Thank you! We currently have no release date to announce as we are still a ways off from getting the game done but rest assured we will let you know as soon as we do :).
by Zweshi
Sat Aug 20, 2016 7:44 pm
Forum: Blogs
Topic: Enduring Life - Development Update
Replies: 5
Views: 2251
Hello fellow Torque people, was a while since we posted a update on our project and man have there been a lot of progress since then. For the people who are new to our development, welcome, Enduring life is a open world survival game with heavy emphasis on world building and persistence. Where the p...
by Zweshi
Fri Nov 20, 2015 9:07 pm
Forum: Blogs
Topic: Enduring Life Inventory system Devblog
Replies: 5
Views: 2334
@Julius Hey Julius! We do have some issues with our website for some resolutions and platforms that we have plans to fix, the lack of tilability in the horizontal axis is one of them. When it comes to the inventory i cant give you good news, the inventory is not going to be released as a resource as...
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Search found 15 matches Page 1 of 2