Search found 19 matches

  • 1
  • 2
Search found 19 matches Page 1 of 2
by Zweshi
Sun Dec 09, 2018 8:25 am
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 14
Views: 2501
@ Zweshi Most excellent work, sir! If you were interested in turning this into a module for future use in the new BaseGame template, I'd be willing to help with that and I think that would go a long way to dealing with things like Duion's complaint about installation complexity. Thank you very much...
by Zweshi
Fri Nov 09, 2018 4:32 pm
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 14
Views: 2501
@TRON Thank you, happy to share it! @Duion Thank you, Happy to hear you were on the hunt for something like this! The install is a bit annoying having to manually edit files and then the binds do not work, since the keys are already used, so they have to be fixed manually as well. The easiest soluti...
by Zweshi
Fri Nov 09, 2018 2:37 am
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 14
Views: 2501
< Reserved >
by Zweshi
Fri Nov 09, 2018 2:36 am
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 14
Views: 2501
Hello everyone, Isn't it high time that Torque3D had a easy to use, easy to maintain, and easy to expand upon inventory system? I think so too! And in that spirit here is a MMORPG style server to client inventory resource written in TorqueScript for stock Torque3D 3.10.1... probably works on any ver...
by Zweshi
Sun Feb 04, 2018 4:53 pm
Forum: Blogs
Topic: We Must Get Gold Dev stuff and things
Replies: 5
Views: 2276
Thank you! Yea unfortunately as so many projects do Enduring Life ran out in the sand there at the end I hear you. WMGG looks doable and you seem to be pretty far along. I'm going to complete my current project even if my sanity is compromised, heh. I have to say this. As much as I love green, ther...
by Zweshi
Thu Feb 01, 2018 9:38 am
Forum: Blogs
Topic: We Must Get Gold Dev stuff and things
Replies: 5
Views: 2276
Wow Jonas good to see you here :) keep the good work can you made a profile of your game in indiedb.com ? Thanks! :), ah Indiedb had totally forgot about that, have it bookmarked now so will definitely make a profile for the game as soon as the media side of things gets rolling. Cheers for remindin...
by Zweshi
Wed Jan 31, 2018 8:33 pm
Forum: Blogs
Topic: We Must Get Gold Dev stuff and things
Replies: 5
Views: 2276
So first up, wow its been a while, how we all doing? :D, secondly i think its time to finally make a post here on the forums about my up coming game called: We Must Get Gold, made with Torque of course! Some basic stuff, the game uses a locked camera perspective with smooth camera tile snapping(alon...
by Zweshi
Wed Oct 26, 2016 1:10 pm
Forum: Blogs
Topic: Enduring life - Fly through: Coast
Replies: 4
Views: 3890
@
User avatar
JeffR
Thank you!

@
User avatar
Duion
thank you for the feedback. We are using a modified version of Torque3D 3.7.
by Zweshi
Sun Oct 23, 2016 3:57 pm
Forum: Blogs
Topic: Enduring life - Fly through: Coast
Replies: 4
Views: 3890
Hello torque people! Its been a few weeks since our last blog post and progress have been going steady since then with content getting added regularly. Today we have another video for you and this time we are showcasing some of the coastal areas of enduring lifes ingame world. As enduring life is a...
by Zweshi
Tue Sep 06, 2016 1:24 pm
Forum: Blogs
Topic: Enduring life - Environment Day Night Cycle
Replies: 7
Views: 4339
@Jason Campbell Thank you! @JeffR Thank you for suggesting the overdark factor parameter Jeff, its definitly something we have on our list for the next fine-tune pass of post-fx/shadows etc. good looking out! @Duion Refinement of shadows and how they relate to time of day is something we are going t...
  • 1
  • 2
Search found 19 matches Page 1 of 2