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by LoLJester
Tue Jul 30, 2019 10:52 pm
Forum: General
Topic: Potential memory leak?
Replies: 3
Views: 608
Jason, were you able to find out what was causing the unnecessary memory increase with your project?
by LoLJester
Sun Jul 28, 2019 8:20 pm
Forum: General
Topic: Potential memory leak?
Replies: 3
Views: 608
Hi Jason,
I'm stopping the mission, then I start the mission again. I don't exit the engine.
by LoLJester
Fri Jul 26, 2019 6:57 pm
Forum: General
Topic: Potential memory leak?
Replies: 3
Views: 608
Hello everyone, I'm having a dilemma that's halting my game's development. I've been trying to figure out why every time I play the same level the memory increases by 30 to 50 MB. When I first play the level, the memory in the Task Manager is at 1.27 GB. After I play the level fully, the memory is a...
by LoLJester
Fri Jul 26, 2019 6:31 pm
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 29
Views: 1468
Nice stills. Great job so far! :)
by LoLJester
Fri Jun 28, 2019 10:54 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 1768
You're right Duion, DAE is most of the time the way to go. But, sometimes there are features that only work with DTS. That's the only time I export to DTS.
by LoLJester
Fri Jun 28, 2019 2:30 am
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 1768
Sometimes shapes added to the scene as TSStatic with 'Visible Mesh' selected as collision will cause a crash.

ms3d is Milkshape 3D. It has a very good DTS exporter (probably the best.)
by LoLJester
Fri Jun 28, 2019 2:28 am
Forum: General
Topic: Crash when changing missions.
Replies: 7
Views: 1541
Like I mentioned above, the problem is fixed. Thanks to OTHG_Mars on Discord, the link I posted above points to a fix to this issue.
Thanks again.
by LoLJester
Thu Jun 27, 2019 8:44 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 1768
I would start by making sure that all shapes have a simple collision box. If no crash, then you know that the collisions are the culprit.
Also, I believe that all LODs have to be named the same to work correctly (i.e: mesh 100; mesh 0;)
by LoLJester
Thu Jun 27, 2019 8:25 pm
Forum: General
Topic: Crash when changing missions.
Replies: 7
Views: 1541
From what I've gathered, SFXSpace is the sound space around the client's camera (i.e. the ears.)
by LoLJester
Wed Jun 26, 2019 9:58 pm
Forum: General
Topic: Crash when changing missions.
Replies: 7
Views: 1541
Thanks for the suggestion, Duion.
I tried that, but it seems the problem is related to this: http://www.garagegames.com/community/fo ... ead/129864
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Search found 107 matches Page 1 of 11