Search found 76 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 8
Search found 76 matches Page 1 of 8
by LoLJester
Tue Jan 08, 2019 11:20 pm
Forum: Blogs
Topic: Progress of my game.
Replies: 7
Views: 405
All of those are already on my to do list.
by LoLJester
Tue Jan 08, 2019 10:56 pm
Forum: Blogs
Topic: Progress of my game.
Replies: 7
Views: 405
Yes, there will be a story mode. Not triple-A long, but enough to tell a story. If the game does well, I already have a story lined-up for the sequel which will continue from where this game left off. I plan to have the sequel made in the newest stable version of Torque. I also already have the foun...
by LoLJester
Tue Jan 08, 2019 8:45 pm
Forum: Blogs
Topic: Progress of my game.
Replies: 7
Views: 405
Thanks XIXWYRMEXIX.

@
User avatar
Duion
: It's all in the title. The pictures and my previous blog reveal some clues as well. Will have more info with time. I'm using T3D 1.2: no macro textures. Thanks for checking it out.
by LoLJester
Tue Jan 08, 2019 1:32 am
Forum: Show-off
Topic: Some eye candy.
Replies: 0
Views: 265
Image

Image

More images on my website
by LoLJester
Tue Jan 08, 2019 1:28 am
Forum: Blogs
Topic: Progress of my game.
Replies: 7
Views: 405
Hello everyone, I have been around for a long time and working on a game for just as long. Just wanted to post a quick blog about the status of my game. Things are now progressing quite quickly after a very long time of building levels, fixing bugs, and coming up with a good story that would go alon...
by LoLJester
Wed Nov 14, 2018 7:04 pm
Forum: Dots Net Crits
Topic: Gameplay Video
Replies: 8
Views: 350
Quite impressive. Well done.
by LoLJester
Fri Nov 09, 2018 5:41 pm
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 14
Views: 1677
Great resource and video. Thanks for sharing.
by LoLJester
Thu Nov 01, 2018 2:53 am
Forum: C++
Topic: writeBits vs writeFloat
Replies: 5
Views: 2775
I would change it and see if the same error persists.
What's the error that you get?
by LoLJester
Tue Oct 30, 2018 6:21 pm
Forum: C++
Topic: writeBits vs writeFloat
Replies: 5
Views: 2775
Although, I don't know about this resource, yes, I think you could do that too. But, if rotation is a vector of type VectorF/Point3F, then you would have to pass each value of the vector (rotation.x, rotation.y, rotation.z) individually as a float.
by LoLJester
Tue Oct 23, 2018 9:24 pm
Forum: General
Topic: RELEASE!!!
Replies: 17
Views: 2397
Damik, congratulations on release!
  • 1
  • 2
  • 3
  • 4
  • 5
  • 8
Search found 76 matches Page 1 of 8