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Search found 116 matches Page 1 of 12
by LoLJester
Sat Aug 01, 2020 6:30 pm
Forum: The Work Blog
Topic: WorkBlog - July 2020, Part 2
Replies: 2
Views: 599
Great post, Jeff! You guys are doing a great job. So many nice new features. :)
Looking forward to a stable 4.0!
by LoLJester
Sat Aug 01, 2020 6:19 pm
Forum: Blogs
Topic: The ManFisher - WIP June/July 2020 (Screenshots)
Replies: 31
Views: 3876
You're welcome, Nils. Your art is always impressive.
Projects like yours can only make T3D look good and I appreciate that.
As with T3D 1.2. I'm of the belief that you should go with what works then upgrade later.
Keep up the good work! :)
by LoLJester
Thu Jul 30, 2020 6:59 pm
Forum: Blogs
Topic: The ManFisher - WIP June/July 2020 (Screenshots)
Replies: 31
Views: 3876
Looks very good. The lighting is well done. Looking forward to see more!
by LoLJester
Thu Jul 30, 2020 6:57 pm
Forum: Blogs
Topic: Soldier has finally got a story - game dev progress.
Replies: 4
Views: 679
You're absolutely right about importing assets into Torque. It's not that easy. Importing any asset into Unity or Unreal would probably take minutes. Into Torque, way more difficult especially if the bone structure is different. Good points. Thanks again.
by LoLJester
Thu Jul 30, 2020 7:57 am
Forum: Blogs
Topic: Soldier has finally got a story - game dev progress.
Replies: 4
Views: 679
Thanks, Duion! I know what you mean about unfinished projects. I've seen it all before. People all hyped up at the beginning only to see the project fall apart not long after. That is why I went at it all alone. And when alone, you have to make compromises, i.e. some of the assets that I had to use....
by LoLJester
Thu Jul 30, 2020 2:04 am
Forum: Blogs
Topic: Soldier has finally got a story - game dev progress.
Replies: 4
Views: 679
Hello everyone, I've just released a new trailer for my game, Visitors: First Contact, currently in development. The footage was captured in-game and features a few of the many gameplay elements currently available to the player. I had to leave out many other features as the trailer already drags on...
by LoLJester
Mon Jun 29, 2020 10:18 pm
Forum: General
Topic: A simple compass system
Replies: 5
Views: 1759
Good progress on your scripting skills and understanding of the engine! :)
by LoLJester
Mon Nov 04, 2019 7:10 pm
Forum: Blogs
Topic: The Man Fisher - WIP November 2019
Replies: 9
Views: 4708
Yes, I agree with Duion, it looks very good.
by LoLJester
Mon Sep 02, 2019 9:20 pm
Forum: Show-off
Topic: Placeholder Cube Replaced With An Actual Character
Replies: 3
Views: 7529
Good to see progress, Steve. I like the environment. It looks vibrant.
by LoLJester
Fri Aug 23, 2019 1:13 am
Forum: Rendering
Topic: FIX: Terrain Materials WashOut Cannot Find Texture
Replies: 4
Views: 4950
For anyone stumbling upon the "[MaterialList::mapMaterials] Unable to find material for texture: " warning, you should know that, to avoid this warning, there must be a material created that is mapped to the name of the texture that the warning is displaying. So, if you have for example: new Terrain...
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Search found 116 matches Page 1 of 12