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by LoLJester
Wed Nov 14, 2018 7:04 pm
Forum: Dots Net Crits
Topic: Gameplay Video
Replies: 8
Views: 128
Quite impressive. Well done.
by LoLJester
Fri Nov 09, 2018 5:41 pm
Forum: Gameplay
Topic: MMORPG style Inventory - Stock Torque3D 3.10.1
Replies: 7
Views: 385
Great resource and video. Thanks for sharing.
by LoLJester
Thu Nov 01, 2018 2:53 am
Forum: C++
Topic: writeBits vs writeFloat
Replies: 5
Views: 2605
I would change it and see if the same error persists.
What's the error that you get?
by LoLJester
Tue Oct 30, 2018 6:21 pm
Forum: C++
Topic: writeBits vs writeFloat
Replies: 5
Views: 2605
Although, I don't know about this resource, yes, I think you could do that too. But, if rotation is a vector of type VectorF/Point3F, then you would have to pass each value of the vector (rotation.x, rotation.y, rotation.z) individually as a float.
by LoLJester
Tue Oct 23, 2018 9:24 pm
Forum: General
Topic: RELEASE!!!
Replies: 17
Views: 1916
Damik, congratulations on release!
by LoLJester
Sat Jul 21, 2018 12:05 am
Forum: Beginner
Topic: How to Export objects since Torque 3D?
Replies: 4
Views: 454
unwrap3D.com
by LoLJester
Fri Jun 08, 2018 7:53 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 807
Hi,

Double click on the error and post the line of code that the Debugger will highlight.
I have a feeling that there is a syntax error on how a variable in the engineTypes.h file is declared; or, it could be that there is a missing } somewhere.
by LoLJester
Fri Apr 20, 2018 8:58 pm
Forum: Tools
Topic: Unwap3D
Replies: 5
Views: 1379
I don't recommend this software for exporting to DTS. Even the author admits that its DTS exporter is very rudimentary. It only supports one level of detail and some exported characters will make Torque crash. For DTS I recommend Milkshape and its DTSPlus exporter. The DAE exporter is quite good for...
by LoLJester
Tue Apr 03, 2018 10:58 pm
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 2601
@
User avatar
NeonTiger
: Sounds plausible. I'll check it out. Thanks.
by LoLJester
Tue Mar 27, 2018 5:22 am
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 2601
Same problem with getMuzzlePoint/Vector; only difference is a smoother rendering with getRenderMuzzlePoint/Vector.

firstPerson, useEyeNode, and animateOnServer are all set to true.
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Search found 71 matches Page 1 of 8