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Search found 103 matches Page 1 of 11
by LoLJester
Fri Jun 28, 2019 10:54 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 1029
You're right Duion, DAE is most of the time the way to go. But, sometimes there are features that only work with DTS. That's the only time I export to DTS.
by LoLJester
Fri Jun 28, 2019 2:30 am
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 1029
Sometimes shapes added to the scene as TSStatic with 'Visible Mesh' selected as collision will cause a crash.

ms3d is Milkshape 3D. It has a very good DTS exporter (probably the best.)
by LoLJester
Fri Jun 28, 2019 2:28 am
Forum: General
Topic: Crash when changing missions.
Replies: 7
Views: 841
Like I mentioned above, the problem is fixed. Thanks to OTHG_Mars on Discord, the link I posted above points to a fix to this issue.
Thanks again.
by LoLJester
Thu Jun 27, 2019 8:44 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 1029
I would start by making sure that all shapes have a simple collision box. If no crash, then you know that the collisions are the culprit.
Also, I believe that all LODs have to be named the same to work correctly (i.e: mesh 100; mesh 0;)
by LoLJester
Thu Jun 27, 2019 8:25 pm
Forum: General
Topic: Crash when changing missions.
Replies: 7
Views: 841
From what I've gathered, SFXSpace is the sound space around the client's camera (i.e. the ears.)
by LoLJester
Wed Jun 26, 2019 9:58 pm
Forum: General
Topic: Crash when changing missions.
Replies: 7
Views: 841
Thanks for the suggestion, Duion.
I tried that, but it seems the problem is related to this: http://www.garagegames.com/community/fo ... ead/129864
by LoLJester
Wed Jun 26, 2019 1:29 am
Forum: General
Topic: Crash when changing missions.
Replies: 7
Views: 841
Hello, I have a crash in: bool SFX3DObject::containsPoint( const F32 point[ 3 ] ) const { return mObject->containsPoint( ( reinterpret_cast< const Point3F >( &point[ 0 ] ) ) ); } in T3D\sfx\sfx3DWorld.cpp. mObject seems to be the culprit. I have several missions, and this crash only happens with one...
by LoLJester
Fri May 17, 2019 8:36 pm
Forum: C++
Topic: What am I missing here - guiOffscreenCanvas port?
Replies: 2
Views: 714
Hi, marauder2k9. It's a TSStatic shape, so it has no datablock. Azaezel, OTHG_Mars, and MangoFusion have also helped me to get it to work except the part where the rendered gui on texture disappears when I resize the window. I'm doing some debugging right now. I've been in contact with those guys Di...
by LoLJester
Thu May 16, 2019 8:16 pm
Forum: C++
Topic: What am I missing here - guiOffscreenCanvas port?
Replies: 2
Views: 714
I'm trying to map GUIs onto meshes. I came upon this resource: https://forums.torque3d.org/viewtopic.php?f=26&t=1276 Anyone familiar with the guiOffscreenCanvas code? I successfully ported the guiOffscreenCanvas.h and guiOffscreenCanvas.cpp files to Torque3D 1.2 What other files are affected by this...
by LoLJester
Wed Apr 03, 2019 5:45 am
Forum: Blogs
Topic: Red 611 project (working title) WIP
Replies: 32
Views: 2442
I like it. Nice mood.
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Search found 103 matches Page 1 of 11