You're welcome, Nils. Your art is always impressive.
Projects like yours can only make T3D look good and I appreciate that.
As with T3D 1.2. I'm of the belief that you should go with what works then upgrade later.
Keep up the good work!
You're absolutely right about importing assets into Torque. It's not that easy. Importing any asset into Unity or Unreal would probably take minutes. Into Torque, way more difficult especially if the bone structure is different. Good points. Thanks again.
Thanks, Duion! I know what you mean about unfinished projects. I've seen it all before. People all hyped up at the beginning only to see the project fall apart not long after. That is why I went at it all alone. And when alone, you have to make compromises, i.e. some of the assets that I had to use....
Hello everyone, I've just released a new trailer for my game, Visitors: First Contact, currently in development. The footage was captured in-game and features a few of the many gameplay elements currently available to the player. I had to leave out many other features as the trailer already drags on...