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by LoLJester
Fri Jun 08, 2018 7:53 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 265
Hi,

Double click on the error and post the line of code that the Debugger will highlight.
I have a feeling that there is a syntax error on how a variable in the engineTypes.h file is declared; or, it could be that there is a missing } somewhere.
by LoLJester
Fri Apr 20, 2018 8:58 pm
Forum: Tools
Topic: Unwap3D
Replies: 5
Views: 684
I don't recommend this software for exporting to DTS. Even the author admits that its DTS exporter is very rudimentary. It only supports one level of detail and some exported characters will make Torque crash. For DTS I recommend Milkshape and its DTSPlus exporter. The DAE exporter is quite good for...
by LoLJester
Tue Apr 03, 2018 10:58 pm
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1228
@
User avatar
NeonTiger
: Sounds plausible. I'll check it out. Thanks.
by LoLJester
Tue Mar 27, 2018 5:22 am
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1228
Same problem with getMuzzlePoint/Vector; only difference is a smoother rendering with getRenderMuzzlePoint/Vector.

firstPerson, useEyeNode, and animateOnServer are all set to true.
by LoLJester
Fri Mar 23, 2018 2:34 am
Forum: General
Topic: THINK ABOUT THIS
Replies: 11
Views: 1241
Is PureLight available for free? Has it been open-sourced?
by LoLJester
Fri Mar 23, 2018 2:31 am
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1228
Exactly the same problem in third person view as well.
by LoLJester
Tue Mar 13, 2018 9:14 pm
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1228
How do you mean? The weapon pack seems to work fine. The muzzle node is placed properly as you can see with the blue line.
by LoLJester
Mon Mar 12, 2018 9:46 pm
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1228
Despite all the views... nobody else?
by LoLJester
Tue Mar 06, 2018 7:33 pm
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1228
They are the same vector. Imagine the lines are like raycasts, but only the red line (Server) can detect and call the onCollision function in script: see how the red line is bent downwards and does not collide where the blue line does?
Has anybody else had this problem and may have a fix?
by LoLJester
Tue Mar 06, 2018 4:54 pm
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1228
Thanks Duion, but the correctMuzzleVector(s) for first and third person work fine. The problem originates somewhere deeper than that.There seems to be a muzzleNode position packUpdate/unpackUpdate discrepancy somewhere in the Player class or one of the parent classes. I first thought that the nodes ...
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