Search found 109 matches

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by LoLJester
Mon Sep 02, 2019 9:20 pm
Forum: Show-off
Topic: Placeholder Cube Replaced With An Actual Character
Replies: 2
Views: 701
Good to see progress, Steve. I like the environment. It looks vibrant.
by LoLJester
Fri Aug 23, 2019 1:13 am
Forum: Rendering
Topic: FIX: Terrain Materials WashOut Cannot Find Texture
Replies: 4
Views: 1216
For anyone stumbling upon the "[MaterialList::mapMaterials] Unable to find material for texture: " warning, you should know that, to avoid this warning, there must be a material created that is mapped to the name of the texture that the warning is displaying. So, if you have for example: new Terrain...
by LoLJester
Tue Jul 30, 2019 10:52 pm
Forum: General
Topic: Potential memory leak?
Replies: 3
Views: 1654
Jason, were you able to find out what was causing the unnecessary memory increase with your project?
by LoLJester
Sun Jul 28, 2019 8:20 pm
Forum: General
Topic: Potential memory leak?
Replies: 3
Views: 1654
Hi Jason,
I'm stopping the mission, then I start the mission again. I don't exit the engine.
by LoLJester
Fri Jul 26, 2019 6:57 pm
Forum: General
Topic: Potential memory leak?
Replies: 3
Views: 1654
Hello everyone, I'm having a dilemma that's halting my game's development. I've been trying to figure out why every time I play the same level the memory increases by 30 to 50 MB. When I first play the level, the memory in the Task Manager is at 1.27 GB. After I play the level fully, the memory is a...
by LoLJester
Fri Jul 26, 2019 6:31 pm
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 3561
Nice stills. Great job so far! :)
by LoLJester
Fri Jun 28, 2019 10:54 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 3590
You're right Duion, DAE is most of the time the way to go. But, sometimes there are features that only work with DTS. That's the only time I export to DTS.
by LoLJester
Fri Jun 28, 2019 2:30 am
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 3590
Sometimes shapes added to the scene as TSStatic with 'Visible Mesh' selected as collision will cause a crash.

ms3d is Milkshape 3D. It has a very good DTS exporter (probably the best.)
by LoLJester
Fri Jun 28, 2019 2:28 am
Forum: General
Topic: Crash when changing missions.
Replies: 7
Views: 2708
Like I mentioned above, the problem is fixed. Thanks to OTHG_Mars on Discord, the link I posted above points to a fix to this issue.
Thanks again.
by LoLJester
Thu Jun 27, 2019 8:44 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 3590
I would start by making sure that all shapes have a simple collision box. If no crash, then you know that the collisions are the culprit.
Also, I believe that all LODs have to be named the same to work correctly (i.e: mesh 100; mesh 0;)
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Search found 109 matches Page 1 of 11