Search found 9 matches

Search found 9 matches Page 1 of 1
by NeonTiger
Mon Jul 08, 2019 4:29 pm
Forum: General
Topic: The Ultimate Guide to Torque 3D By Robert C. Fritzen
Replies: 6
Views: 354
You can find him on discord @
User avatar
Phantom139
, ill link him this post in case others are interested.
by NeonTiger
Mon Mar 18, 2019 3:37 pm
Forum: C++
Topic: Define a 2D array in C++ and passing to TS
Replies: 17
Views: 1288
http://docs.garagegames.com/torque-3d/reference/classArrayObject.html new ArrayObject(numArray); numArray.add(1,4); numArray.add(2,3); numArray.add(3,8); numArray.add("1,1",5); numArray.add("1,2",9); function ArrayObject::getKeyFromValue(%this,%value){ return %this.getKey(%this.getIndexFromValue(%va...
by NeonTiger
Sun Mar 17, 2019 10:33 pm
Forum: C++
Topic: Define a 2D array in C++ and passing to TS
Replies: 17
Views: 1288
What about array objects?
by NeonTiger
Wed Feb 06, 2019 6:27 pm
Forum: Gameplay
Topic: Vector To Rotation
Replies: 0
Views: 845
Just a useful function for vector math. Drop it at the bottom of mathTypes.cpp DefineConsoleFunction(createOrientFromDir, const char*, ( VectorF vec),,"Returns orientation from a vector input") { MatrixF mat = MathUtils::createOrientFromDir(vec); AngAxisF aa(mat); char* ret = Con::getReturnBuffer(25...
by NeonTiger
Wed Feb 06, 2019 12:29 am
Forum: TorqueScript
Topic: Bitmap in hfl files
Replies: 8
Views: 1075
I messed around with this in 3.10.1 and at first i though it was broken. Then i found out the the gui control needs to be larger in width then the image width to display. Other then that everything that i threw at it seem to display everything just fine.
by NeonTiger
Tue Jan 29, 2019 5:42 am
Forum: Gameplay
Topic: Automatic Script Reloading
Replies: 2
Views: 443
This is a small update of an old resource that was on garage games. http://www.garagegames.com/community/blogs/view/21262 I added the ability to mark files that you are working in to keeps systems and things like the editor from freaking out and breaking. example: exec("scripts/server/stuff.cs"); to...
by NeonTiger
Tue Oct 16, 2018 5:25 pm
Forum: C++
Topic: Audio in Torque 3d
Replies: 22
Views: 5282
Great work, i plan on messing around with this during the weekend.
by NeonTiger
Mon Jul 23, 2018 12:04 am
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 12
Views: 2962
I tried the code you posted above in 3.10 and seems to work. Are you doing this at a long distance? When i was messing around with AI back in T3D 1.2 i ran into an aiming issue. Going off memory, it was something with this if block in aiplayer.cpp if (mFabs(newPitch) > 0.01f) i think i just commente...
by NeonTiger
Tue Mar 27, 2018 5:53 am
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 4197
I have had problems in the past with the look animation not begin in sync between two clients on the same server. I had to tweak the number of frames to fix the problem. Tho i'm not sure if its related to this, i thought id bring it up.
Search found 9 matches Page 1 of 1