Search found 201 matches

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Search found 201 matches Page 1 of 21
by Chelaru
Thu Oct 04, 2018 10:54 am
Forum: Show-off
Topic: PRATAGON
Replies: 10
Views: 5989
Congratulations.
by Chelaru
Wed Aug 29, 2018 12:08 pm
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 1381
I did some work on the turret and i agree with you. Is a bit meh. To better understand the how turrets work you should take a look at some unreal or unity turret tutorials. After that you will have a better understanding. My opinion is that we need a new "general" turret tutorial and a new model. I ...
by Chelaru
Wed Apr 04, 2018 7:11 pm
Forum: General
Topic: New Showcase Level
Replies: 36
Views: 4474
Hi. I like the idea. It will be a bit work intensive if you are new to t3d. When you are on the last steps, i can provide some eye candy shaders and light presets. But this should be on the last phase.
by Chelaru
Fri Mar 02, 2018 10:03 am
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 14746
Could you please do a weekly build of the t3d v4?
by Chelaru
Mon Feb 26, 2018 10:35 pm
Forum: Blogs
Topic: Tower defense tutorial. sort of
Replies: 6
Views: 1384
@Chelaru Ist it a hobby project or something commercial? I think your approach is a bit too complicated, as you can just use the FPS camera and players, but instead use a free camera like spectator mode and placing of turrets is just made by where you shoot at. It would also be beneficial to have a...
by Chelaru
Mon Feb 26, 2018 9:38 pm
Forum: Blogs
Topic: Tower defense tutorial. sort of
Replies: 6
Views: 1384
oh wow nice! very handy.
Thank you.
Are you making a tower defense game?
I try to. The best approach would be to write something in the code, but i wanted to show all the steps i did, all the mistakes.
by Chelaru
Mon Feb 26, 2018 8:22 pm
Forum: Blogs
Topic: Tower defense tutorial. sort of
Replies: 6
Views: 1384
Hello, the following is work in progress tower defense. You can follow the tutorial, some stuff are useful. Camera Setup First we're going to set up our camera mode framework. In scripts/server/commands.cs we're going to add some functions to set and toggle our camera modes. The following code can s...
by Chelaru
Thu Feb 22, 2018 7:40 pm
Forum: Blogs
Topic: Demo levels & free art assets :)
Replies: 10
Views: 2663
From what i tested now on the old version, many of the level components are rendered even if they are not visible. Take for example the VulcanoInterior. Even if i am outside and i don't see it, is still rendered.
by Chelaru
Thu Feb 22, 2018 7:29 pm
Forum: Blogs
Topic: Demo levels & free art assets :)
Replies: 10
Views: 2663
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Search found 201 matches Page 1 of 21