Search found 209 matches

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Search found 209 matches Page 1 of 21
by Chelaru
Sat Mar 09, 2019 2:17 pm
Forum: Blogs
Topic: New trailer released.
Replies: 13
Views: 1067
Nice scale
by Chelaru
Tue Mar 05, 2019 10:12 am
Forum: Blogs
Topic: Dark Principality
Replies: 4
Views: 782
Envirement photos?
by Chelaru
Thu Feb 07, 2019 12:55 am
Forum: General
Topic: Experimental dark theme
Replies: 3
Views: 620
Image
haha. ok then.
by Chelaru
Wed Feb 06, 2019 8:16 pm
Forum: General
Topic: Experimental dark theme
Replies: 3
Views: 620
Hello. Could you add a option to auto enable and disable at some hour ?
by Chelaru
Sun Dec 30, 2018 11:05 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 391
Views: 110604
I can't wait to see it all. :D
by Chelaru
Thu Nov 29, 2018 1:07 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 391
Views: 110604
Can't really compare the screenshots, all using very different materials settings, lighting configurations etc, i can assure you the t3d implementation is closely based on this paper https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf , haven't added cool stu...
by Chelaru
Thu Nov 29, 2018 9:47 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 391
Views: 110604
The pbr is comming nicely. For some reason i like the pbr from t6 more. Is any difference in implementation or there are still more stuff to be added in v4 of t3d? Can't really compare the screenshots, all using very different materials settings, lighting configurations etc, i can assure you the t3...
by Chelaru
Wed Nov 28, 2018 11:59 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 391
Views: 110604
The pbr is comming nicely. For some reason i like the pbr from t6 more. Is any difference in implementation or there are still more stuff to be added in v4 of t3d?
by Chelaru
Thu Oct 04, 2018 10:54 am
Forum: Show-off
Topic: PRATAGON
Replies: 10
Views: 7507
Congratulations.
by Chelaru
Wed Aug 29, 2018 12:08 pm
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 2495
I did some work on the turret and i agree with you. Is a bit meh. To better understand the how turrets work you should take a look at some unreal or unity turret tutorials. After that you will have a better understanding. My opinion is that we need a new "general" turret tutorial and a new model. I ...
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Search found 209 matches Page 1 of 21