Search found 11 matches

  • 1
  • 2
Search found 11 matches Page 1 of 2
by Zarosath
Fri Aug 24, 2018 1:36 am
Forum: Announcements
Topic: Torque 3D 3.10.1 Hotfix Released!
Replies: 7
Views: 2587
how is 4.0 today?
by Zarosath
Thu Nov 09, 2017 11:07 pm
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 3920
Look I think what is failed to realize that Torque is a showcase is as complete game is reflection of itself and i think this needs to be realized.
by Zarosath
Thu Nov 09, 2017 11:02 pm
Forum: C++
Topic: How can i add 3rd party library into torquescript?
Replies: 6
Views: 1685
I think that will be sufficient, Excellent information dandyman, It requires a certain understanding level of c++ but otherwise quite straightforward..
by Zarosath
Sun Nov 05, 2017 2:48 am
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 3920
well i think i understand what may have been lacking is catering torque3d for its intended audience may be measured. I see and think about torque has been great especially considering the leap in whats expected to be 4.0. I only mean to say that there is much consideration in terms of what may be se...
by Zarosath
Tue Oct 31, 2017 1:28 am
Forum: C++
Topic: How can i add 3rd party library into torquescript?
Replies: 6
Views: 1685
Can you tell me Whether the library may be accessible via function pointers in TorqueScript?
by Zarosath
Fri Oct 27, 2017 2:19 am
Forum: C++
Topic: How can i add 3rd party library into torquescript?
Replies: 6
Views: 1685
Hi, i would like to utilize OpenNN into my torque3d project but i'm a newb on c++.. is it easy at all to include the lib into script?
by Zarosath
Fri Jul 03, 2015 3:53 am
Forum: TorqueScript
Topic: some questions on torque scripting
Replies: 12
Views: 3961
Well no wonder torque works with scripting, I knew it was based off tribes but i did not realize it has remained quite the same in a sense, According to wikipedia, Both Tribes and Tribes 2 were designed to be highly modifiable by players. A scripting language built into the Torque Game Engine has al...
by Zarosath
Thu Jul 02, 2015 5:51 am
Forum: TorqueScript
Topic: some questions on torque scripting
Replies: 12
Views: 3961
Oh yeah i remember hearing about that zip archive fix! I assume that is still on the GG site? I'll have to take a look at that, I wonder if it will be compatible with GNU/Linux and Mac being in zip format.. :) Thanks. Another way going about this could be client-side script checksums from within the...
by Zarosath
Sun Jun 28, 2015 10:32 pm
Forum: TorqueScript
Topic: some questions on torque scripting
Replies: 12
Views: 3961
Back in the day i used to be a sort of beginner in java with Runescape private servers haha. Over the years i've also been able to have fair success with minor edits in html/css/php and the blitz basic engine, It is the c++ that seems a bit daunting to me but i am looking forward to seeing how far i...
by Zarosath
Sun Jun 28, 2015 8:18 am
Forum: TorqueScript
Topic: some questions on torque scripting
Replies: 12
Views: 3961
much appreciated for a response so soon. java source code gets compiled into bytecode for the java virtual machine to run and although this bytecode is not human-readable, there exists decompilers to construct a variation of the code function i was just wondering if the torquescript portion of the g...
  • 1
  • 2
Search found 11 matches Page 1 of 2