Search found 110 matches

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by Mitovo
Thu May 14, 2020 2:33 pm
Forum: General
Topic: Epic upping the ante again...
Replies: 22
Views: 5164
I do not need an "official statement" from an "official source" to tell me what is real, I can see reality with my own eyes. Of course UT4 failed, because I saw it with my own eyes, I played it a few times myself and the player count was always close to zero, maybe around 5-20 at halfway good times...
by Mitovo
Thu May 14, 2020 1:40 pm
Forum: General
Topic: Epic upping the ante again...
Replies: 22
Views: 5164
Do you remember the new Unreal Tournament? It was supposed the new big deal and they had amazing looking demos, it was supposed to be open source and build by the community, but recently it was cancelled, because it failed so hard. Why did it fail? Because the users could not reproduce the good qua...
by Mitovo
Thu May 14, 2020 5:50 am
Forum: General
Topic: Epic upping the ante again...
Replies: 22
Views: 5164
Yeah while this is impressive its really only useful for certain set pieces such as whats shown in the video. I don't think this would work too well for something more fast paced. Also if you look closely you can see a lot of pop in on the statues when they are in shadow. If this is basing polygon ...
by Mitovo
Wed May 13, 2020 6:45 pm
Forum: General
Topic: Epic upping the ante again...
Replies: 22
Views: 5164
Every time I think "how can 3D graphics/engine tech possibly get more realistic?", Epic shows up with an answer...

Increased detail in assets, while reducing the process of creating them... Sure, why not lol.

https://www.youtube.com/watch?v=qC5KtatMcUw
by Mitovo
Mon May 11, 2020 5:12 pm
Forum: General
Topic: Pacific Demo performance
Replies: 13
Views: 3798
@Mitovo The problem you're reporting is certainly an interesting one, and whether it's an issue with hardware or art assets it's worth looking into. Torque3D has a nice profiler setup that might help point in the direction of the problem. Perhaps using profilerDump() on the Pacific demo and another...
by Mitovo
Mon May 11, 2020 1:26 pm
Forum: General
Topic: Pacific Demo performance
Replies: 13
Views: 3798
Did you switch off every graphic setting there is to narrow the issue down? How are we supposed to figure out what your issue is? I can just make guesses. You are actually the arrogant one trying to blame Torque3D or others for an issue that only exists for you, if you have an issue, you have to fi...
by Mitovo
Sun May 10, 2020 4:15 pm
Forum: General
Topic: Pacific Demo performance
Replies: 13
Views: 3798
Did you not read what I wrote? I said the Pacific Demo you downloaded is not the real Pacific Demo, someone just took the assets and threw it into the new engine, I instantly see it by how it is done, not much effort was put in to make the visuals, audio and mechanics work like the original demo. Y...
by Mitovo
Sat May 09, 2020 7:16 pm
Forum: Torque Game Engine
Topic: Projects in Dev with TGE/TGEA?
Replies: 2
Views: 750
Hello! Was browsing this forum section and got to thinking. It seems "Old School 3D" is becoming popular again as a nostalgia-driven style. I think games like Ion Fury , based on the Build 2 engine, and " Wrath ", based on a branch of the original Quake engine (among others) are filling a niche. The...
by Mitovo
Fri May 08, 2020 5:26 pm
Forum: General
Topic: Pacific Demo performance
Replies: 13
Views: 3798
I did test it by dragging the assets from the direct demo download onto a fresh setup of 3.10.1 and the performance improves by about ~20 FPS in all cases. So that's something, but still well under what I would expect all else considered. As for it possibly being my hardware as the bottleneck... - I...
by Mitovo
Wed May 06, 2020 1:25 am
Forum: General
Topic: Pacific Demo performance
Replies: 13
Views: 3798
I first downloaded and tested the Pacific Demo from section 2 of the Downloads page. Performance was as I described, as low as the 20s in FPS with hiccuping while turning the camera. I then tested Pacific Demo by downloading the Art/Level Package from section 3 of the same downloads page, and extrac...
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Search found 110 matches Page 1 of 11