Search found 88 matches

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Search found 88 matches Page 1 of 9
by Happenstance
Fri Jun 28, 2019 10:26 pm
Forum: Beginner
Topic: TSStatic Crashes
Replies: 15
Views: 1843
Which version of T3D are you using? I just tested both meshes using the latest development build and had no issues.
by Happenstance
Fri Jun 28, 2019 4:38 pm
Forum: General
Topic: Crash when changing missions.
Replies: 7
Views: 1596
I'd suggest submitting a PR with this fix as well. Looks like the fix slipped through the cracks during the GarageGames days.
by Happenstance
Wed Jun 26, 2019 12:32 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 32
Views: 3975
Just got home and started looking into this. It was indeed failing to init the sound system (console log was actually helpful after all!). Up and running now. :]
by Happenstance
Tue Jun 25, 2019 6:02 pm
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 32
Views: 3975
Going to dig into this today (likely an issue on my end based on the feedback so far) but all of the builds fail to run on my system. They show the Torque3D splash screen and then immediately close. Console log seems normal, last line is 'sfxStartup...' but that's not particularly helpful. This is o...
by Happenstance
Fri Jun 14, 2019 10:55 pm
Forum: Dots Net Crits
Topic: Gameplay Video
Replies: 29
Views: 2634
Fun stuff!

How are you handling the 2D animation for your characters? Are you just playing a material animation for testing purposes?
by Happenstance
Mon May 13, 2019 4:18 pm
Forum: TorqueScript
Topic: Increasing TorqueScript speed by reducing overhead
Replies: 3
Views: 284
It's hard to say without being able to see the code but it's likely some of his changes are irrelevant at this point.
by Happenstance
Mon May 13, 2019 3:35 pm
Forum: TorqueScript
Topic: Increasing TorqueScript speed by reducing overhead
Replies: 3
Views: 284
People like @jamesu, @Hutch, and @MangoFusion made improvements along these lines and most of those changes were rolled in at some point. T3D's version of TorqueScript is noticeably faster at certain things than previous versions as a result. The largest improvement was probably a result of simply d...
by Happenstance
Wed May 01, 2019 3:05 am
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 961
It might be worth tracing the code from here to see what's happening with the mouse events: https://github.com/GarageGames/Torque3D/blob/7daa243057073f0a7fcfa7d2a8b1c4f50abe73d8/Engine/source/gui/core/guiCanvas.cpp#L653 A workaround in script might be to also bind the right mouse button to a toggleC...
by Happenstance
Sun Apr 28, 2019 4:34 pm
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 961
Ah, I see what you're attempting to do. The issue is when the cursor is hidden mouse events are sent to ActionMap for processing, when it's shown they are sent through the GUI system. In your case PlayGui::onRightMouseDown() is never being called because those events are being handled (and ignored) ...
by Happenstance
Sun Apr 28, 2019 12:16 am
Forum: Beginner
Topic: Hide/Show mouse cursor by pressing RMB (SOLVED)
Replies: 12
Views: 961
Just set it like any other variable:

Code: Select all

PlayGui::onRightMouseUp(%this, ...) { %this.noCursor = 0; }
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Search found 88 matches Page 1 of 9