Search found 35 matches

Search found 35 matches Page 1 of 4
by practicing01
Thu May 28, 2020 10:23 am
Forum: General
Topic: Psychological Experiment
Replies: 11
Views: 1148
https://t4d.freeforums.net/

Hello, I'm conducting a psychological experiment to determine whether the absence of certain forum content would spur community and torque growth.

Feel free to post anything and everything torque related in the above linked forum.

Thanks and have fun!
by practicing01
Tue Dec 17, 2019 7:04 am
Forum: Beginner
Topic: How to Compile Static for Linux
Replies: 8
Views: 2907
Downloaded the latest dev branch and am in the process of testing. It creates an openal .so which is good. I think the steam run-time can deal with the dependencies but I can't use that for itch.io.
by practicing01
Mon Dec 16, 2019 5:41 am
Forum: Beginner
Topic: How to Compile Static for Linux
Replies: 8
Views: 2907
Right now the issue is sdl and openal. I can get around sdl with a shell script that adds the exe directory to the path (which a t3d compile slaps a few sdl .so files into). Setting static sdl in cmake didn't work, it always forces dynamic. The magic that unity/Godot use, is what I want: I compile t...
by practicing01
Sun Dec 15, 2019 10:42 pm
Forum: Beginner
Topic: How to Compile Static for Linux
Replies: 8
Views: 2907
Hello, I can compile and run on Linux using the wiki instructions (slightly outdated dev branch). The executable directory has .so (shared object) sdl files. What steps must be taken to statically include all of the dependencies, so that users don't have to deal with that? Thanks for any help.
by practicing01
Tue Feb 26, 2019 7:03 am
Forum: General
Topic: Torque3d Features - Issues - Wishlist
Replies: 16
Views: 17109
Necroposting cus I main necro:

Jigglebones.
3D "Decals" (think SOMA's barnacles).
Mounting anything to anything (including model bones).
Linux static library compile.
API for texturing objects with advertisements.
Fixing ChangeMaterial synchronization.
Hair shader with physics.
Voxels.
Metaballs.
by practicing01
Sun Oct 21, 2018 3:13 am
Forum: Beginner
Topic: How Do You Make Pixelated Textures?
Replies: 2
Views: 1454
Snooped around engine-side and setting gfxtecturefilternone at 265/266 of processedmaterial.cpp, alongside disabling anisotropic script-side does the trick.
by practicing01
Sat Oct 20, 2018 8:29 am
Forum: Beginner
Topic: How Do You Make Pixelated Textures?
Replies: 2
Views: 1454
Hello, in blender you can disable mip mapping and filtering for textures so that low resolutions maintain their appearance without artifacts. How do you achieve this in t3d? Thanks for any help.
by practicing01
Sat Sep 29, 2018 10:55 pm
Forum: Beginner
Topic: How Do You Move Up/Down?
Replies: 4
Views: 1766
Hello, I'm trying to move the player up/down within a no-gravity zone. Setting $mvUpAction and $mvDownAction isn't working. Any help would be appreciated, thanks.
by practicing01
Mon Sep 10, 2018 3:37 pm
Forum: Beginner
Topic: How Do You Compile Dedicated with QT Creator?
Replies: 0
Views: 1055
The wiki has instructions for building the client with QT Creator but not the server. Thanks for any help.
by practicing01
Sat Jun 30, 2018 4:58 pm
Forum: Beginner
Topic: [closed] Issue with Sprites Linux/Nvidia and Dynamic ShapeBases
Replies: 0
Views: 1175
Edit: Closed, most issues fixed with latest version. Using latest Johnxz x64 linux binary. Fixed: 1) Crash when dynamically loading a ShapeBase: https://pastebin.com/7FrAFGwk Fixed: 2) Sprite rendering before clear: https://imgur.com/a/fX4p0Jo Fixed: 3) Advanced Lighting not rendering this map (basi...
Search found 35 matches Page 1 of 4