Search found 46 matches

Search found 46 matches Page 1 of 5
by koros
Sun Sep 13, 2015 5:14 pm
Forum: Announcements
Topic: Torque 3D 3.8 Release Candidate
Replies: 43
Views: 23069
Here's a link to /levels /terrains and the console log https://www.dropbox.com/s/i4fxxvw1gi5ziid/3.8RC-ISSUE.zip?dl=0 Tried it on the other box in the house, same AMD GPU though, same issues. Like I said if I am the only one seeing it then it's really not an issue. This isn't a production project. C...
by koros
Sun Sep 13, 2015 5:10 am
Forum: Announcements
Topic: Torque 3D 3.8 Release Candidate
Replies: 43
Views: 23069
Wasn't able to replicate it on the AMD card just with my dicking around. Any chance you could upload the mission file with the terrain and textures it uses somewhere so I could try and test your exact case? The empty terrain level with the stock textures, I'll gladly upload them if you want but the...
by koros
Thu Sep 10, 2015 11:55 pm
Forum: Rendering
Topic: OpenGl Terrain blend seams
Replies: 23
Views: 9062
Trust me, at that point you're just going "crap, what *else* might crop up for potential customers for my games am I'm missing" :P. So, fiddling with either of http://i.imgur.com/dRyPJIc.jpg have any impact on your end? I honestly tried every combo of settings and formats for the textures I could t...
by koros
Thu Sep 10, 2015 10:57 pm
Forum: Rendering
Topic: OpenGl Terrain blend seams
Replies: 23
Views: 9062
I might have to go buy an Nvidia card so I can sleep at night :D
by koros
Thu Sep 10, 2015 10:20 pm
Forum: Rendering
Topic: OpenGl Terrain blend seams
Replies: 23
Views: 9062
Thing to remember about shaders, and particularly uvs, is 9999999.99999% of the math is gonna be in percentages, so that 0.00195 may be right when applied to the default tiling setup, but odds are it'll need adjusting for different scales. Make sense? Yep! Thx :) Just so I don't think I'm nuts here...
by koros
Thu Sep 10, 2015 8:55 pm
Forum: Announcements
Topic: Torque 3D 3.8 Release Candidate
Replies: 43
Views: 23069
Console.log https://www.dropbox.com/s/yoys0yf2l7lsr0z/console.log?dl=0 System Visual Studio 2013 Community edition update 4 Microsoft Windows 8.1 Installed Physical Memory (RAM) 8.00 GB Graphics Chipset AMD Radeon HD 7700 Series Memory Size 1024 MB Thanks for the report! I'll make sure to follow up...
by koros
Thu Sep 10, 2015 6:49 pm
Forum: Rendering
Topic: OpenGl Terrain blend seams
Replies: 23
Views: 9062
Mucked with asst. stuff in generated pixel shaders where the terrain detail blending was being done. Playing with tex coords etc. Some of the files 14333febc477acdf_P.glsl blendP.glsl terrain.glsl Doing stuff like this to visualize the lines if( (detailBlend0 < 1.0) && (detailBlend1 < 1.0) ) {...} o...
by koros
Thu Sep 10, 2015 6:20 pm
Forum: Rendering
Topic: OpenGl Terrain blend seams
Replies: 23
Views: 9062
I'd love to be able to claim I derived it but then I had no idea how Torque textured the terrain. Spent some time playing with shader gen locked down and just squeezing various values into ranges in the shaders, coloring sections, using discard until I made some sense of it. Noticed that number alon...
by koros
Thu Sep 10, 2015 5:16 pm
Forum: Announcements
Topic: Torque 3D 3.8 Release Candidate
Replies: 43
Views: 23069
Builds out of the box Seems much more stable, perhaps even loading/startup a bit faster. Torque3D 3.8 RC link from Wiki 9.10.2015 https://github.com/GarageGames/Torque3D/archive/v3.8-rc.zip OpenGL Still observing this issue https://github.com/GarageGames/Torque3D/issues/1318 Fog issue Confirmed fog ...
by koros
Sun Sep 06, 2015 6:09 pm
Forum: Rendering
Topic: PBR: Principles, Practice, and Prepwork
Replies: 164
Views: 69205
sbsprs looks like it may be a b2m or painter file format. Designer can't make heads or tales of it. Yeah, just included it for the heck of it. B2M B2M gives you the color keys and you can get it close using those. The shiny spot on the arm is an example of not close. :) Just running the existing ar...
Search found 46 matches Page 1 of 5