Search found 23 matches

Search found 23 matches Page 1 of 3
by Julius
Wed Feb 28, 2018 4:21 pm
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 8848
Works great on Solus Linux, except that you have to install the openal-devel packages to get sound. Thanks a lot!
by Julius
Tue Jan 23, 2018 7:54 pm
Forum: Tools
Topic: New open-source PBR texture paint tool with Blender integration
Replies: 1
Views: 345
See: http://armorpaint.org/

Small video overview:
https://youtu.be/5YIvj3yIP00

Still early days, but it might be interesting to get a good work-flow going for the upcoming Torque3D PBR mode :)
by Julius
Sat Dec 02, 2017 6:18 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 43464
Ok cool :)

Was just wondering in general.
by Julius
Fri Dec 01, 2017 7:27 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 43464
Will the camera based render path have an effect on VR support? Sounds to me like that would also be easier, but what about the existing support?
by Julius
Fri Oct 20, 2017 1:29 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 43464
Awesome updates, can't wait for 4.0 to arrive :)

Thanks for posting about the Patreon page as well, definitely high on the list of creators to support!
by Julius
Fri Sep 15, 2017 5:36 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 43464
Great update! Regarding the tile editor: Right now it seems quite custom tailored to 2D floors. But what about quickly assembling modular 3D assets such as: https://opengameart.org/content/medieval-town-base-3d-assets https://opengameart.org/content/space-kit https://opengameart.org/content/nature-p...
by Julius
Tue Jul 26, 2016 3:15 pm
Forum: Show-off
Topic: Dots Net Crits
Replies: 5
Views: 2255
How about making the entire game open-source? You can still sell the compiled full version if you want. For animations, maybe the CC-by-SA licensed set from Ryzom would do? https://sourceforge.net/projects/ryzomblend/files/ (and bends, but I have not checked the quality), otherwise see discussion he...
by Julius
Mon Jul 18, 2016 3:00 pm
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 2778
Hmm, plan to move away from T3D and no linux support even though the engine supports it? And flexi-funding... sorry but this really doesn't sound very interesting from my perspective. But all the best for the campaign.
by Julius
Thu Mar 10, 2016 1:52 pm
Forum: Show-off
Topic: DeadlyMatter Show-off :-P
Replies: 14
Views: 3666
Looks great, but is it just me who thinks the back-pack is grossly oversized?
by Julius
Sat Jan 09, 2016 10:23 am
Forum: Tools
Topic: Blender: Better Collada (DAE) Exporter
Replies: 17
Views: 7184
Recent (?) improvements (as of version 2.76b) also made the import of .dae files into blender quite bit better, the default Torque soldier seems to import with a functional rig fine now. Just the animations are still impossible to import as they are in separate files. I even tried to copy&paste the ...
Search found 23 matches Page 1 of 3