Search found 28 matches

Search found 28 matches Page 1 of 3
by Julius
Fri May 24, 2019 10:05 pm
Forum: Torque 3D website feedback
Topic: Stop using Discord
Replies: 49
Views: 15611
I know I should not engage in discussions with you, but you have again no idea what you are talking about :p A bridge does not move everything to Discord, the opposite is the case, i.e. everything is moved off Discord and they only retain a tiny fraction of the user data that they currently get. Of ...
by Julius
Thu May 16, 2019 8:27 pm
Forum: Torque 3D website feedback
Topic: Stop using Discord
Replies: 49
Views: 15611
If there is interest we are currently working on a Mattermost based team-chat for interested open source game projects https://chat.freegamedev.net Mattermost offers a lot of neat devops integrations such as https://github.com/mattermost/mattermost-plugin-github We also have a Matterbridge running t...
by Julius
Mon Feb 04, 2019 8:28 pm
Forum: Torque 3D website feedback
Topic: Stop using Discord
Replies: 49
Views: 15611
Haha, typical case of the wrong guy with the right "arguments" :) Discord really is pretty bad and basically owned by the Chinese government... But the argument is a bit silly as most other open-source games have long solved this issue by simply bridging their IRC channel to Discord. Works great and...
by Julius
Sun Aug 12, 2018 7:37 pm
Forum: Roadmap
Topic: The Roadmap
Replies: 18
Views: 10847
Sounds great.

The new camera stuff you mentioned previously and possibly related VR improvements fit also in there somewhere?
by Julius
Sun Jul 15, 2018 2:57 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 409
Views: 130872
As I've been doing my research on it, I started with a leaning towards T2D as the cleancore base, but I've been gravitating towards a incremental refactor of T3D in-place with T2D as a sort of reference guide/crib sheet. I'll be doing up a post here soon going into my findings relating to that in p...
by Julius
Wed Feb 28, 2018 4:21 pm
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 29980
Works great on Solus Linux, except that you have to install the openal-devel packages to get sound. Thanks a lot!
by Julius
Tue Jan 23, 2018 7:54 pm
Forum: Tools
Topic: New open-source PBR texture paint tool with Blender integration
Replies: 1
Views: 2300
See: http://armorpaint.org/

Small video overview:
https://youtu.be/5YIvj3yIP00

Still early days, but it might be interesting to get a good work-flow going for the upcoming Torque3D PBR mode :)
by Julius
Sat Dec 02, 2017 6:18 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 409
Views: 130872
Ok cool :)

Was just wondering in general.
by Julius
Fri Dec 01, 2017 7:27 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 409
Views: 130872
Will the camera based render path have an effect on VR support? Sounds to me like that would also be easier, but what about the existing support?
by Julius
Fri Oct 20, 2017 1:29 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 409
Views: 130872
Awesome updates, can't wait for 4.0 to arrive :)

Thanks for posting about the Patreon page as well, definitely high on the list of creators to support!
Search found 28 matches Page 1 of 3