Search found 25 matches

Search found 25 matches Page 1 of 3
by Julius
Sun Aug 12, 2018 7:37 pm
Forum: Roadmap
Topic: The Roadmap
Replies: 4
Views: 183
Sounds great.

The new camera stuff you mentioned previously and possibly related VR improvements fit also in there somewhere?
by Julius
Sun Jul 15, 2018 2:57 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 55950
As I've been doing my research on it, I started with a leaning towards T2D as the cleancore base, but I've been gravitating towards a incremental refactor of T3D in-place with T2D as a sort of reference guide/crib sheet. I'll be doing up a post here soon going into my findings relating to that in p...
by Julius
Wed Feb 28, 2018 4:21 pm
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 11518
Works great on Solus Linux, except that you have to install the openal-devel packages to get sound. Thanks a lot!
by Julius
Tue Jan 23, 2018 7:54 pm
Forum: Tools
Topic: New open-source PBR texture paint tool with Blender integration
Replies: 1
Views: 502
See: http://armorpaint.org/

Small video overview:
https://youtu.be/5YIvj3yIP00

Still early days, but it might be interesting to get a good work-flow going for the upcoming Torque3D PBR mode :)
by Julius
Sat Dec 02, 2017 6:18 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 55950
Ok cool :)

Was just wondering in general.
by Julius
Fri Dec 01, 2017 7:27 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 55950
Will the camera based render path have an effect on VR support? Sounds to me like that would also be easier, but what about the existing support?
by Julius
Fri Oct 20, 2017 1:29 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 55950
Awesome updates, can't wait for 4.0 to arrive :)

Thanks for posting about the Patreon page as well, definitely high on the list of creators to support!
by Julius
Fri Sep 15, 2017 5:36 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 55950
Great update! Regarding the tile editor: Right now it seems quite custom tailored to 2D floors. But what about quickly assembling modular 3D assets such as: https://opengameart.org/content/medieval-town-base-3d-assets https://opengameart.org/content/space-kit https://opengameart.org/content/nature-p...
by Julius
Tue Jul 26, 2016 3:15 pm
Forum: Show-off
Topic: Dots Net Crits
Replies: 5
Views: 2574
How about making the entire game open-source? You can still sell the compiled full version if you want. For animations, maybe the CC-by-SA licensed set from Ryzom would do? https://sourceforge.net/projects/ryzomblend/files/ (and bends, but I have not checked the quality), otherwise see discussion he...
by Julius
Mon Jul 18, 2016 3:00 pm
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 3411
Hmm, plan to move away from T3D and no linux support even though the engine supports it? And flexi-funding... sorry but this really doesn't sound very interesting from my perspective. But all the best for the campaign.
Search found 25 matches Page 1 of 3