Search found 24 matches

Search found 24 matches Page 1 of 3
by Julius
Sun Jul 15, 2018 2:57 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 289
Views: 50635
As I've been doing my research on it, I started with a leaning towards T2D as the cleancore base, but I've been gravitating towards a incremental refactor of T3D in-place with T2D as a sort of reference guide/crib sheet. I'll be doing up a post here soon going into my findings relating to that in p...
by Julius
Wed Feb 28, 2018 4:21 pm
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 10416
Works great on Solus Linux, except that you have to install the openal-devel packages to get sound. Thanks a lot!
by Julius
Tue Jan 23, 2018 7:54 pm
Forum: Tools
Topic: New open-source PBR texture paint tool with Blender integration
Replies: 1
Views: 461
See: http://armorpaint.org/

Small video overview:
https://youtu.be/5YIvj3yIP00

Still early days, but it might be interesting to get a good work-flow going for the upcoming Torque3D PBR mode :)
by Julius
Sat Dec 02, 2017 6:18 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 289
Views: 50635
Ok cool :)

Was just wondering in general.
by Julius
Fri Dec 01, 2017 7:27 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 289
Views: 50635
Will the camera based render path have an effect on VR support? Sounds to me like that would also be easier, but what about the existing support?
by Julius
Fri Oct 20, 2017 1:29 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 289
Views: 50635
Awesome updates, can't wait for 4.0 to arrive :)

Thanks for posting about the Patreon page as well, definitely high on the list of creators to support!
by Julius
Fri Sep 15, 2017 5:36 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 289
Views: 50635
Great update! Regarding the tile editor: Right now it seems quite custom tailored to 2D floors. But what about quickly assembling modular 3D assets such as: https://opengameart.org/content/medieval-town-base-3d-assets https://opengameart.org/content/space-kit https://opengameart.org/content/nature-p...
by Julius
Tue Jul 26, 2016 3:15 pm
Forum: Show-off
Topic: Dots Net Crits
Replies: 5
Views: 2426
How about making the entire game open-source? You can still sell the compiled full version if you want. For animations, maybe the CC-by-SA licensed set from Ryzom would do? https://sourceforge.net/projects/ryzomblend/files/ (and bends, but I have not checked the quality), otherwise see discussion he...
by Julius
Mon Jul 18, 2016 3:00 pm
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 3074
Hmm, plan to move away from T3D and no linux support even though the engine supports it? And flexi-funding... sorry but this really doesn't sound very interesting from my perspective. But all the best for the campaign.
by Julius
Thu Mar 10, 2016 1:52 pm
Forum: Show-off
Topic: DeadlyMatter Show-off :-P
Replies: 14
Views: 3828
Looks great, but is it just me who thinks the back-pack is grossly oversized?
Search found 24 matches Page 1 of 3